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11-05-2008 @ 2:30PM
The design attempts to reach a generic raiding trinity with an evenly-distributed set of buffs and debuffs, but there are at least three factors that will probably (unfortunately) break the intendeddesign:- True balance will be almost impossible to achieve- As the article writer points out, perception will continue to play a huge part in raid make-up; for example, prot warriors will probably continue to be sought-after for raid MT- A raid leader will likely choose the best person for the job, as intended by the design; but progression raiders will min-max, which may be decided by the first two factors (class imbalance andperception) rather than play skillFinally, the concept would seem to fail, by design, on two fronts:- If indeed 'pure DPS' is even 5% better than 'hybrid DPS', then wouldn't any raid leader stack the last 14 slots with the 5% better classes, resulting in 14 x .05 more DPS?- Death Knight is billed as a tank that is especially effective against casters... but if tanking is 'generic', then prot warrior = bear = prot pally = death knight; therefore the death knight niche is nothing more than flavor text / window dressing.Overall, the move to generic trinity (generic tank / generic DPS / generic heals) feels like a lazy step backwards.
11-05-2008 @ 2:39PM
The specialization of the tanking classes (DKs include) was abandoned in favor of this new approach. It's all flavor now.
11-05-2008 @ 2:49PM
To the untrained eye it does.There is no more "pure" classes anymore. Moonkin DPS is on par with Mage DPS. Enhancement Shamans are right up there with Rogue DPS. Paladin Healing has no problem keeping up with Priest healing. There IS no more advantage bringing a "pure" class to bringing a "hybrid" class. Blizzard realized that once your down a tree so far your going to be defined by the tree and NOT by your class. That is why Blizzard wanted a Tank forum, DPS forum, and Healing forum because that is how every class will be categorized. Sure each class gets a little something extra but does not pigeon hole you into doing something specific.Pure genius on Blizzards part. Play what is fun for you and invite who you like.
11-05-2008 @ 2:57PM
"If indeed 'pure DPS' is even 5% better than 'hybrid DPS', then wouldn't any raid leader stack the last 14 slots with the 5% better classes"It seems to me that when people make statements like this (and there are a lot of them made), they're ignoring the many many other factors that go into deciding how much DPS someone does on a given night.There's gear differences, lag, different buffs, different encounters, the all important and nebulous "skill", and heck... someone just having an off night?Maybe other people's experiences are different, but I see dps meters varying wildly from week to week even with the same group of people.I just wish people would remember that these small percentage differences in theoretical dps are just that, theoretical. Maybe the shaman is above you on the dps meters because he's a better player than you.
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