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11-05-2008 @ 3:21PM
I'm excited on one side and worried on the other. It's exciting that I can pick 9 of my friends (which meet the tank/heal/dps requirements) instead of picking people because we needed a certain class for a boss mechanic. That means I can finally gkick that stupid warrior that thinks we cant raid without him :PBut if you look back and think about all the fights that required some specific class mechanic you quickly realize that either the boss fights are going to become very boring very quick or you wont have the true option of "bringing in the player, not the class". For instance, if all your "good" DPS happens to be melee how many fights in TBC would be extremely difficult to get by with only melee. Fight mechanics such as AOE damage would need to be removed (i.e. Gruul/Al'ar). Fight mechanics such as the one on Eagle boss in ZA would be extremely difficult with only being able to have all dps in close enough during the lightning storm. So eventhough Blizzard says you will be able to "bring the player, not the class" I don't think they really mean it. And on the issue of people complaining that "pure DPS" should do more damage, stop with the QQ. Just because you selected a pure DPS class doesn't automatically entitle you to an extra +5% DPS. You should have selected your class because it was fun to play, not because you want to be on the top of the DPS meters. If you want that extra +5% DPS you are going to have to earn it. For example, when I use my Ret Pally I can put out around 1300 DPS, when my gf uses the Ret Pally she can put out around 1000 DPS and when my 8 year old brother uses it he puts out 600 DPS. That's what they mean by choosing the better player over the pure dps class. If your upset about losing to a hybrid class then go L2Play. It take 10 minutes to read about what rotation you should be using.If you spec into a DPS talent you shouldnt expect to do worse because you have the option of being a healer or tank. All DPS are created equal -Thomas Jefferson
11-05-2008 @ 3:41PM
i think we can split the dps in 2 groups, ranged and melee, this way you still have the need for X tanks X healers X melees and X ranged for a fight, so we will have all those mechanics we saw in BC and probably we will see mechanics that you need skills, like Mag and the cubes, Kael in TK, hope they have crazy ideas about fights, some of those were fun
11-05-2008 @ 3:54PM
2 + 2 = Thomas Jefferson, Sucka!
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