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11-05-2008 @ 4:05PM
to all those making "You should have selected your class because it was fun to play" type comments.part of being fun to play is the notion that your class of choice is unique and valuable, that you have something to offer because of your choice, something that can not come any other way. take this away, and you take away an element of the fun. the heartbreaking part for many players is seeing a class that used to be fun to play become less so as their value is reduced.if the toon in plate can do more damage and heal just as well if not better than the one in cloth what fun is there in playing the cloth one? There is no value there any more.the cost/benefit ratio is getting blown. the cost of playing a dedicated class is not in proportion to the benefit any longer. there are classes now that are on par with the benefits without any of the costs. how can you find fun in that situation?
11-05-2008 @ 4:34PM
"how can you find fun in that situation?"Hunter - Perhaps you want to tame pets? Perhaps you like doing pulls? Perhaps you enjoy controlling the flow of combat with traps and shots? Perhaps you enjoy having an ability that sheds all threat?Mage - Perhaps you like to have multiple AoE abilities that are suited to various situations? Perhaps you like to control the flow of a fight with sheeps, chill effects and frost novas? Perhaps you enjoy casting Arcane Intellect on your warrior tank to try to knock some sense into him?Warlock - Perhaps you enjoy having multiple pets available on demand to augment your abilities for a particular encounter? Perhaps you enjoy DoTing up everything in sight? Perhaps you want to be able to turn into a massive demon and prevent a wipe because the tank went down in a 5-man? Perhaps you like planting your seed in unsuspecting mobs?Rogue - You win on this one. Can't see why anyone would want to play a rogue. I'm kidding of course. Perhaps you enjoy stunlocking a mob to lower incoming damage on a tank. Perhaps you enjoy evasion tanking to prevent a wipe if the tank goes down in a five man? Perhaps you enjoy having a reliable threat dump? Perhaps you like to "/me pickpockets you for 57g."My point is that there is so much flavor to the pure classes that there are plenty of reasons outside of their DPS to want to play one. I think the only real concern is how attractive the classes are to a raid leader. This is why the theoretical DPS of pure classes is still intended to be a bit higher than hybrids.
11-05-2008 @ 4:36PM
I think when people talk about fun to play they are talking about the mechanics of the class.When you start trying to measure fun with cost/benefit you have ceased to have fun. If you looked at WoW as a whole the same way you're looking at classes that are "fun", you might see that you are paying $15/month for 0 benefit.... maybe you should just stop playing WoW.
11-05-2008 @ 5:27PM
trying to measure fun with cost/benefit is what i did every time i got paper/pencil/dice ready to roll a D&D/Rifts/Heroes/etc. char years ago in grade school.all of my issues with the flattening are based in my experiences with paper RPGs. every class in a well designed game had strengths and weaknesses, the bigger the strength the greater the weakness. this was the reason you played with a group of people, not just a one person game. this is what made RPGs fun to play.wow is headed for the 'jack of all trades, master of all' approach with some classes. it is not fun; it is not challenging. it is a lvl 67 paladin getting aggro on 30 lvl 69 mobs and downing all of them in under a minute, over and over, without so much as a pause, preventing anyone else in the area from getting the quest item drops they need.as to my $15 a month being a waste... it is not, as long as i have fun playing. i pay more than that to see a few crappy movies with a much lower fun factor.... but as things gravitate away from value in specialization then i will look elsewhere for a game to enjoy.
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