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11-05-2008 @ 4:07PM
I feel compelled to continue. Let go old school with the "You have 100 points to spend to create a character." concept. Person A rolls putting all 100 points in "DPS" as their personality is all about I want to OWN on DPS., DPS, DPS, DPS. Roar!Person B puts 50 points in DPS and 50 points in HEAL as they like a little of both. And that's just it, they LIKE a little of both. They are willing to sacrifice DPS so that they can HEAL.Both toons are 100 point toons. Both are equal in power, they're just different in how that power is distributed. Both have can have advantages and disadvantages and add complexity to grouping that makes the game challenging and fun.WoW is now telling us in this example, nope. You're either DPS or HEAL. There's no in between anymore. Any of you players that liked to add complexity to your role and whom truly were equal with other classes now need to join the masses. You now have three puritanical choices. DPS, HEAL or TANK, that's it no mixing and matching.
11-05-2008 @ 4:22PM
You're describing a situation that already existed. In even a remotely min-max scenario of even pretty casual raiding guilds, you would never take someone who decided to go "half shadow/half holy". Because what you get is someone who can neither DPS well nor heal well enough to do the content you have.Your pure shadow priest of yore could still heal, but you never *relied* on the shadow priests' healing to heal the raid - you brought 'real' healers. This isn't a change in 3.0 and Wrath.The thing that's changed is that the shadow priest used to bring some (unscaling, limited) DPS and a ton of *utility* and at a certain point, for the same reason, their DPS became a real liability. Now they're normalizing the utility and keeping the DPS more similar so no class becomes obsolete later in content. This is a good thing.In fact, your shadow priest can now hit a button and become a real healer, which makes their value even a little more (on some fights you may need more or fewer tanks or healers).Jack of all trades, master of none, is a recipe for being completely worthless in any kind of difficult content. These changes are a very good thing.
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