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11-05-2008 @ 5:27PM
trying to measure fun with cost/benefit is what i did every time i got paper/pencil/dice ready to roll a D&D/Rifts/Heroes/etc. char years ago in grade school.all of my issues with the flattening are based in my experiences with paper RPGs. every class in a well designed game had strengths and weaknesses, the bigger the strength the greater the weakness. this was the reason you played with a group of people, not just a one person game. this is what made RPGs fun to play.wow is headed for the 'jack of all trades, master of all' approach with some classes. it is not fun; it is not challenging. it is a lvl 67 paladin getting aggro on 30 lvl 69 mobs and downing all of them in under a minute, over and over, without so much as a pause, preventing anyone else in the area from getting the quest item drops they need.as to my $15 a month being a waste... it is not, as long as i have fun playing. i pay more than that to see a few crappy movies with a much lower fun factor.... but as things gravitate away from value in specialization then i will look elsewhere for a game to enjoy.
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