The Art of War(craft): The limbo season
Welcome to the most worthless Season ever. This Arena period, not technically a season because there are no associated rewards, is a season in limbo. The end-of-season rewards for Season 4 have been handed out -- incorrectly in some cases -- and there is no scheduled end to the current one with no new gear will be released for Level 70 players. Unlike in the past, this season has an indefinite end for Level 70 players and no foreseeable continuity with future Arena Seasons which will be focused on Level 80 play. Ironically, this is also the best season for a lot of players to catch up on their Arena gear. For one thing, the top Arena players no longer have anything to play for. Most have already gotten full Brutal Gladiator sets, their titles and / or mounts, and have no incentive to continue participating in Arenas. Because Arena points are wiped the moment a character levels to 71, players who have all the gear have no point in accumulating it. Because there are no end-of-season rewards, ratings don't mean anything. Lastly, dedicated Arena players typically use one season to gear up for the next. Because the next stage of meaningful competitive play is at Level 80, this makes the current season's gear useless for future Arena PvP.
This leaves the door wide open for other players who wish to gear up for Wrath of the Lich King. And that's the heart of things -- any gear that is obtained through Arena Season 4 and this limbo season is purely leveling gear. Granted, Brutal Gladiator items will last way past Level 76 -- in some cases even serviceable all the way through 80 -- but the main purpose of the gear is lost. Unless Blizzard introduces leveling through PvP sometime soon, all this Arena gear are mere placeholders until we get something better in Northrend.
For those who play on PvP servers, it will probably help. On the other hand, there is no Resilience upgrade from Season 3 to Season 4, so it's not such a big deal. The biggest Resilience upgrade for players since Season 4 comes from the Honor-bought Medallions of the Alliance and Horde. Speaking of Honor, Blizzard has stated that it will not be reset, so players are actually better off grinding for Honor to have the maximum 75,000 banked all the way to 80. While items will predictably be more expensive, it's currency that can be spent at Level 80 as opposed to the Level 70-only Arena points.
This Arena season also sees the most imbalanced match-ups ever as players have access to abilities tuned for Level 80. While this means an opportunity to test the new environment, it should be noted that there will be itemization changes and 10 more levels and talent points at Level 80. Among other things, Warlocks will no longer have the massive Stamina they used to enjoy and Druids will no longer benefit from exceptional Armor Values from items. There is a homogenization sweeping through the game that will affect Arena play to a great degree.
The fact is, Patch 3.0.2 broke Arena status quo. With many classes capable of ridiculous burst pre-Level 80, such as the recently nerfed-to-the-ground Retribution Paladin, it isn't uncommon to see healer-less teams plow their way through traditional comps with a hefty amount of RNG. Double DPS in 2v2 is fine, but when you start seeing triple DPS in 3v3 and -- in extremes -- 5 DPS in 5s, you know there's something not quite right about the metagame. In some ways, this is a really good thing. It shakes up game balance. It gives other classes a chance to shine. It gives other specs a chance to shine.
For a while, there was a proliferation of Retribution Paladins who would burst out the gates with their bubbles and wings, laying things to waste in seconds. Since when did that happen before 3.0.2? For the first time in four seasons, Retribution Paladins broke 1800 without having to get carried. Sure, it was unintended, and most of those Retadins got by with RNG and ridiculous burst, but boy did it shake up the lower brackets unlike anything ever seen in Arenas. Retribution Paladins got nerfed to kingdom come, but the environment will never be the same again.
These days, Mages running around in Arenas are more likely to unleash an Arcane Barrage than they are to call out a Water Elemental. Imagine that. Arcane Mages more dominant in Arenas than Frost Mages because the idea is about burst and not survivability. Warlocks come into the Arenas with a Felguard now, too. You know what that means. Metamorphosis may suck as a PvE talent, but it's the only way Warlocks can remain competitive in Arenas these days. When Warlocks transform into that shadowy black mass that sorta kinda looks like Illidan -- well, that's fun.
You're just as likely to run into a Shadow Priest as you are into a Discipline Priest. Sure, Dispersion isn't a phenomenal talent but even our resident Shadow fiend Alex has extolled its uses. It gives Shadow Priests a chance to stay competitive in Arenas, specially in the new burst-oriented environment. More importantly, it gives them hope that the spec, commonly the first target of a train, can actually be viable in the new age.
That's the thing. This is the new age. It's a new environment, a new paradigm. Most of the high ranked Arena players won't be bothering with this residual season because it isn't representational of Level 80 Arena play. Anything that happens between now and the start of Season 5 (or Level 80 Season 1 -- who knows how it'll be called?) is irrelevant. With 10 more talent points to gain, builds will change drastically. One example: every PvP Retadin will have 18 points in Protection for a 20 second cooldown stun at Level 80. You think they're no fun now? Imagine them stunning you silly in ten more levels.
Arenas now are merely for exercise. Specially with the new Arena maps which came live in Patch 3.0.3 (I'll talk about those maps soon), everything has changed. If you play Arenas now, understand that it will be completely different when the new season starts. With Blizzard actively rebalancing classes in a way they never have, expect Level 80 to be a completely shocking ball game. The whole all-DPS philosophy also has a lot to do with everybody speccing for Northrend.
For one thing, a lot of people are specced to DPS in preparation for Leveling through the expansion. Raid specs and dedicated PvP specs will settle in at Level 80 so the metagame right now isn't quite indicative of how things will be for the next Arena season. In fact, the metagame at Level 80 will be completely different simply because of one key thing -- Death Knights.
The addition of Death Knights will completely change the face of Arena play because of new class dynamics. What classes will flourish with Death Knights? What classes will they counter? Everything changes in the next official Arena season, so any games played now are merely exercises or for fun. Really, Arenas for fun. Who'd have thought, right? So go. Have fun. Queue up for games without thinking of ratings or Arena points. Treat anything you get now as a bonus. Play around with your spec, practice in Orgrimmar and Dalaran Arenas. See you in Northrend. See you at Level 80.
Every Wednesday (honest!), Zach Yonzon writes the PvP column The Art of War(craft), which now covers both Battlegrounds and Arena play formerly covered by Blood Sport. After playing some casual games post 3.0.2, he's taken a break from Arenas and doesn't know what to do with the 5,000 Arena points he has stockpiled.
Filed under: The Art of War(craft) (PvP), Analysis / Opinion, PvP, Arena






Reader Comments (Page 1 of 1)
Lucas Nov 5th 2008 9:38AM
hmm.. I might actually do my first ever arena soon then :) I have full S2 and almost full T4 but never tried going for anything better as arenas just looked so boring..
havitech Nov 5th 2008 9:29AM
Arenas *are* boring. And they need to die.
Arcaria Nov 5th 2008 9:37AM
I don't like arena too much but they don't bother me. Wanna know why? I simply don't play them. The guy above me has some serious issues.
havitech Nov 5th 2008 9:40AM
Serious issues? Hey hey, lighten up.
My "serious issue" with arenas is how it affects other parts of the game. Class balancing that bleeds into PvE (with bad results) and the strong shift away from battlegrounds (where PvP is fun).
So I believe WoW would be a better game if arenas were removed, or at least not nearly as emphasized as they currently are.
Arcaria Nov 5th 2008 9:57AM
1. Make arena gear only usable in arenas
2. Damage done to other players is cut in half.
Or
3. Premade arena characters with equal gear and the ability to tune arena classes and races in any way they deem fit without it effecting PvE.
That would address your problem if I thought the problem was actually a big deal. PvE isn't really that hard anyway so there's really nothing to QQ about.
havitech Nov 5th 2008 10:11AM
You are assuming way too much about my reasons for disliking arenas.
I did not start playing World of Warcraft to run around in a small room skirmishing with a handful of people for 5 or so minutes. Suggest whatever changes you want, but I believe arenas do not deserve the focus they are getting in a game that has so much more to offer. I'm talking about large-scale PvP in battlegrounds, or even small-scale world PvP where you have so many more environmental factors so that other factors like talent x for class y are less important than skill and resourcefulness.
Fortunately, I think Blizzard agrees. They've already stated that they want to shift back to the Alliance vs. Horde theme; they just need to figure out a way to rate battleground performance.
Arcaria Nov 5th 2008 10:16AM
You're spending way too much time thinking about something that you can easily ignore by simply not joining.
My suggestions were ways to keep it even more isolated. Not ways to make you enjoy something that you already dislike.
havitech Nov 5th 2008 10:33AM
Fair enough. Your first suggestion is a good one; It's not even arenas having awards that bothers me. It's that arenas have the best rewards *by far.* If I could jump into BGs and world PvP encounters without having to obtain arena gear to be competative, then I would be a happy little PvPer.
On a side note: Are people really that uppity that I gave the opinion that a feature of the game "needs to die?" It's not like we're talking about a basket of puppies here.
mulvita Nov 5th 2008 9:40AM
I got into arena late, but overall I really enjoyed it. I played with 2 of my guildies since one is my RL friend and a PvPer all the way. Our healer and myself are way more into PvE, but we both really enjoyed it once we lost our first 10/11 matches learning what the heck we are doing! I'm looking forward to doing arena once I hit 80
Ireneaus Nov 5th 2008 2:02PM
"example: every PvP Retadin will have 18 points in Protection for a 20 second cooldown stun at Level 80"
This is incorrect. Hammer of Justice will not be a 20 second cooldown stun at level 80. 1 minute cooldown - 30 seconds from 3/3 talent points in the protection tree = 30 second cooldown.
The Retribution PvP set bonus no longer reduces the cooldown on hammer of justice by 10 seconds; it instead reduces the cooldown of judgements by 1 second. Therefore, unless you're running around in lvl 70 pvp gear at lvl 80 Hammer of Justice is a 30 second stun.
Propagating this kind of misinformation is one of the reasons why everyone is QQing so much about Ret.
oldwisemonk Nov 5th 2008 10:01AM
I loved this arena season. Scored some s2 gear. That's exactly what I needed it for. And, for a while, some of the s2 gear was also pretty good for druid tanking (pre-Kara to Kara).
Optimuze Nov 5th 2008 10:49AM
Yeah, I haven't entered the Arena yet, but I would like to try it out. I think the BGs should be the main focus of PvP along with World PvP, but I think Arena has it's place as well. I agree with Havi, I don't want to HAVE to do Arena to be great at BGs.
Traxes Nov 5th 2008 11:41AM
You can't just ignore Arean's. I've tried. If you want to join a BG for, *gasp* FUN, or take part in some world PvP (Halaa, Hellfire, the new Wintergrasp), you HAVE to have Arena gear, because if you don't, the people who are decked out in S4 or whatever comes, will dominate you. Not to mention the fact it carries over into PvE raiding.
You fail if you take PvE gear to PvP, you win if you take PvP gear to PvE. Broken? Yes.
Naix Nov 5th 2008 11:46AM
Broken? No
I have PVPed BGs in PVE gear and as long as you are skilled you should have little problems.
Lemons Nov 5th 2008 2:35PM
I actually feel it's the other way around. People with high end pve gear do very well in pvp, even better than those who don't raid and use pvp gear exclusively. There are weapons and trinkets one can pick up in pve that are, bar none, the best.
Rogues with the warglaives are snoozing up to 1800+ ratings. I heard a guy say that he doesn't even try until he hits 1900 because people below that bracket "couldn't deal with the damage" of his glaves.
The problem therein lies when people with pve gear try to do arena with no pvp gear whatsoever. You have to have some resil to get anywhere in arenas.
Eisengel Nov 5th 2008 2:39PM
Broken? Yes
In Quel'Danas Isle you can trade Tier 4 to 6 tokens for Arena gear. That means that a piece of gear you got from carefully gearing and coordinating 10, 25, or 40 people in a raid on a being of near demi-godlike power with dire consequences for the entire world is equivalent to a piece of gear you got from selecting the right group comp and spec and CCing players into the dirt while pole dancing with 1, 2 or 4 other group members.
Naix Nov 5th 2008 3:57PM
Broken? No
Either way you slice it. You earned your gear and should be able to use it anywhere. Remember just because you lead a raid does not make you responsible for the success.
Ludo Nov 7th 2008 11:16AM
Naix, you really made me lol with your so "cliche" comment,
"I have PVPed BGs in PVE gear and as long as you are skilled you should have little problems."
Well, I believe you when you say that you had little problems, why not after all? But I do think that you have obviously not faced PVP geared opponents too. That makes sence, since most players in BGs are here to get some PVP gear. If you are PVE geared you should have less than 100 in resilience rating, if not zero resilience. Try to face an opponent with full S2 gear (easily obtained form BGs), that is with around 370 resilience rating. Well even if you are very skilled and your opponent is not, you will not have "little problems," you will have big problems. If not, maybe were you hiding somewhere outside of the fight...
Skill matters with equivalent gear on both opponents, otherwise gear prevails.
Drow Nov 5th 2008 12:00PM
Skill does matter, but right now, gear matters most. I am in full Raid gear, T6 stuff sprinkled with some T5 and Badge, and I can deal damage and survive normally. But when you have a S4 Warrior or Paladin come in and clean house SOLO with a group unable to take them down, then take that same set and go raid Sunwell, there is a problem.
Ideally, we should all stop raiding until we get the max season gear for the time, then go raid in that just to see content and harass everyone in AV afterwards for giggles, since if you are in full S4, you don't need petty BG honor.
Lemons Nov 5th 2008 2:23PM
I do agree that a lot of those crazy arena types are gone but arenas still have their fair share of BAMFs running around.
So expect to get the highest rating you've ever gotten and then get swiftly beaten up in the corner by 2 s4 geared ppl.