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11-07-2008 @ 10:14PM
It's an interesting change. I think rather than purely adding a cooldown they could do that + buff the healing by about 50-75% so it's not as big as a PoM but enough that it can clear a group from the danger zone instantlyI certainly don't agree with the wildgrowth one though. The problem with COH is you can spam it on the same people repeatedly, healing them for upwards of 1200-1400HPS on a decently geared COH priest. Wildgrowth can be up on many people, but the actual healing it does is capped at about 400HPS, and is more like 350 if you let it tick out instead of spam refreshing it (I.E what you'd do if you actually had to watch your mana...) Wildgrowth only reaches the effectiveness of COH as far as HPS is considered when you have it ticking on pretty much all 25 members of your raid which, let's face it, is pretty rare. I can agree with WG getting a bit of a nerf, but the 6 second cooldown destroys it's usefulness in the one case where it actually beats your regular heals anyhow- real raid wide damage. any amens?
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