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11-08-2008 @ 9:18PM
In regrads to spirit, is it actually useful for Mages yet who are not arcane?Frost isn't viable enough for PvE so my concerns is Fire. My calculations is that with my gear, Molten armour gives me 11mp5 less than Mage Armour but it gives me 3% extra crit which over a period of time would result in more damage than the extra 5.5mana every second.Is Spirit still a dead stat for mages?Also, where is a good website source for Death Knight theorycraft? My main concern is that Frost seems the more dominent tree for Raid Tanking and there exists duel wield specialisation. Wouldn't duel wield mean you hit the boss more often thus the boss has a higher chance to parry your attacks and reset its swing timer = spikier damage. Therefore needing a chuck loads of expertise in relation to the speed of your weapons. And tanking with a 2her would mean lower tps of less frequency of hitting the boss.And at 80 are arcane mages and retradin paladins dominating PvP and hunters face-in-the-mud?
11-09-2008 @ 7:06AM
In answer to your question by not actually answering it, Spirit was a dead stat as soon as they invented mp5.No one relies on spirit for health regeneration, it doesn't work in combat and food is used as soon as it is needed. So it is principally a mana regen tool.Casting halts spirit based mana regeneration without added measures such as Mage Armour or talents like Arcane Meditation whereas mp5 regens mana regardless.Taken down to unmodified functionality, mp5 has eclipsed spirit in its core purpose. It is only by adding on various mechanics, like the warlock's new Fel Armour, that the designers attempt to make spirit relevant.Hopefully, one day they will see the light and lay to rest the spectre of spirit, either completely abandoning it or adopting mp5 as it's mechanic.
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