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11-08-2008 @ 9:35PM
The way I understand it, the number of data packets required increases exponentially based on the number of players present...Correct me if I'm wrong but:If you have one player, you need 1 data packet for the environment. 1 packetIf you have 2 players, you need 1 data packet for the environment and one data packet of information on the other player, updated regularly, for each of the 2 players, 4 packets.If you have 3 players, you need 1 data packet for the environment and 2 data packets on the other players for each of the 3 player, 9 packets.If you have 1000 players, you need 1 data packet for the environment and 999 data packets on the other players for each of the 1000 players, 1 million data packets...As you can see, since the number of data packets required increases exponentially, with the number of players you had I do not think a server anywhere would be stable once you start pvping, since when someone casts a spell it requires additional data packets to be sent out to all other players. And seeing as how pvp is often 1 instant cast spell followed by another, it could add up extremely quickly, bringing the server to it's knees... Possibly stressing the hardware enough to permanently damage it. Permanent damage = bad
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