Spiritual Guidance: Wrath of the Shadow Priest
Each Sunday one of our resident Priests brings you Spiritual Guidance, looking at the ins and outs of the Priest class. This week is brought to you by Shadow Priest Alex Ziebart.Wrath of the Lich King is only a few days away, and as soon as we put those install discs in our computer we're back to leveling. There are some Priests who prefer leveling as Holy or Discipline or tri-spec or whatever, but as a diehard Priest of the Shadows, I think they're insane. For the next ten levels, this world is ours.
The Shadow tree is by far one of the best leveling specs, perhaps across all of the classes. I'd put it right up there with Frost Mages. Shadow is very well known for how well it solos, and how smoothly it grinds. This becomes even more true from levels 70 through 80. Some of our spells have been reworked, we get some fantastic new ones, and our new talents are pretty swank. Leveling is a much easier process than raiding or the arena, so we have a nice and calm next few weeks. I've gone over a basic leveling spec before, and now we're going to look at the new (or updated) tools we're going to be using on the way.
Devouring Plague
Devouring Plague has gone from the unique racial spell of Forsaken Priests to a baseline ability for all Priests, changing a little on the way. The cooldown on it is much, much less than what it was, becoming part of the regular Shadow Priest rotation. Its cooldown makes it a little awkward to use while solo grinding, but it's a bread and butter DoT now so get used to it! Using the Shadow Priest soloing tactic of spreading DoTs across multiple mobs, you'll be able to drop Devouring Plague on one target but not the others. And you should, because the healing is nice and so is the damage, even if it's not one of our heavy hitters.
Vampiric Touch
Vampiric Touch has been part of our repertoire for awhile now, but it's a bit... different now. Its mana regeneration component was very severely nerfed and replaced with Replenishment, but there are other changes that were made to the spell as well. The coefficient on the spell has been vastly increased, making it a priority spell even with the nerfed mana regeneration. Shadow Word: Pain used to be our powerhouse DoT, but no longer. Vampiric Touch is doing far, far more damage than Shadow Word: Pain, almost doing as much damage as Pain and Plague combined. If this wasn't the first spell you cast before, it should be now.
Shadowform
Shadowform has been the defining ability for a Shadow Priest. Not only does it completely change the visuals of the Priest, it turns the Priest playstyle on its head and always has. You're not a Shadow Priest unless you have Shadowform. That simple.
Shadowform has become even more powerful in Wrath of the Lich King, especially if you drop two talent points into improving it. On top of all of its previous effects, Shadowform at its base now reduces threat generated by 30%, and increases damage dealt by your DoTs by a percentage equal to your crit chance. If you improve it you get added benefits, but the base Shadowform is really good enough as it is for most things.
Mind Flay 2.0
How we use this spell hasn't changed at all, but the spell most certainly has. In fact, the spell was completely rebuilt for Wrath of the Lich King. Like channeled spells such as Arcane Missiles, each tick of Mind Flay can crit now. On top of that, it looks totally awesome.
Mind Sear
One of the things exciting me most about playing a Shadow Priest in Wrath is the fact that we finally get a Shadow-based AOE spell: Mind Sear. Its a little clunky in its use, being a channeled AOE centered on a mob, but the damage on it isn't shameful. It's a powerful spell once you get used to using it, and the pushback changes that were implemented in Wrath (along with Improved Shadowform) actually makes it feasible to use while grinding.
Other Tools
Obviously we have other things at our disposal. Mind Blast, Shadow Word: Death, Vampiric Embrace, all that stuff, but they haven't changed in ways the other spells have. Vampiric Embrace was hit with a party/raid nerf, but its personal healing stays the same, so for leveling purposes it hardly matters.
While our mana regeneration from Vampiric Touch has been hit with a nerf, our grinding capabilities are as good as they've ever been as far as mana goes. Spirit Tap, Improved spirit Tap, lower Shadowfiend cooldown via Veiled Shadows, and Dispersion on top of all of that, we have plenty of mana. Lay all of our brand new DPS on top of that, and we're on a fast track to 80.
Filed under: Priest, Analysis / Opinion, (Priest) Spiritual Guidance, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Irv Nov 9th 2008 4:13PM
Mind Flay in its current state is very buggy. It seems that due to the debuff limit, it can miss even at max hit. It also no longer ticks at the beginning, middle, and end. There are now two quick hits towards the end, and another one after the spell is channeled. Because of this, you can now clip Mind Flays last tick, even with a no clipping macro. If one is not careful, these two bugs can result in a huge loss of DPS. Hopefully Blizzard will address this before Wrath.
ghordon Nov 12th 2008 7:32AM
I just recently started a priest and I must say it's a very fun class to play(I play shaman, paladin and warrior aswell).
And now by the looks of it, it's getting even more fun.
Shadow all the way!
Eufimische Nov 9th 2008 4:26PM
There are some Priests who prefer leveling as Holy or Discipline or tri-spec or whatever, but as a diehard Priest of the Shadows, I think they're insane.
Eh. I want to play as a Warlock, I'll play as a Warlock, not a Priest tryhard.
uncaringbear Nov 9th 2008 6:43PM
Warlock column that way --->
Evilinme Nov 11th 2008 7:09AM
hummm thought was
Lilithsblood Nov 9th 2008 4:36PM
Hey guys you guys do a great job, and i LOVE the new layout.. BUT can you Please please please please please PLZZZ bring back the timestamp on the posts? I always check the timestamp so I know when a post was written or to make sure if I read it or not sometimes, or if theres breaking news so I see how long it takes inbetween posts and for a million reasons. But I think I'm not alone that we'd like to see the timestamp for posts come back! :D
Alex Ziebart Nov 9th 2008 4:38PM
I think our design crew is working on bringing those back, but I don't have an estimate on when we'll see it again. Sorry! It'll be back eventually.
KaKTy3 Nov 9th 2008 4:37PM
The truth is that LOLSmite (aka Disc/Holy DPS) is as good solo leveller in the current game as the SPriest, and has less mana issues.
Brique Nov 9th 2008 5:15PM
The other truth is that now all of the "Smite DPS talents" are absorbed into more useful (healing) talents. There's only one (Searing Light) that has no additional affects, and isn't too necessary.
The changes to personal DPS have made Shadow a powerhouse when you have access to the full range of talents. The only time this is "True" is when you're leveling, when you do not have access to gear or certain talents. 100% increased crit damage, crit on Mindflay, increased spellpower on crit, DoTs "crit'ing" all contribute to a large amount of damage. On Beta I was getting 1700+ DPS and 160mp5 from replenishment in the PvP gear.
With Shadow, you provide more for a raid/group than any Smite Priest could. Replenishment/Misery are far more useful to a raid than the "possiblechanceofmaybegettingacrackat offhealing."
Stop spouting this "LOLSMITE" rhetoric, please!
shadowwolf007 Nov 9th 2008 5:40PM
To what mana issues are you referring? The only time I've heard of mana issues with Shadow is when you put all your dots on each mob and don't AoE fear.
Otherwise, with Dispersion and a rotation with minimal waste, you will never have mana issues.
nav Nov 9th 2008 6:13PM
Hey brique... please read the comments you reply to.
You said
"With Shadow, you provide more for a raid/group than any Smite Priest could. Replenishment/Misery are far more useful to a raid than the "possiblechanceofmaybegettingacrackat offhealing.""
but the original post said
"The truth is that LOLSmite (aka Disc/Holy DPS) is as good solo leveller"
You can comfortably argue that shadow is a better levelling spec, but don't bring group mechanics, and even less so raid mechanics which only come into effect after the levelling process, when you respond to someone talking specifically about solo levelling.
polarbigi Nov 9th 2008 4:45PM
You're going to think I'm nuts... but check this out...
http://www.wowhead.com/?talent=bVcRzhxpbxZfxt0bbqZh
going to use a mix of primal mooncloth, spellfire, and brutal glad, spirit trinket, and 12 spirit gems...
Knaz Nov 10th 2008 10:14AM
Nothing worng with holy/disc these days and while shadow has always been better DPS, disc/holy is far better equiped to deal with unexpected surprises. So yes I spend more time killing things but I never ever have to do a corpse run.
Cysgodi Nov 9th 2008 5:35PM
It's funny. That's exactly the build I'm using for grinding atm (and will be using through Wrath to level). As long as you have mobs to kill with that build, you don't run out of mana and get a huge boost to Spellpower (between Spirit Tap & Spiritual Guidance).
The Claw Nov 9th 2008 6:57PM
That build is very similar to what I have now, too (although it seems a little odd not to take Power Infusion when you're 31+ deep into Discipline).
I've been knocking over loads of quests lately to finish off the Loremaster of Outland achievement (I skipped heaps going straight from levelling to raiding). I've found it to be a very effective build, having no trouble soloing a lot of group quests recommended for 2-3 players, and zero mana problems on the grindiest of grind quests.
I expect it to be great for levelling from 70 to 80, effective solo, and with enough healing power to make instance healing trivial if I do some as I level.
polarbigi Nov 9th 2008 7:10PM
okay..one more improvement, you should be able to heal 5 mans even better...
http://www.wowhead.com/?talent=bVcRzhxubxZfxt0cbqZh
I didn't take PI, because the boost in spell power with improved divine spirit seems kind of insane. Also note, i did the improved inner fire because at 71, it'll give a spell power bonus.
Bootsanator Nov 9th 2008 7:47PM
nice! Hadn't thought of that one, I'll have to try it out.
Ferdelance Nov 9th 2008 8:26PM
The above mentioned Talent builds imo why not go for 2 points in Focused power, 4% dam is nothing to sneeze @
Cysgodi Nov 9th 2008 8:57PM
That's where my first two points for 71 and 72 are going ;).
polarbigi Nov 9th 2008 10:58PM
http://www.wowhead.com/?talent=bVcRzhxdrLZfxt0cbqZh
updated ... 4% more dmg at the cost of 4% intellect ...