Pre-Wrath item checklist for Death Knights, Part II
Back to Part I
Gear
Unfortunately, if you haven't bought any BoE gear by this point, it's probably been bought off the Auction House and either hoarded or put back up at an insane price by now. Beyond that, you don't technically need the gear. You'll get some good upgrades soon, and the base Death Knight quest gear will get you through Outland just fine. Still, if you want to look for one thing, see if you can find a cheap Blade of Misfortune. It's a nice upgrade over your base runeblade.
Consumables and Tradeskill stuff
Major and Super Healing Potions: So, if you gathered Arakkoa feathers we mentioned earlier, you'll probably get a bunch of these from the turn-ins, which is good. In addition, you can farm up some Noth's Special Brew in the starting area. If you aren't collecting feathers and don't plan to farm the brew, though, buying some health potions for emergencies isn't a bad idea.
Bandages and First Aid: Now honestly, I haven't pre-gathered cloth for leveling First Aid. I found that since I started with around 275 First Aid and got plenty of Runecloth and Netherweave while leveling, I was easily ready to churn out the frostweave at level 70. Still, If you have tons of extra Netherweave from dailies hoarded on a bank alt somewhere, it can't hurt to send it over.
Food: If you've been hoarding meat from the cooking dailies, now's the time to put it use. Death Knights do their damage, even their spell damage, off of AP, which they get from strength. So check your meat supplies, or check what's cheap on the AH, or just go on a killing spree in Nagrand, and bring on the meatfest. Ravager Dogs and Roasted Clefthoof are especially good for a growing Death Knight.
Elixirs: Here's another thing I'm not worried about. It'd probably take a lot of money to keep my Death Knight in Elixirs for his entire 55-70 grind. Still, if you have the extra herbs or money lying around, it can't hurt, and it will be an edge. Elixir of Major Strength and Elixir of Major Fortitude would probably be the best for Death Knighting
Adamantite Sharpening Stones: While they will go obsolete and be unappliable to level 71+ gear, until then, your gear can still use them. It's one more edge in the leveling process. They're also pretty simple to make: 2 Motes of Earth and 1 Adamantite Bar. I highlighted sharpening stones if only because my experience as a Death Knight in Beta was that every single good weapon upgrade I saw until level 71 was bladed. If your mileage varies, you may want to look for Weightstones.
Armor enchantments: The basic Clefthoof and Cobrahide leg armors are usable at 60, which could be worth it for a quick boost through Outland. If you can't afford or find the materials for those, you can also stick with the Heavy Knothide Armor Kit -- and you might want those for a quick and cheap enhancement on your other applicable armor slots anyway.
Glyphs: Which Glyphs you get for your Death Knight will probably depend largely on your spec and personal preferences, but here's a few suggestions. If you're Unholy, you'll most definitely want to get the Glyph of Bone Shield, and the Glyph of the Ghoul will likely be a good investment as well. For Blood and Frost, getting the glyphs of Obliterate and Death Strike will probably be a solid choice to start off.
Bags
If you haven't rounded up some bags for your Death Knight yet, don't worry, you don't need to panic too much. You'll get a nice set of 12-slot bags that should last you for at least the newbie quests. However, you do have a few options if you want larger bags. If you're really rich, you can just throw a few Gigantiques after your Death Knight and be done with it. If not, you can see if you can scrape together the material for an Imbued Netherweave Bag (You can grab the silk from Spiders in Terrokar Forest or CoT:Black Morass), or even just some plain old Netherweave Bags.
For the record, a bolt of Imbued Netherweave is made with 3 Bolts of Netherweave and 2 Arcane Dust. A Bolt of Netherweave is 5 Netherweave Cloth.
Get on your Marks!
So once you have this stuff, you can luckily mail it to your Death Knight right away. As soon as you're out of the Ebon Hold and getting ready to attack the Scarlet Crusade, you can head down the hill to a ruined village with a fully functioning mailbox. Now if only zombies had banks. I mean, besides the Forsaken. Who I guess aren't technically Zombies, per se.
Anyhow, good luck with your last minute shopping, and we will see you in Ebon Hold!
Gear
Unfortunately, if you haven't bought any BoE gear by this point, it's probably been bought off the Auction House and either hoarded or put back up at an insane price by now. Beyond that, you don't technically need the gear. You'll get some good upgrades soon, and the base Death Knight quest gear will get you through Outland just fine. Still, if you want to look for one thing, see if you can find a cheap Blade of Misfortune. It's a nice upgrade over your base runeblade.
Consumables and Tradeskill stuff
Major and Super Healing Potions: So, if you gathered Arakkoa feathers we mentioned earlier, you'll probably get a bunch of these from the turn-ins, which is good. In addition, you can farm up some Noth's Special Brew in the starting area. If you aren't collecting feathers and don't plan to farm the brew, though, buying some health potions for emergencies isn't a bad idea.
Bandages and First Aid: Now honestly, I haven't pre-gathered cloth for leveling First Aid. I found that since I started with around 275 First Aid and got plenty of Runecloth and Netherweave while leveling, I was easily ready to churn out the frostweave at level 70. Still, If you have tons of extra Netherweave from dailies hoarded on a bank alt somewhere, it can't hurt to send it over.
Food: If you've been hoarding meat from the cooking dailies, now's the time to put it use. Death Knights do their damage, even their spell damage, off of AP, which they get from strength. So check your meat supplies, or check what's cheap on the AH, or just go on a killing spree in Nagrand, and bring on the meatfest. Ravager Dogs and Roasted Clefthoof are especially good for a growing Death Knight.
Elixirs: Here's another thing I'm not worried about. It'd probably take a lot of money to keep my Death Knight in Elixirs for his entire 55-70 grind. Still, if you have the extra herbs or money lying around, it can't hurt, and it will be an edge. Elixir of Major Strength and Elixir of Major Fortitude would probably be the best for Death Knighting
Adamantite Sharpening Stones: While they will go obsolete and be unappliable to level 71+ gear, until then, your gear can still use them. It's one more edge in the leveling process. They're also pretty simple to make: 2 Motes of Earth and 1 Adamantite Bar. I highlighted sharpening stones if only because my experience as a Death Knight in Beta was that every single good weapon upgrade I saw until level 71 was bladed. If your mileage varies, you may want to look for Weightstones.
Armor enchantments: The basic Clefthoof and Cobrahide leg armors are usable at 60, which could be worth it for a quick boost through Outland. If you can't afford or find the materials for those, you can also stick with the Heavy Knothide Armor Kit -- and you might want those for a quick and cheap enhancement on your other applicable armor slots anyway.
Glyphs: Which Glyphs you get for your Death Knight will probably depend largely on your spec and personal preferences, but here's a few suggestions. If you're Unholy, you'll most definitely want to get the Glyph of Bone Shield, and the Glyph of the Ghoul will likely be a good investment as well. For Blood and Frost, getting the glyphs of Obliterate and Death Strike will probably be a solid choice to start off.
Bags
If you haven't rounded up some bags for your Death Knight yet, don't worry, you don't need to panic too much. You'll get a nice set of 12-slot bags that should last you for at least the newbie quests. However, you do have a few options if you want larger bags. If you're really rich, you can just throw a few Gigantiques after your Death Knight and be done with it. If not, you can see if you can scrape together the material for an Imbued Netherweave Bag (You can grab the silk from Spiders in Terrokar Forest or CoT:Black Morass), or even just some plain old Netherweave Bags.
For the record, a bolt of Imbued Netherweave is made with 3 Bolts of Netherweave and 2 Arcane Dust. A Bolt of Netherweave is 5 Netherweave Cloth.
Get on your Marks!
So once you have this stuff, you can luckily mail it to your Death Knight right away. As soon as you're out of the Ebon Hold and getting ready to attack the Scarlet Crusade, you can head down the hill to a ruined village with a fully functioning mailbox. Now if only zombies had banks. I mean, besides the Forsaken. Who I guess aren't technically Zombies, per se.
Anyhow, good luck with your last minute shopping, and we will see you in Ebon Hold!
Filed under: Items, Tips, Leveling, Making money, Death Knight, Wrath of the Lich King







Reader Comments (Page 1 of 1)
GTI Nov 12th 2008 1:13PM
Good starter guide.
I would also plan on having extra gold for training and mounts.
Houser Nov 12th 2008 1:14PM
Ya - Everything above that was mentioned and more, including some gold. Is stuck in the in-game mail.
What a waste of time the last couple of weeks have been. If mail isn't returned back to me - that was a whole lot fail.
Regoras Nov 12th 2008 1:15PM
Wow, and no mention of tradeskills? I've got all the stuff to do JC and chanting saved up. Woot, 11 hours!
Daniel Whitcomb Nov 12th 2008 1:27PM
Gathering tradeskill stuff beforehand is definitely a valid pursuit too, but I wanted to focus primarily on grabbing stuff to help you level.
Myself, I held off on gathering inscription stuff. I plan to make a Death Knight an Herbalist as well, so I figure he can gather his own skilling up items.
darian Nov 12th 2008 2:19PM
My Death Knight will be a Miner/Blacksmith. Fun Fact: You can skill up almost all of your mining through smelting if you have sufficient quantities of the ore in question. The only tricky part is getting enough Silver, Gold and Truesilver Ore, but I found that in gathering the vast quantities of Iron and Thorium required for Blacksmithing that the rarer ores weren't an issue.
I'll only have to start mining for skillups at 290, but it'll be on nodes present in level-appropriate areas, rather than taking my brand new harbinger of death and hanging out in the lowbie areas of Azeroth.
alloin Nov 12th 2008 1:20PM
4 hours and 40 mins here :)
Andrew R. Nov 12th 2008 1:24PM
There's no need to set money aside for a mount. You get a nice free epic land mount from a quest. You'll be level 58 and going 100%!
AD Nov 12th 2008 2:15PM
if you want your epic flying mount when you hit 70, you will have gold save up.
darian Nov 12th 2008 2:20PM
Given that, unless you plan on hanging around in Outland, you won't need any flying mount for another 7 levels after that, I don't think it's terribly important.
Hoof Nov 12th 2008 1:24PM
Yeah, I'm 14 gems shy of being able to power level jc and mining to 300 (well, mining i think you can only power level it to 295 through smelting, but I'm hoping to find a few thorium veins in Plaguelands). I've been hording mats for my DK for the last couple months and I'm ready to go. Btw, I must have missed this: do DK's start out at 275 First Aid? It seemed like that's what your article said. Just wanted to confirm. If so, I've got a lot of cloth to sell. Haha!
Thao Nov 12th 2008 1:28PM
No, blizzard has previously stated that death knights professions will start at 1 just like everyone elses.
Daniel Whitcomb Nov 12th 2008 1:32PM
Yes, First Aid is the one exception to the rule about professions starting at 1. Death Knights do start out at 270-275 first aid (I forget the exact number), so you won't need as much cloth as you might think to get up there.
Tildy Nov 12th 2008 2:27PM
You can't get the glyph of obliterate yet (ink of the sea and not trainable and all), but it should appear in the AH very shortly after players creep their way into Northrend.
Skynn Nov 12th 2008 2:32PM
BTW, a Bolt of Netherweave takes 6 Netherweave cloth, not 5... Just for clarification :)
Daniel Whitcomb Nov 12th 2008 2:33PM
Actually, they changed it to 5 pieces of cloth in a recent patch.
JSG Nov 12th 2008 2:41PM
Bags:
You *could* hold off with Netherweave bags, which are cheaper than dirt (and probably getting cheaper)... but I wouldn't spend any major money just yet. Especially on something dumb like Gigantique.
Soon enough, Frostweave will be cheaper than dirt, meaning Frostweave Bags will as well.
Taco McGee Nov 12th 2008 2:51PM
Yeah, I had a lot of this stuff farmed up, and mailed to an alt in expectations of mailing it to the DK I am going to roll, then the mail system blow'd up. A weekend of farming kinda for nothing. Got some old world dungeoneering in, so that was cool. Their is a lot of really cool content in those old vanilla wow 5-mans.
Zerounit Nov 12th 2008 5:11PM
Do the Gift of Arthas elixirs still count as additional disease for DK spells?