Wrath of the Lich King: Warrior roundup
Wrath of the Lich King. It's here. You're ready. At least, you think you're ready. You recall the last time we all went off to a new place to kick some butt, some guy said something about not being prepared, and you don't want to be unprepared. So let's go over all the coverage we've done on the site that might be of interest to you.Talents and Skills
- The Most Recent Changes - What do your skills and abilities currently do? Here's the skinny.
- Protection - how will the spec perform in Northrend? Pretty dang well, it turns out.
- DPS warriors - If you like to smash things we covered how to go about doing that.
- Skill Mastery covered Damage Shield, Shockwave and Bloodsurge, three new warrior abilities.
Leveling Builds
- Try out a Prot Grinding Build - 0/8/53 for soloing groups of mobs as well as tanking.
- This Fury/Prot build brings Titan's Grip with a touch of Improved Thunder Clap and Incite for moderate tanking viability and damage.
- Here's a heavy Arms build - substitute your weapon specialization of choice.
Gearing guides
Hopefully this will get you started in Northrend. Have fun killing things and taking their stuff!
Filed under: Warrior, Analysis / Opinion, Expansions, Wrath of the Lich King






Reader Comments (Page 1 of 1)
DM7000 Nov 12th 2008 6:44PM
I really like these types of guides. Was there a gear guide for Pallys?
zappo Nov 12th 2008 6:50PM
It's mostly the same now (as a protection warrior anyway)
DM7000 Nov 12th 2008 6:57PM
yeah I am a prot pally so that helps. Thank you.
ruffles Nov 12th 2008 8:13PM
For an arms heavy levelling build I'd want to take improved intercept and some the two rage boosting talents in favor of losing some dps. Combining these should let you charge/intercept between every mob, partic if you have the 4 set pvp gear bonus
Dr Killtacular Nov 12th 2008 7:43PM
Warriors are Awesome
zeeko Nov 12th 2008 8:11PM
I like this guide, but i do have one problem with it. In my experience, soloing with arms benefits greatly from Endless Rage, allowing you to do things a lot faster. Also as arms I find myself almost never using heroic strike unless I'm in an instance, so the points in imp. heroic strike could be used in something more useful like Anger management and imp. overpower (a big one if you have Taste for Blood). Other than that, great job and keep up the good work ^^.
Matthew Rossi Nov 12th 2008 8:32PM
Oh my, did I actually not take Imp Overpower in that build? It's kind of the whole point. I'll go back and fix that.
Kyrren Nov 12th 2008 8:30PM
My thoughts were exactly the same. I was thinking more of a [url=http://www.wowhead.com/?talent=LVdhbfIt00bRfsRthx]Different Arms Build[/url] that emphasized Overpower and and Execute, rather than Heroic Strike.
Sacrificing 50% crit on Overpower seems a bit odd as well, and the second point in Unrelenting Assault always seemed like a waste to me. No one needs a 1-second CD on Overpower. 3 is fine; you aren't going to get Taste for Blood procs that often anyway. I'd go with Endless Rage like Zeeko said as well.
Different strokes for different folks absolutely, but just another opinion on the matter.
Jivundus Nov 12th 2008 9:53PM
I'd argue that for a TG leveling build you'd be better off going 10 in arms instead of any in Prot, so that you can get Impale and Deep Wounds on your levels 71-74. It should be a huge jump up in your damage as nice as Incite is at 70.
Palm Nov 13th 2008 6:10AM
Improved Slam should give you a bigger damage bonus then improved Mortal strike. In fact, not maxing out improved slam in a PvE arms build is a mistake, since its the most rage effective ability we have after execute and overpower.
I've gone a more than a few rounds up against the target dummies so I'm pretty comfortable in my standpoint.