Wrath profession goodies
The days of choosing a profession and maximizing it solely based on a few purples at the very end are no more. Not only will many more crafted epics be bind on equip, they will be available earlier than the maximum rank.
Instead, the incentive to choose between the available professions will be based more on fun and personal preference. Each profession is getting its own 'goody bag' of items that are fun and promote individual customization.
Intrigued? Here's an overview of what you can expect to see:
Alchemy
Alchemists have been able to train their Wrath ability, Mixology, since the last patch, but many of you might not have noticed yet.
If you regularly depend upon consumables, and genuinely enjoy being able to adjust your stats using potions, elixirs and flasks, then Mixology provides a renewed reason to become an Alchemist.
Previously, most people chose the profession because of the transmutes and potion/elixir/flask specialty options, as well as to more easily acquire their consumables.
Mixology actually extends the duration of elixir and flask effects, as well as amplifying them, giving Alchemists a bit of an edge in combat situations.
Blacksmithing
Blacksmiths will be able to add extra stats to their gear, similar to an enchant or an armor kit. These can only be placed on your own gear, so if you enjoy being able to customize your items using various gems, you'll have more fun with this profession.
Currently, you will be able to place sockets on your bracers and gloves, as well as craft an [Eternal Belt Buckle] which you can sell to the player base so that they can add a socket to their belt. There is also data on Wowhead suggesting that you can socket a one-handed weapon, but it is unclear whether this is a Blacksmith-only ability.
Enchanting
Enchanters will be able to craft more bind on pick-up wands, as well as exclusive ring enchants.
Perhaps the biggest change to the profession has been the addition of Inscription. Using vellum (special paper) made by scribes, Enchanters can embed various enchants, turning them into scrolls that can be sold on the auction house.
This allows players to shop for enchants without having to find an Enchanter personally or gather materials, and to save it for later, or send it to another toon. This also allows the Enchanter to actually enchant his/her other characters, something that previously could not be done.
Engineering
By now, you have probably heard of the Mechano-Hog and Mekgineer Chopper. In addition to these mounts, Engineers will have a bag full of new toys to keep all for themselves:
Inscription
Many of you have already been leveling this new profession, and most others have already learned a fair amount about it while shopping for glyphs and vellum.
Scribes are unique in that they can create their own off-hand weapons, vellum to facilitate enchanting, and draw up cards that combine to form Darkmoon Faire decks that give quests for varying rewards.
The vellum, as stated under Enchanting, allows an Enchanter to create a scroll that is designed to apply an enchant to an item. This scroll can be sold or given away.
They can also make their own teleportation scrolls on a 20 minute cooldown. In this manner, you can use your hearthstone once per hour, plus up to three scrolls during that time-frame. They are automatically bound to wherever you set your hearth.
As an added bonus, Northrend scribes will be able to enchant their own shoulder armor!
Jewelcrafting
Jewelcrafters will also have a daily quest that allows them to slowly build up their knowledge of their own profession. This is part of a plan that Blizzard has to gradually move away from epic world drops and towards giving the craftsperson more control, as well as more to do.
Another fun item you will be able to craft is a lens that will allow you to send a beam at your target. It does no damage, but will be useful for signalling. This could really benefit tanks, as well as the rest of the group trying not to pull aggro. It comes in a variety of nifty colors, as well.
Leatherworking
In addition to standard gear, Leatherworkers will begin to create items that have a use effect that can be activated during combat.
They will also be able to craft fur lining that will be applied directly to their own bracers to boost different stats. These, too, stand in place of a traditional enchant.
The updates to Tailoring are the most exciting for me. Although I have several of the other professions listed, my healer cannot wait to start embroidering her own cloaks!
Cloak enchants for healers and spellcasters in general leave much to be desired, so this is a great alternative. In addition, Tailors will be able to craft their very own flying carpet mounts!
You will also be able to learn Northern Cloth Scavenging, which gives Tailors the opportunity to find extra cloth from humanoids in Northrend. This will really help the crafter become more self-reliant, and less dependant upon auction house materials.
Cooking
You don't have to be a mage in order to cook for your friends! Experienced chefs will be able to create "platters" of food that work like soulwells and mage tables, that will provide good eats with some bonus stats.
Instead, the incentive to choose between the available professions will be based more on fun and personal preference. Each profession is getting its own 'goody bag' of items that are fun and promote individual customization.
Intrigued? Here's an overview of what you can expect to see:
Alchemy
Alchemists have been able to train their Wrath ability, Mixology, since the last patch, but many of you might not have noticed yet.
If you regularly depend upon consumables, and genuinely enjoy being able to adjust your stats using potions, elixirs and flasks, then Mixology provides a renewed reason to become an Alchemist.
Previously, most people chose the profession because of the transmutes and potion/elixir/flask specialty options, as well as to more easily acquire their consumables.
Mixology actually extends the duration of elixir and flask effects, as well as amplifying them, giving Alchemists a bit of an edge in combat situations.
Blacksmithing
Blacksmiths will be able to add extra stats to their gear, similar to an enchant or an armor kit. These can only be placed on your own gear, so if you enjoy being able to customize your items using various gems, you'll have more fun with this profession.
Currently, you will be able to place sockets on your bracers and gloves, as well as craft an [Eternal Belt Buckle] which you can sell to the player base so that they can add a socket to their belt. There is also data on Wowhead suggesting that you can socket a one-handed weapon, but it is unclear whether this is a Blacksmith-only ability.
Enchanting
Enchanters will be able to craft more bind on pick-up wands, as well as exclusive ring enchants.
Perhaps the biggest change to the profession has been the addition of Inscription. Using vellum (special paper) made by scribes, Enchanters can embed various enchants, turning them into scrolls that can be sold on the auction house.
This allows players to shop for enchants without having to find an Enchanter personally or gather materials, and to save it for later, or send it to another toon. This also allows the Enchanter to actually enchant his/her other characters, something that previously could not be done.
Engineering
By now, you have probably heard of the Mechano-Hog and Mekgineer Chopper. In addition to these mounts, Engineers will have a bag full of new toys to keep all for themselves:
- Spring-Loaded Cloak Expander, for those times when Red Bull just isn't enough.
- Belt-Clipped Spynoculars, perfect for hunting gas clouds and spying on your neighbors.
- Flexweave Underlay is an even better way to avoid falling to your death.
- Hand-Mounted Pyro Rocket gives the engineer a bonus weapon. Guess what it is!
- Hyperspeed Accelerators speed up your combat. This is a drug-free solution for every haste junkie!
- Nitro Boots give you that extra boost when you need to run a little faster.
- Personal Electromagnetic Pulse Generator places confusion into the cog-hearts of machinery.
Inscription
Many of you have already been leveling this new profession, and most others have already learned a fair amount about it while shopping for glyphs and vellum.
Scribes are unique in that they can create their own off-hand weapons, vellum to facilitate enchanting, and draw up cards that combine to form Darkmoon Faire decks that give quests for varying rewards.
The vellum, as stated under Enchanting, allows an Enchanter to create a scroll that is designed to apply an enchant to an item. This scroll can be sold or given away.
They can also make their own teleportation scrolls on a 20 minute cooldown. In this manner, you can use your hearthstone once per hour, plus up to three scrolls during that time-frame. They are automatically bound to wherever you set your hearth.
As an added bonus, Northrend scribes will be able to enchant their own shoulder armor!
- Master's Inscription of the Axe
- Master's Inscription of the Crag
- Master's Inscription of the Pinnacle
- Master's Inscription of the Storm
Jewelcrafting
Jewelcrafters will also have a daily quest that allows them to slowly build up their knowledge of their own profession. This is part of a plan that Blizzard has to gradually move away from epic world drops and towards giving the craftsperson more control, as well as more to do.
Another fun item you will be able to craft is a lens that will allow you to send a beam at your target. It does no damage, but will be useful for signalling. This could really benefit tanks, as well as the rest of the group trying not to pull aggro. It comes in a variety of nifty colors, as well.
Leatherworking
In addition to standard gear, Leatherworkers will begin to create items that have a use effect that can be activated during combat.
They will also be able to craft fur lining that will be applied directly to their own bracers to boost different stats. These, too, stand in place of a traditional enchant.
- Fur Lining - Attack Power.
- Fur Lining - Spell Power.
- Fur Lining - Stamina.
- Fur Lining - ____ Resist (Arcane, Fire, Frost, Nature, Shadow).
The updates to Tailoring are the most exciting for me. Although I have several of the other professions listed, my healer cannot wait to start embroidering her own cloaks!
Cloak enchants for healers and spellcasters in general leave much to be desired, so this is a great alternative. In addition, Tailors will be able to craft their very own flying carpet mounts!
You will also be able to learn Northern Cloth Scavenging, which gives Tailors the opportunity to find extra cloth from humanoids in Northrend. This will really help the crafter become more self-reliant, and less dependant upon auction house materials.
Cooking
You don't have to be a mage in order to cook for your friends! Experienced chefs will be able to create "platters" of food that work like soulwells and mage tables, that will provide good eats with some bonus stats.
Filed under: Alchemy, Wrath of the Lich King, Mounts, Enchants, Making money, Features, Jewelcrafting, Expansions, Quests, Economy, Items, First Aid, Enchanting, Tailoring, Leatherworking, Engineering, Cooking, Blacksmithing, Inscription







Reader Comments (Page 1 of 2)
Inferious Nov 13th 2008 9:40AM
Zomg cool, nothing new for Jc's :(
FailedNinja Nov 13th 2008 9:47AM
I was thinking that too.
It may be time to drop and add a new profession, perhaps engineering.
Mandydeth Nov 13th 2008 9:50AM
JC's get prismatic gems I believe.
Jack Spicer Nov 13th 2008 10:03AM
On top of that, there are a lot less sockets on gear in Wrath than there were in TBC.
Ivangl Nov 13th 2008 11:43AM
i believe JC's will be able to occasionally craft gems that have better stats than normal. i could be wrong, but at least it gives you hope!
Maolrubha Nov 13th 2008 9:45AM
Boy o Boy! I sure am glad I spent 15,000G on worthless JC designs, only to have this WEALTH of greatness poured upon me in the expansion!
Worthless designs! No 80 trinkets! No interesting BOP epic designs!
SWEET!
pudds Nov 13th 2008 11:01AM
Relax, we get lots of things, just not new things like the other professions. We already had unique JC items such as trinkets and BoP gems, so the author didn't mention them
BoP Gems which match any socket color: http://www.wowhead.com/?items=3.8&filter=cr=86:2;crs=7:1;crv=0:0
BoP Trinkets which are socketable: http://www.wowhead.com/?items=4.-4&filter=minle=200;cr=86:2;crs=7:1;crv=0:0
I wish those trinkets didn't suck for my Jewelcrafting hunter though :\
Hudders Nov 13th 2008 9:52AM
May as well drop engineering.
If the enhancements were stackable with regular enchants, etc, then they'd be worthwhile, but why would I put flexweave on my cloak? May as well just keep the old parachute cloak in my bag a bit longer.
The mount being BoE is just a kick in the teeth. I know it's been said many times before, but it just is. What might once have been a cool idea is just going to be something everyone has and I, like everyone else, might as well just buy one than make it.
kangshi Nov 13th 2008 10:30AM
Yeah. i'm not sure the googles are even that good anymore. The level req being 72 means they are awesome from 72-79, but I have seen equal gear at 80. Of course, its going to be awesome for alts but a main can't get the frozen cores until he starts doing heroics at 80. Yes! I get level 72 googles at 80!
Minidrake Nov 16th 2008 8:15PM
and if that mount were BoP, engineers would be howling that they never got anything that they could sell that people actually want.
QQ MOAR.
Dave Nov 13th 2008 9:55AM
Slowly building our "knowledge" of JC is new ... maybe not as cool as adding new sockets or Mixology but still.
A JC version of Mixology would be cool though, maybe gain "extra" stats when we use our gems.
gonetotheedge Nov 13th 2008 10:28AM
I thought JCs were gonna get an ability to cut perfect versions of gems with extra stats.
Gridneo Nov 13th 2008 9:55AM
Yea... Goodie Bag? Leatherworkings don't get a goodie bag. I want a LWer ONLY mount like a Flying Magic Saddle (sorry it's the only Leather related things I could think of) or something. Comeon Blizz.
echave Nov 13th 2008 10:10AM
LW did get a new profession bag, Trapper's Traveling Pack.
This is the first I've heard of any LW with an on-use. Paging through the new LW items I don't see anything. More info Amanda?
JPN Nov 13th 2008 10:00AM
I agree about leatherworking - nothing new, really. Fur linings = armor kits, but I don't know much about the combat use items, but we already have drums. BS and LW seem to both be pretty stagnant - at least BS gets socketing.
Clasifyd Nov 13th 2008 10:14AM
It really seems to me that ALL the professions are getting pretty stagnant. For instance, the engineering things are, by and large, useless in combat. The ring enchants from enchanting are less than spectacular. The lack of high end BOP weapons and armor for BS makes this much less desirable (though the 2 or 3 extra sockets you get seem to be about the best profession benefit at the time). Tradeskills are just getting... 'Meh'.
I really liked TBC where it was hard to choose a profession and it drastically changed your character giving you the 'best of...' in a particular slot.
Grumpy Nov 13th 2008 10:06AM
As a JC having the ability to use a pointer doesn't excite me all that much. Feeling a tad grouchy about the lackluster ability - ooo I can be the annowing kid with the pointer.
Rhoan01 Nov 13th 2008 10:17AM
I have a leatherworker, engineer, scribe, and blacksmith among my mains/alts, and I'm very excited in the additions. I think it's great to see some of the blending between professions (fur lining, embroidery, etc.), it makes me feel like I can better enhance the drops I get without having to go looking for an enchanter every time I get a new piece of gear. They'll still have things only they can do, but it takes some of the edge off.
Also, I think making some items BOE will help these be actual professions by providing an actual marketable item with "ZOMGCOOL" factor, rather than making them massive grinds that lead to one or two items my character needs and nothing else. LW'ing, I was always able to sell something,
Sinthar Nov 13th 2008 10:30AM
Oh great , so the best and biggest thing about chanting is now you can buy really expensive vellum pages, so your chants can be sold on the AH or gifted to alts. Well its a change alright. Chanters being screwed over again. NOT. Not only do people moan cos chanter want a tip, for continually running raids and instances for those 0.1% drop of formulaes (i must have run kara 100 times, and have yet to see 3 out of the 4 chants that drop there), but now they will moan cos if you put the chant on vellum and put it in the AH, to just make the mats and vellum and AH cut costs back will push the price above what the barkers will charge. Then the chanter will lose money (again). Any this is the 'Biggest' change in enchanting? A few new chants (not just self only wands n rings) would be nice, but according to the post above (which imo is very incomplete and barely worth posting) thats all chanters get. Very very mediocre atm. Good job im a tailor too - least i can make myself a flying carpet, and pretend to be in arabia.
JPN Nov 13th 2008 10:44AM
"Chanters being screwed over again. NOT."
So are you say they are or aren't being screwed over again? I'm not an enchanter but haven't you guys been complaining about wanting to be able to sell your enchants for a long time now?