Wrath profession goodies
The days of choosing a profession and maximizing it solely based on a few purples at the very end are no more. Not only will many more crafted epics be bind on equip, they will be available earlier than the maximum rank.
Instead, the incentive to choose between the available professions will be based more on fun and personal preference. Each profession is getting its own 'goody bag' of items that are fun and promote individual customization.
Intrigued? Here's an overview of what you can expect to see:
Alchemy
Alchemists have been able to train their Wrath ability, Mixology, since the last patch, but many of you might not have noticed yet.
If you regularly depend upon consumables, and genuinely enjoy being able to adjust your stats using potions, elixirs and flasks, then Mixology provides a renewed reason to become an Alchemist.
Previously, most people chose the profession because of the transmutes and potion/elixir/flask specialty options, as well as to more easily acquire their consumables.
Mixology actually extends the duration of elixir and flask effects, as well as amplifying them, giving Alchemists a bit of an edge in combat situations.
Blacksmithing
Blacksmiths will be able to add extra stats to their gear, similar to an enchant or an armor kit. These can only be placed on your own gear, so if you enjoy being able to customize your items using various gems, you'll have more fun with this profession.
Currently, you will be able to place sockets on your bracers and gloves, as well as craft an [Eternal Belt Buckle] which you can sell to the player base so that they can add a socket to their belt. There is also data on Wowhead suggesting that you can socket a one-handed weapon, but it is unclear whether this is a Blacksmith-only ability.
Enchanting
Enchanters will be able to craft more bind on pick-up wands, as well as exclusive ring enchants.
Perhaps the biggest change to the profession has been the addition of Inscription. Using vellum (special paper) made by scribes, Enchanters can embed various enchants, turning them into scrolls that can be sold on the auction house.
This allows players to shop for enchants without having to find an Enchanter personally or gather materials, and to save it for later, or send it to another toon. This also allows the Enchanter to actually enchant his/her other characters, something that previously could not be done.
Engineering
By now, you have probably heard of the Mechano-Hog and Mekgineer Chopper. In addition to these mounts, Engineers will have a bag full of new toys to keep all for themselves:
Inscription
Many of you have already been leveling this new profession, and most others have already learned a fair amount about it while shopping for glyphs and vellum.
Scribes are unique in that they can create their own off-hand weapons, vellum to facilitate enchanting, and draw up cards that combine to form Darkmoon Faire decks that give quests for varying rewards.
The vellum, as stated under Enchanting, allows an Enchanter to create a scroll that is designed to apply an enchant to an item. This scroll can be sold or given away.
They can also make their own teleportation scrolls on a 20 minute cooldown. In this manner, you can use your hearthstone once per hour, plus up to three scrolls during that time-frame. They are automatically bound to wherever you set your hearth.
As an added bonus, Northrend scribes will be able to enchant their own shoulder armor!
Jewelcrafting
Jewelcrafters will also have a daily quest that allows them to slowly build up their knowledge of their own profession. This is part of a plan that Blizzard has to gradually move away from epic world drops and towards giving the craftsperson more control, as well as more to do.
Another fun item you will be able to craft is a lens that will allow you to send a beam at your target. It does no damage, but will be useful for signalling. This could really benefit tanks, as well as the rest of the group trying not to pull aggro. It comes in a variety of nifty colors, as well.
Leatherworking
In addition to standard gear, Leatherworkers will begin to create items that have a use effect that can be activated during combat.
They will also be able to craft fur lining that will be applied directly to their own bracers to boost different stats. These, too, stand in place of a traditional enchant.
The updates to Tailoring are the most exciting for me. Although I have several of the other professions listed, my healer cannot wait to start embroidering her own cloaks!
Cloak enchants for healers and spellcasters in general leave much to be desired, so this is a great alternative. In addition, Tailors will be able to craft their very own flying carpet mounts!
You will also be able to learn Northern Cloth Scavenging, which gives Tailors the opportunity to find extra cloth from humanoids in Northrend. This will really help the crafter become more self-reliant, and less dependant upon auction house materials.
Cooking
You don't have to be a mage in order to cook for your friends! Experienced chefs will be able to create "platters" of food that work like soulwells and mage tables, that will provide good eats with some bonus stats.
Instead, the incentive to choose between the available professions will be based more on fun and personal preference. Each profession is getting its own 'goody bag' of items that are fun and promote individual customization.
Intrigued? Here's an overview of what you can expect to see:
Alchemy
Alchemists have been able to train their Wrath ability, Mixology, since the last patch, but many of you might not have noticed yet.
If you regularly depend upon consumables, and genuinely enjoy being able to adjust your stats using potions, elixirs and flasks, then Mixology provides a renewed reason to become an Alchemist.
Previously, most people chose the profession because of the transmutes and potion/elixir/flask specialty options, as well as to more easily acquire their consumables.
Mixology actually extends the duration of elixir and flask effects, as well as amplifying them, giving Alchemists a bit of an edge in combat situations.
Blacksmithing
Blacksmiths will be able to add extra stats to their gear, similar to an enchant or an armor kit. These can only be placed on your own gear, so if you enjoy being able to customize your items using various gems, you'll have more fun with this profession.
Currently, you will be able to place sockets on your bracers and gloves, as well as craft an [Eternal Belt Buckle] which you can sell to the player base so that they can add a socket to their belt. There is also data on Wowhead suggesting that you can socket a one-handed weapon, but it is unclear whether this is a Blacksmith-only ability.
Enchanting
Enchanters will be able to craft more bind on pick-up wands, as well as exclusive ring enchants.
Perhaps the biggest change to the profession has been the addition of Inscription. Using vellum (special paper) made by scribes, Enchanters can embed various enchants, turning them into scrolls that can be sold on the auction house.
This allows players to shop for enchants without having to find an Enchanter personally or gather materials, and to save it for later, or send it to another toon. This also allows the Enchanter to actually enchant his/her other characters, something that previously could not be done.
Engineering
By now, you have probably heard of the Mechano-Hog and Mekgineer Chopper. In addition to these mounts, Engineers will have a bag full of new toys to keep all for themselves:
- Spring-Loaded Cloak Expander, for those times when Red Bull just isn't enough.
- Belt-Clipped Spynoculars, perfect for hunting gas clouds and spying on your neighbors.
- Flexweave Underlay is an even better way to avoid falling to your death.
- Hand-Mounted Pyro Rocket gives the engineer a bonus weapon. Guess what it is!
- Hyperspeed Accelerators speed up your combat. This is a drug-free solution for every haste junkie!
- Nitro Boots give you that extra boost when you need to run a little faster.
- Personal Electromagnetic Pulse Generator places confusion into the cog-hearts of machinery.
Inscription
Many of you have already been leveling this new profession, and most others have already learned a fair amount about it while shopping for glyphs and vellum.
Scribes are unique in that they can create their own off-hand weapons, vellum to facilitate enchanting, and draw up cards that combine to form Darkmoon Faire decks that give quests for varying rewards.
The vellum, as stated under Enchanting, allows an Enchanter to create a scroll that is designed to apply an enchant to an item. This scroll can be sold or given away.
They can also make their own teleportation scrolls on a 20 minute cooldown. In this manner, you can use your hearthstone once per hour, plus up to three scrolls during that time-frame. They are automatically bound to wherever you set your hearth.
As an added bonus, Northrend scribes will be able to enchant their own shoulder armor!
- Master's Inscription of the Axe
- Master's Inscription of the Crag
- Master's Inscription of the Pinnacle
- Master's Inscription of the Storm
Jewelcrafting
Jewelcrafters will also have a daily quest that allows them to slowly build up their knowledge of their own profession. This is part of a plan that Blizzard has to gradually move away from epic world drops and towards giving the craftsperson more control, as well as more to do.
Another fun item you will be able to craft is a lens that will allow you to send a beam at your target. It does no damage, but will be useful for signalling. This could really benefit tanks, as well as the rest of the group trying not to pull aggro. It comes in a variety of nifty colors, as well.
Leatherworking
In addition to standard gear, Leatherworkers will begin to create items that have a use effect that can be activated during combat.
They will also be able to craft fur lining that will be applied directly to their own bracers to boost different stats. These, too, stand in place of a traditional enchant.
- Fur Lining - Attack Power.
- Fur Lining - Spell Power.
- Fur Lining - Stamina.
- Fur Lining - ____ Resist (Arcane, Fire, Frost, Nature, Shadow).
The updates to Tailoring are the most exciting for me. Although I have several of the other professions listed, my healer cannot wait to start embroidering her own cloaks!
Cloak enchants for healers and spellcasters in general leave much to be desired, so this is a great alternative. In addition, Tailors will be able to craft their very own flying carpet mounts!
You will also be able to learn Northern Cloth Scavenging, which gives Tailors the opportunity to find extra cloth from humanoids in Northrend. This will really help the crafter become more self-reliant, and less dependant upon auction house materials.
Cooking
You don't have to be a mage in order to cook for your friends! Experienced chefs will be able to create "platters" of food that work like soulwells and mage tables, that will provide good eats with some bonus stats.
Filed under: Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Items, Economy, Quests, Expansions, Jewelcrafting, Features, Making money, Enchants, Mounts, Wrath of the Lich King, Inscription
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Reader Comments (Page 2 of 2)
niko Nov 13th 2008 10:51AM
Blizz has admitted that they didn't like how the drop rates on the formulas for high-end enchants in BC turned the profession into mostly-useless unless you farmed instances non-stop (and then, as the OP mentions, it never dropping). Getting even just one good enchant was like getting the world on a silver platter for a time, but it quickly tarnishes!
We should see easier droprates for formulas this go round... or at least more rep-based enchants in LK.
StaTich Nov 13th 2008 10:46AM
OMG Sinthar, you are so right, I trained enchanting on my warrior cause I said... I can get the blacksmithing gear from raids anyways and why not make some nice bop enchants for me? HOW much did it cost me to train enchanting? 2.000gold, 3.000gold? I think more, and now I don't even have money for epic mount, and everyone asks me why charge 15gold fee? I farmed my ass out in raids to get some recipies and no one wants to pay some money for my work. And the ring enchants are totally bs, they aren't something worth mentioning.
Why oh why is blizzard giving the kick in the ass to enchanters? WHy can't they give us some lovin.
niko Nov 13th 2008 10:53AM
You're a warrior with enchanting (I have one as well). The +4 to stats was like Blizz handing you an extra gem slot that changes from +str/+agi when DPS to +stam/+agi when you're tanking, esp. when done to both rings. It's not trivial by any stretch.
I thoroughly enjoyed having that luxury. It's a perk, not an I-WIN button.
arrogance Nov 13th 2008 10:52AM
you didn't mention gathering professions.:P
can you level up their passive skills or do they scale on their own?
Viciousness Nov 13th 2008 11:10AM
I'm interested to see what some of these new alchemist stones have for stats. The ones that the shattered sun offered were pretty decent.
Lyraat Nov 13th 2008 11:07AM
Im disappointed that JC doesn't really do much for me, but I am extremely happy that I don't have to spend 10000g on rare recipes again. May take a while to get all the cuts, but my wallet won't be smarting.
I'm guessing that Blizzard will release a bunch of new recipes for all professions in a later patch. Right now, none of us are 80, so many of the high-end and profitable recipes are unavailable. If Blizzard finds that things are unbalanced, they'll fix it (see: all epic JC designs sold by SSO, the engineering flying mounts).
Calianna Nov 13th 2008 11:12AM
I'm confused as to why people are crying about JC in this thread. It did cost a lot to get the patterns in BC, but if you didn't end up making money off of them, you were doing it wrong.
The new BOP patterns for JC are _really_ nice. They match any socket, which is great when you really want the socket bonus but don't want to put a less-than-optimal gem in the slot.
Not to mention, I'm excited about the fact that there is a daily quest and as a result a more entertaining way to get new patterns, rather than constantly checking the AH. It's more in my control what I can make now.
I'm actually disappointed that the other profs (not counting cooking) do NOT have daily quests to get some patterns.
stevens.ce Nov 13th 2008 11:57AM
I guess I'm wondering now if leveling engineering was really worth it in the end - I'm very happy with my goggles, but that's really all I have to show for it, and for my fury warrior engineer, it would seem that I may be just as well off or better going with smithing - seems like Blizzard is finally making some of it worthwhile.
I just hit 350 inscription last night on my priest, and as I look at the options in Wrath, I guess inscription sounds okay still. Alchemy still sounds like there will be a benefit, although a world without raiding for a while means little money-making potential with that profession, so I guess I'll be hoarding ingredients/potions, but I think my two tailors are going to be the happiest pandas in my zoo - I think tailoring got some major love in this expansion (which is odd, since I thought tailoring was already the most directly relevant and powerful profession for character development) - maybe all of Blizzard's profession people play casters.
MisterMoose Nov 18th 2008 8:16AM
They really should either buff the engineering "enchants" so they provide stat bonuses (and have multiple versions), or make it so that they stack with standard enchants (the latter would be easierst). Engineering should give you cool tools for free (well at the cost of the profession), not at the cost of the min-max enchants.
Personally, I think they should make the bombs be instant cast too. It would be a lot easier to use them then.
qann Nov 13th 2008 12:25PM
Flying carpet!!!!!
timaska Nov 13th 2008 1:07PM
I am so glad I am a clothwearing tailor :)
smack Nov 13th 2008 1:10PM
"Tailoring got some major love in this expansion..."
What? Perhaps you haven't noticed but as far as i can tell from Wowhead there are only 2-pieces for each of the epic tailoring sets (which are o.k. at best) and everything else a tailor can make is complete crap. I was hoping that since they decided to put tons of spirit on every freaking cloth item in the game that I would be able to craft some less useless gear for my mage via tailoring. Alas, this is not so. I guess I am supposed to just be happy flying around on an over-priced, over-glorified tablecloth. I think I'll pass.
As far as the other professions go, it seems that weapon specialized Blacksmiths really got the shaft here. I know there are some mail wearing Shamans who took Blacksmithing solely for the epic weapons they could make. Now that is gone...here's to hoping some mail patterns are introduced so they didnt waste the thousands of gold leveling the prof. only to have to drop it.
Don't get me wrong, I DO understand the desire to have some of the better items be BOE. But ask yourself this, if so many of the best craftables are BOE, are they really going to compare with Naxx 10 drops or even heroic drops? Blizzard stated before that they were unhappy that some profession epics allowed players to bypass certain raid gear restrictions (a position I completely disagree with). If it is their intent that professions be limited to creating heroic entry-level gear, are any tailors, blacksmiths, leatherworkers, or engineers going to spend the obscene amounts of gold to level these professions in lieue of say jewelcrafting, enchanting, or inscription? I would think not. This is not to say that the latter 3 cost any less to level; but the latter 3 contribute to the player well into endgame raiding whereas the previously 3 quickly become obsolete.
Just my 2 cents.
Zali Nov 13th 2008 2:51PM
I find I am rather apathetic towards the changes to professions. I can understand the frustration with Enchanting, since my main has been an enchanter since my first day playing this game. I learned a long time ago that professions, especially enchanting, was leveled for its usefulness to me. I am happy that I can now send enchants to my alts, and will replace my second tailor with Inscription just so I can make glyphs and scrolls for my characters. If I were to ask for anything, I would request that they also be given a daily quest that has a chance at learning new spells. Ditto, every other profession.
As professions go, I think that the one thing that Blizzard misses the boat on is a level of progressive enjoyment in the profession. I'd like to see them add two or three oddities every patch or two that give something to go after. Engineering gets some fun stuff that is just silly fun. It would be fun if other trades could get stuff like that too, so that trades weren't always about work work work. More toys, I guess. Everything doesn't have to be about min/max stats boosts.
Again, I don't have anything negative to say about the changes of each trade... I would just like to see Blizzard LOOK at trades a little differently. Make playing with your trade a fun part of the game, instead of making the leveling of your trade as just something that you have to do to get better stuff. Think outside the box a little...
Just off the top of my head:
Scribe: Bedtime Stories - Learn to write a bedtime story scroll, when cast on other players it puts them to sleep for ten seconds.
Enchanter - Magic Tricks - Enchants a hat allowing the enchanter to pull a rabbit out of their hat. On chance other critters will be pulled out of the hat.
Herbalists - Learn to spice up foods, adding an additional buff to food items that don't have a buff on it.... or make people turn green and puke, or whatever.
Tailors could learn to make kites, or costumes similar to the winter festival ones, or the hallowed end masks, etc.
Engineers - Ummmm maybe they could learn something useful that ISN'T a toy.
Leatherworker - OK.... Tell me how cool a mechanical bull would be... HUH??? YEA BABY!!! Or would that go under engineering?
Skinning... ummmmm Taxidermy?
Mining... OK, I'm running out of ideas.
Anyway, the point is that I would like them to remember that the trades are an aspect of a GAME! Lets fun it up a bit.
dtrmp4 Nov 13th 2008 5:04PM
So why are the enchanting wands still BoP? So only priest, warlock and mage enchanters can benefit from the professions new items?
yoheeb Dec 1st 2008 8:22PM
They put the nail in the BS coffin in this expansion. It was really pretty much killed in BC, but had some life. Unless you wear plate, it's a waste. I have it with my enh. Shaman for the Dragon Strikes, and the occassional mail item until Kara. Now i am just waiting for a couple green weapon drops to replace the hammers, and take up JC or Eng to compliment mining. The top end weapons seem to blow relative to the other weapons. Lame