What Blizzard did right (and wrong) with the world event

The short answer? I think it did, but not without a few bumps along the way. This was certainly the most ambitious world event Blizzard has attempted yet, both reusing some of their old techniques (the Scourge invasion), some newer tricks (a special boss with extra loot, which they learned from the Horseman last year), and even some tricks they picked up from players. But there were certain issues -- the timing was just plain bad, and the event really fizzled out rather than finished with a bang.
After the break, we run through what Blizzard did right and wrong with the world event, and what we can expect in the future.
What they did right
- Immersion. We're going to be talking a lot about immersion in Wrath (in fact, stay tuned later today), but that's one thing this event did exactly right: no matter where you were or what you were doing in the World of Warcraft, the zombie plague came home to you whether you liked it or not. No one could ignore it -- even in the far reaches of Outland, Blizzard's world event showed itself. That's something you can't do with NPCs -- you can only make a growing, transforming, and ubiquitous world event by involving players, and the decision to do that was brilliant. In fact,
- Mechanics. Taking the Corrupted Blood plague and turning it into something official was the most brilliant thing Blizzard's done with the game, maybe ever. Here was basically an exploit that players found that ended up being so popular and interesting that scientists studied it, and rather than sweep it under the carpet, Blizzard made it one of their own mechanics, and then tweaked it into something that captured players' imaginations. Zombies have a rich culture behind them, and so whenever a player transformed for the first time, they didn't need a tutorial or coaching about what to do or where to go. The goal was clear: eat brains, and that's what most of us did.
- Diversity. The event started out with something as innocuous as crates in Booty Bay, and eventually steamrolled into a worldwide Scourge Invasion (complete with epic rewards) and a brand new boss in the game's most popular instance and cities under siege. Blizzard threw everything and the kitchen sink into this event, and there were no shortage of ways to get involved, whether you wanted to fight Scourge, become a zombie, or watch Thrall and Garrosh throw down.
But as awesome as the event was, it obviously wasn't without problems.
What they did wrong
- Timing. If this event really did unfold the way Blizzard planned it to, then they planned it wrong. The zombie attack ratcheted up at a dizzying pace in just a few days, and then disappeared forever. The Scourge Invasion dragged on, so much so that at the end of it, the Scourge really had taken over Azeroth -- no one needed any runes any more so the map was full of purple skulls that no one cared about. On one of our podcasts, BigBearButt said the most insightful complaint I heard about the Zombie event: it wasn't that casual players didn't like the zombie event, it was just that they didn't have a clear indication of when it might end, and the thought of being bothered out of questing for weeks or even a month until Wrath was what caused the most complaining. I don't disagree -- if Blizzard really did have a schedule to follow (and didn't cave to complaints, as they say) then that scheduling was terrible.
- Lore. Could you tell someone the story of what happened during the world event? "Some crates appeared with strange symbols in Booty Bay, and then Putress was working on a plague cure and then zombies disappeared so I guess he found it, but then more zombies showed up, and then the Herald of the Lich King yelled something and we were in Northrend." Blizzard whiffed it completely on the lore of this event -- who put those crates in Booty Bay? Where was the long questline where we trace the shipments back to someone up North, an old friend of the Lordaeron royal family? What exactly did Putress come up with and how did he distribute it? The Thrall fight was awesome (and it's funny that he thought of Jaina), but where was the Alliance scene? And where the hell was Arthas -- there's a ton of poetry in the fact that he (or whoever) used plagued grain to turn players into zombies, but all we got were a few strange yells from his herald. He'll be in Wrath plenty (I just ran into him last night, actually), but if he really did bring all of this about, you'd think he'd personally show up and take credit for it.
- Permanence. This is where Blizzard's event really fell down -- there were a few days of craziness in there, where it seemed the World of Warcraft really had changed, and then, like an old television show, everything went back to normal again. Right now in Warsong Hold, they're talking about the "razing" of Orgrimmar, but if Arthas thinks he really razed the city, then he needs to look up the definition of razed. Blizzard isn't afraid to delete content, and we've sure got enough to destroy (who really needs Darnassus?), so why didn't they pull the trigger? There are tons of towns in Northrend that have been destroyed by the Lich King's forces, but he couldn't find the power to actually destroy one of our own? The world event was epic, but not epic enough to change the world, and that's a shame.
What they can do next
Despite the issues and the stop-and-start feel of the world event, I had a great time, and a lot of players did, too. Blizzard really is going above and beyond with MMO gameplay lately, both in the world event and in the expansion -- no other MMO company is playing with the kinds of mechanics and ideas that Blizzard is tossing around, and that's awesome.
But a future world event will pick up where this one left off, and go beyond. The mechanic of having players affect players is brilliant, and the idea of a temporary third faction worked very well, so that's definitely an idea that could be reused, in a different form than disease. And mixing that with established ideas, like the Scourge Invasion or the AQ War Effort, makes for an activity that can get everyone involved no matter who you are. But for a future world event, Blizzard needs to mix that in with the lore that they've already established -- use questing or even phasing, as they've done in Wrath already, to bring a bigger story into the picture effectively, and put some real meaning behind the chaos that naturally ensues from pitting player against player.
Finally, they need to change the world, permanently, and not in a way we would expect. World events are usually accompanied with new content, obviously, and we all knew that at the end of this event, we'd be headed off to Northrend. But if they'd mixed that in with a real razing of Orgrimmar, or part of Stormwind permanently taken over by the Scourge, or Darnassus falling to the Nerubians, we'd all get a much better souvenir than even the Arcanite Ripper: we'd walk by the fighting in Stormwind or the rubble in Orgrimmar and say, "I remember when those streets were full of innocent citizens, before the Scourge made their terrible mark on this land. Arthas has to pay."
This was the biggest world event Blizzard has ever tried, and it seems like a player favorite already. But they did stumble a bit -- hopefully, the next time our World comes crashing down, Blizzard will make the experience even more epic.
Relive all of WoW Insider's coverage of the world event, from the initial zombie attack up through the Arcanite Ripper and the various bosses of the Scourge Invasion, down to the final attacks on Orgrimmar and Stormwind. Before we went to Arthas, he and his minions came to us!
Filed under: Analysis / Opinion, Events, Virtual selves, Odds and ends, Blizzard, Instances, Bosses, Wrath of the Lich King






Reader Comments (Page 1 of 5)
mmayo060171 Nov 14th 2008 1:38PM
WoW. First?
We need more world events.
Braaiiiiinnnnsssss.
Ya, im a griefer.
Naix Nov 14th 2008 1:55PM
*Internet High 5*
I am right there with you! I would love to see world events going on every month. Towns getting attacked, third NPC faction attacking and taking over places, zombies....
Give me more!!!!
Falcrist Nov 14th 2008 2:25PM
Basically you're saying that there should have been better pacing, and a permanent change at the end. I agree.
Imagine if it went like this:
Launch -21 days: Patch hits. Dungeon content at level 70 is nerfed hard. Much rejoicing and QQing ensues.
-14 days: Crates show up. Players figure out what the plague is all about.
-11 days: Plague is stepped up in speed and strength.
-9 days: Plagued cockroaches show up. Plague speed is further increased.
-7 days: Some of the Argent NPCs are removed.
-6 days: First Necropolises appear. Zombie armies start massing.
-5 days: Player Zombies are made strong enough to stand up to the lvl 75 guards.
-4 days: More necropolises appear. Elite mobs start spawning.
-3 days: The Lich King's herald shows up and waves of zombies and elite mobs begin attacking the major cities.
-2 days: Arthas arrives and spawns Frostwyrms and Aboms in the two capitols, razing them to the ground. (major rewards for pushing him out)
-1 days: The horde and ally faction leaders push out Arthas and his minions. Scripted events show the leaders preparing to send armies to Northrend.
-0 days: If you're still here, you can see the cities being rebuilt.
Honestly, don't you think that seems more exciting than what really happened? I mean there was the zombie thing which overlapped with the necropolis invasion event... then there was nothing much happening until the last day or so when you saw major scripted events in the capitols. Meanwhile you have Hallows end going on!
IMO the worst part of the event(s) is that there was no apparent connection between them, beyond the fact that everything was undead. I think if there was more cohesion to the whole thing, people would have enjoyed it twice as much as they already did.
Montas Nov 14th 2008 7:37PM
yeap i would love to see, lets say, darnassus turned into an instance. Or maybe some horde city... Undercity would be cool dung i presume :)
or maybe move ironforge to gnomeregan and just let IF for scourge :) jeez that would be awsome
placebo Nov 14th 2008 1:39PM
There was a world event?
In all seriousness - from waiting for my package to arrive, to installation issues, to waiting in a 1600 person queue - I had no notion of a world event.
placebo Nov 14th 2008 1:41PM
Ewps. That will teach me to not read the article. This was the Zombie plague not something that happened yesterday - disregard my previous post. I'm such a heel. =P
The zombie event though - awesome but didn't get to see the last half due to being out of town.
T Nov 14th 2008 1:57PM
Actually, your post points to alot of the problems with the world event. When the article's title says "world event", everyone should immediately know what its talking about. Instead most people have already forgotten about the zombie event since it was weeks ago, and really, the "razing" of Orgrimmar and Stormwind was a non-event. Some dragons fly around and some fat naked undead run amok for 3 or 4 seconds before they're all killed.
The zombie event was really a work of art, and everything after it was anti-climatic. Re-using the Scourge event from Naxx is fine, but I expected alot more out of the razing of Org/SW, and it was a joke. To say nothing of the fact that the server down time means people didn't have much chance to see it at all. Why they waited so long between the zombie event and the final part is mystifying.
darian Nov 14th 2008 1:40PM
The pacing was definitely off. The zombie plague itself was near perfect (outside of the inexplicable end), but the huge gap between that and the direct attacks on Stormwind and Orgrimmar was bad. It would have been much better if the attacks had started a week before, Orgrimmar had really been razed, and only finally rebuilt with the launch.
You could totally see Thrall surveying his ruined city as the workers dart to and fro, clenching his fist and swearing terrible, if calculated, justice upon Arthas.
I also disliked the Herald's 80s villan-esque declaration whenever his forces were defeated. "Zomg com get meh" wasn't really necessary.
Lechuck Nov 14th 2008 1:41PM
I will agree that the event kind of stumbled at the end and left you scratching your head. After completing the Death Knight quests yesterday I found the zombie event made a whole lot more sense - it just was never spelled out as such.
I feel like the zombie invasion was Arthas' doing to convert members of the horde and alliance into Death Knights - kill us off so that we may be reborn as Death Knights. Which is exactly what happened - in theory.
Trebor Nov 14th 2008 1:41PM
They should have given us a way to turn in supplies to find a cure. That way ppl that didn't like it could have contributed to its demise.
Tieria Nov 14th 2008 1:42PM
I thought the zombies were fun, and the scourge attacking Orgrimmar was cool, but it lacked a big ending bang. The one thing I remember most about the BC world event was Highlord Kruul attacking all the main cities the day before the expansion came out. Wrath needed something like that, and they failed.
Eric Nov 14th 2008 1:43PM
Agreed. Especially on the permanence part, at least something could show that Stormwind and Orgrimmar were assaulted. Even if it is just for awhile and it gets fixed.
Manatank Nov 14th 2008 1:43PM
I thought it started out very well and ended with a whimper. The zombie invasion was amazing, and then it ended suddenly and there was a huge gap. We had the ongoing necropolis invasions that were a rehash of a previous world event, and were pretty underwhelming. Then, the actual attacks on SW and Org seemed like they were leading up to something interesting. And then nothing...
Basically the zombie event was so cool that I was really looking forward to what was coming next, but nothing great ever happened.
Mimzy Nov 14th 2008 1:47PM
A very good article! I agree on you mostly. I, personally, wouldn't want part of Stormwind to be permanently Scourge ridden like the Ghostlands have to put up with.
However, I found the final event with the attack on Stormwind to be very dull. I went out and experienced it once, then made sure to avoid the area for the rest of the time. I made an alt just to see the Org strike go down and while it was more interesting it still wasn't as much fun as the zombie invasion.
For the next expansion in 2010 (or whenever it comes out) I'd prefer it if it was set up like the holidays are. Dailies and lots of quests that you can do for a set limited time so you can get excited about it. I'd also prefer if the event didn't overlap with a in game holiday too since at first I thought the zombie invasion was part of Hallows Eve rather then WotLK.
Prophetik Nov 14th 2008 1:48PM
Great review of the events...agreed wholeheartedly. BBB is right-on with his analysis too.
rocketscientist Nov 14th 2008 1:48PM
Wow, where to begin.
The zombie infestation was actually just a lag infestation. My entire server was unplayable, to the point where many raid encounters were outright broken. Try to quest somewhere else for lowbie rep? Well, either looting your quest items takes 30-45 seconds, or your questgivers are all dead.
Want to play zombie? Well, in addition to the fun lag, you got durability loss on every single death. "Oh, but pvp doesn't cause durability loss, l2p". Um.. Every single death, whether it was from players or guards, caused me durability loss. A 12 gold repair bill for 10 minutes of zombie is not fun. "Oh, just strip off your gear". I play a warrior, protection spec. Between a dps set, 3-4 different tanking sets, and resist sets, I don't have bag *or* bank space to take my gear off.
So past the zombie event, the city invasions.
I wouldn't have known they were happening if nobody'd said anything. No drops from mobs. No quest. 99% of the stuff in stormwind was ranged, so...gg warriors. So I ignored that.
The necrotic rune stuff, also known as the "oh, you don't have an AOE? Go somewhere else noob" event. Pick a target, charge...and it's already been tagged by the mage who's running and jumping through the area spamming AE. Worthless, pointless, and lag-inspiring.
But to top it all off, here's the now-legendary fail:
1. Patch the servers with a major patch,
2. 2 days later start the Hallow's End holiday event
3. 1 day after that start a huge world event.
Wow, look, our server *almost* stayed up.
Horrible event.
Badly designed, badly implemented, poorly tested, and generally not only not fun but somethign I couldn't avoid being badly impacted by.
The only good thing was it gave me time to play through Crysis.
T Nov 14th 2008 2:00PM
Um, the server lag and unplayable instances have nothing to do with the zombie event. You may remember a small patch, say. 3.0.2 dropped. You think, just maybe, the enormous game changing patch that occurred at the same time had a little something to do with the unstable servers? Just maybe?
Runstadrey Nov 14th 2008 2:03PM
Stay in Crysis
joerendous Nov 14th 2008 2:04PM
lol
rocketscientist Nov 14th 2008 2:12PM
The zombie event ended and the lag mostly went away. Cause, meet effect. I know not all servers were bad, but Alleria was completely borked for the entire duration of the event. Really hard to kill, say, Naj'entus when he doesn't throw any spines. Really hard to kill Illidan when nobody can see the eye beams, because the server lag is so bad the eye beams kill the tanks before we can see them. The events, the entire thing from 3.0.2 until about a week ago, was absolutely horrible.
If you're on a low pop server, fine, you probably had a great time with the event. Unfortunately, every world event on Alleria, or any other server in our battlegroup, just causes the server to crash, over and over again. Doesn't matter if it's the Easter event or brewfest or even just a Horde raid on Southshore (lol, like there are any Horde on Alleria anyway) the server bogs down and eventually crashes.