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Reader Comments (Page 1 of 1)
11-14-2008 @ 1:48PM
rocketscientist said...
Wow, where to begin.
The zombie infestation was actually just a lag infestation. My entire server was unplayable, to the point where many raid encounters were outright broken. Try to quest somewhere else for lowbie rep? Well, either looting your quest items takes 30-45 seconds, or your questgivers are all dead.
Want to play zombie? Well, in addition to the fun lag, you got durability loss on every single death. "Oh, but pvp doesn't cause durability loss, l2p". Um.. Every single death, whether it was from players or guards, caused me durability loss. A 12 gold repair bill for 10 minutes of zombie is not fun. "Oh, just strip off your gear". I play a warrior, protection spec. Between a dps set, 3-4 different tanking sets, and resist sets, I don't have bag *or* bank space to take my gear off.
So past the zombie event, the city invasions.
I wouldn't have known they were happening if nobody'd said anything. No drops from mobs. No quest. 99% of the stuff in stormwind was ranged, so...gg warriors. So I ignored that.
The necrotic rune stuff, also known as the "oh, you don't have an AOE? Go somewhere else noob" event. Pick a target, charge...and it's already been tagged by the mage who's running and jumping through the area spamming AE. Worthless, pointless, and lag-inspiring.
But to top it all off, here's the now-legendary fail:
1. Patch the servers with a major patch,
2. 2 days later start the Hallow's End holiday event
3. 1 day after that start a huge world event.
Wow, look, our server *almost* stayed up.
Horrible event.
Badly designed, badly implemented, poorly tested, and generally not only not fun but somethign I couldn't avoid being badly impacted by.
The only good thing was it gave me time to play through Crysis.
Reply
11-14-2008 @ 2:00PM
T said...
Um, the server lag and unplayable instances have nothing to do with the zombie event. You may remember a small patch, say. 3.0.2 dropped. You think, just maybe, the enormous game changing patch that occurred at the same time had a little something to do with the unstable servers? Just maybe?
11-14-2008 @ 2:03PM
Runstadrey said...
Stay in Crysis
11-14-2008 @ 2:04PM
joerendous said...
lol
11-14-2008 @ 2:12PM
rocketscientist said...
The zombie event ended and the lag mostly went away. Cause, meet effect. I know not all servers were bad, but Alleria was completely borked for the entire duration of the event. Really hard to kill, say, Naj'entus when he doesn't throw any spines. Really hard to kill Illidan when nobody can see the eye beams, because the server lag is so bad the eye beams kill the tanks before we can see them. The events, the entire thing from 3.0.2 until about a week ago, was absolutely horrible.
If you're on a low pop server, fine, you probably had a great time with the event. Unfortunately, every world event on Alleria, or any other server in our battlegroup, just causes the server to crash, over and over again. Doesn't matter if it's the Easter event or brewfest or even just a Horde raid on Southshore (lol, like there are any Horde on Alleria anyway) the server bogs down and eventually crashes.
11-14-2008 @ 2:29PM
Rob said...
We didn't have trouble in BT during the event. Sure, during the patch, we couldn't actually login, but after that, while nothing was great, it wasn't the horrific lag fest that others have experienced. We play in a medium pop. server, the high pop servers always have issues when new stuff comes out. Ie wraith 1000+ queues.