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11-14-2008 @ 2:25PM
Basically you're saying that there should have been better pacing, and a permanent change at the end. I agree.Imagine if it went like this:Launch -21 days: Patch hits. Dungeon content at level 70 is nerfed hard. Much rejoicing and QQing ensues.-14 days: Crates show up. Players figure out what the plague is all about.-11 days: Plague is stepped up in speed and strength.-9 days: Plagued cockroaches show up. Plague speed is further increased.-7 days: Some of the Argent NPCs are removed.-6 days: First Necropolises appear. Zombie armies start massing.-5 days: Player Zombies are made strong enough to stand up to the lvl 75 guards.-4 days: More necropolises appear. Elite mobs start spawning.-3 days: The Lich King's herald shows up and waves of zombies and elite mobs begin attacking the major cities.-2 days: Arthas arrives and spawns Frostwyrms and Aboms in the two capitols, razing them to the ground. (major rewards for pushing him out)-1 days: The horde and ally faction leaders push out Arthas and his minions. Scripted events show the leaders preparing to send armies to Northrend.-0 days: If you're still here, you can see the cities being rebuilt.Honestly, don't you think that seems more exciting than what really happened? I mean there was the zombie thing which overlapped with the necropolis invasion event... then there was nothing much happening until the last day or so when you saw major scripted events in the capitols. Meanwhile you have Hallows end going on!IMO the worst part of the event(s) is that there was no apparent connection between them, beyond the fact that everything was undead. I think if there was more cohesion to the whole thing, people would have enjoyed it twice as much as they already did.
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