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11-14-2008 @ 2:43PM
What I thought they should have done.1. Made it a two week event.2. Made it where important NPCs (Action house, Inns, quest givers) cannot be infected.3. Had plauge last til last three days (two days prior a cure could be looked for)4. Have a quest who sent that damn shipment to booty bay and who took some of it to the city.5. Stormwind and Ogimaar should had as a final phase an instance of themselves where the cities we're overrun, required 40 man and had adjustable levels like a battleground as to not bother the whimps who don't like to play with others.6. Have stormwind and ogrimaar's aftermath last a few days after launch so those that did it can visit the aftermath versions. Sure they can't use those cities for a few days but their choice. Plus be kinda funky to see the corpses of NPCs lying about strewn around before the game is returned to normal.
11-14-2008 @ 9:26PM
I really liked most of the event, but I think the concept of a quest to transport the plagued grain is a great one. And when the player put it down, they might have gotten infected ... What would have been great, if only for the roleplayers, is if the initial infection had a different debuff/flavor text than the others. The first time it could have just been "You feel strange ...", and from then on, infections would be more recognized as zombie sickness.I really would have liked to see more quests in general. A quest to transport the grain, a quest to gather stuff for Putress, a quest to try and heal the zombies, a quest to "report back to Orgrimmar," which would have spurred the invasion, a quest to help repel the invasion... as it was, once I got my epic AD gear from the runes, I stopped really caring about getting rid of those purple skulls, and so did everyone else.
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