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11-14-2008 @ 4:44PM
I've been avoiding posting anything about the World Event in order to avoid feeding the flame war of Pro-Zombie vs. Anti-Zombie, but I just can't hold back any longer. So, let's start with said Zombie Plague, shall we?I liked the event, I liked the idea of the event, and while I didn't enjoy playing much on the Saturday of the event, Sunday made up for it. On my server (Farstriders-US) Saturday was a gank fest. You couldn't walk two feet into any town or city, regardless of size or location, without being turned into a zombie. There were a few brave and/or kind souls with their level 70s trying to keep the zombie population down, but they just couldn't hold them off. Sunday, on the other hand, characters that you only see in Trade Chat but can never actually see "in person" who are all level 70, geared out in T6 or Arena gear had apparently had enough of the complaining of their guild members. So, in a completely player driven event response, there was a huge contingent of level 70 characters of all classes holding down the middle of Orgrimmar in front of the bank for as long as they could. Being in Org when the announcement came over Local Defense that their group could no longer hold against the storm and was calling for a retreat from Org to one of the outlying cities was awesome.The Scourge Invasion:I wasn't around for the first invasion, so I don't have anything to compare this one to. I liked the Necropolises, and the necrotic runes; but I agree that something was off with that whole schedule. I've seen a lot of speculation that there may have been some magic number of victories against the Scourge that was supposed to queue the next stage of the world event, or specifically that the invasion from the necropolises was supposed to stop. I think what may have happened there is that:a) once the magic number was reached, the invasion and razing of Org and SW were supposed to happen.b) Blizzard didn't accurately predict the response that they were going to get for that part of the event. I know on our server we had well over 100 victories when 3.0.3 went live, and then suddenly, Thrall was missing from his throne room, he respawned about 20 minutes later (sound familiar?), Blizzard did some rolling restarts and bam! back to 61 victories. It was almost like they weren't ready for the event to progress at that point, so they pushed back the victory numbers.c) By the time that reset happened, everyone had more than enough necrotic runes. Heck, I still have 42 of them sitting in my bank vault, and I bought everything I could with those except the consumables. So, no one was out attacking the necropolises and the magic number couldn't be hit a second time.d) Blizzard, seeing that the magic number had failed decided to push the invasion out anyway. Unfortunately, because of the rollback and resulting lack of action taken, there didn't seem to be any connection between the two.e) Blizzard may have intended to actually raze Org and SW, but remember that the day after the event began (when we would normally see a stage-up) there were massive problems with the server maintenance that caused a multi-hour outage, problems with character mail, and so much anger/frustration/anticipation that we rather effectively DDoSed the official forums.So yeah, I'd like to believe that Blizzard had a better plan and just got derailed due to a few unfortunate issues along the way. But still, seeing a player driven group of characters standing in defense of Orgrimmar and eventually being so overrun that they were forced to announce that they were abandoning Org and could no longer guarantee the safety of anyone who remained behind was epic, I only wish the rest of the event could have lived up, or even come close to, the same level.
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