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11-14-2008 @ 4:43PM
I agree that the pacing of the event seemed off, but because so much of the event depended on the players, it would be difficult to judge how to pace it the first time you try something this ambitious. The decision to begin the event with just a few crates mysteriously showing up was brilliant. From that point, however, how it spread depended on how many people became infected and how many people fought to contain the infection. I heard that on some servers everyone was trying to get infected, whereas on my server, zombies would often get stomped pretty hard.The timing of the cure made sense from a lore perspective, if not a dramatic one. Arthas's initial phase to soften up the opposing forces was cut short, contributing to the failure of his invasion attempt.I'll admit that the invasion phase did drag on a bit, but again, how to judge the length of time to give the players to grab all the runes they need? In my case, I only got enough runes for tabards for my 3 70s because the same thing happened that has happened at every invasion event on my server: after about 5 minutes, an Alliance raid group, flagged to prevent tab-targeting, comes along and grabs everything. So there was about a week when I didn't do anything with the invasion. But other people would have a different experience.In the end, I agree the pacing was off, but I think there was little Blizzard could do about that while allowing an unprecedented degree of player participation in how the event unfolded. I look forward to their next attempt at this, when they put the lessons they've learned into practice.
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