WoW Insider interviews Tom Chilton
A couple of days ago at the midnight release of Wrath of the Lich King in Anaheim, CA, our very own Dan O'Halloran had an opportunity speak with Tom Chilton (also known as Kalgan), Lead Game Designer of World of Warcraft. They spoke on a wide variety of topics, from raid philosophy to the growth of the game in North America and many things in between. Read on to see what Kalgan had to say!WoW Insider: What did Blizzard think was the most surprising class development of The Burning Crusade? Did you think Paladin tanks would be as popular as they were, did you anticipate the Druid supremacy in the arena?
"If you can hold aggro reliably, and you can ... do a fair amount of damage, then tanking is a lot more fun!" |
Then I would say also the Paladin... we wanted the Paladin to be a viable tank, including raid tank. We just didn't expect it to go quite as well as it did, for them to become dominant tanks. Now we've used that as a good example of what tanking should be like, and tried to, in this case, make sure Protection Warriors tank similarly to that, and Druids, Death Knights... so we really want tanking to feel like it's more fun than it was before. We found that hey, if you can hold aggro reliably, and you can, you know, do a fair amount of damage, then tanking is a lot more fun!
WoW Insider: Right. Balancing tanking with needing to do some work but not being overwhelmed.
Chilton: Yeah, exactly. We kinda felt that... one of our early philosophies for tanking was that threat would be the razor's edge, and that it would take a really skilled tank to hold aggro and all that, so with the way we tuned things to start with it could feel very hectic as a tank, or sometimes desperate even. You know, trying to keep mobs off of your group, but as it turns out it's a lot of fun to hold aggro reliably and it still feels like there's a lot of skill differentiation from one tank to another. So that's where we are.
WoW Insider: Someone on your team said before that there would be no raid as hard as Sunwell Plateau. The question is, how hard is the hardest Wrath raid compared to raids that we know, what could we compare it to?
Chilton: Well, for the raids that are available right now when Wrath launches, there's really no comparison. Certainly Naxxramas doesn't even come close to the difficulty of Sunwell, it's intended to be an introductory raid zone. Malygos is more difficult than Naxxramas, so we do step up the difficulty a little bit there. I do think that later down the line when you fight Arthas it will definitely be more challenging than Naxxramas.
"...we're trying to build that more into the encounters, so that we have that Sunwell challenge without necessarily slamming the door in everybody's face." |
WoW Insider: Alright. There's been talk about making healing more fun, what avenues are you guys exploring there?
Chilton: Some things that we're looking at are allowing Healers to predict what they're going to have to do more effectively. Right now they have to play more reactively, and playing reactively in and of itself... at times it's interesting and fun, but it needs to be complemented by more kinds of gameplay. So some of the things we're looking at doing is giving players more control of the situation, so they can anticipate what's going to happen and, you know, use spells and abilities that help them avert bad situations to begin with. Using them properly, right place and right time, that sort of thing.
As a note, that sort of gameplay might also help them watch the playing field more than just staring at health bars. That's one of the things we hear a lot.
WoW Insider: Yeah, especially in large raids.
Chilton: Right, looking at bars and you don't get to appreciate all of the scenery.
WoW Insider: One of our writers is a fan of the Dustwallow Marsh revamp, felt it filled holes in the lore of the area, provided another place for people to quest, all of that good stuff. Any plans to revamp more old world content?
Chilton: Definitely, giving that treatment to more of the old world is something that's very up there in our minds. I'm sure that's something we'll have more to talk about at some point in the future. Right now I don't have a list of zones for you that we're going to do but believe me when I say it's definitely up there in our minds.
Filed under: Events, Blizzard, News items, Interviews, Wrath of the Lich King






Reader Comments (Page 1 of 1)
king0lag Nov 14th 2008 4:13PM
Tom Chilton ruins WoW.
Digory Nov 14th 2008 4:42PM
He totally looks like smeagol
Ed (Sindarin, Hydraxis US) Nov 14th 2008 4:45PM
Hmm, I always thought he looked like a skinny Dr. Evil, but I can see the resemblance in both. :D
calibar7 Nov 14th 2008 4:40PM
Not his area - but they should ask what does Blizzard intend to do about the low population servers (like Garithos) - that are turning into ghost towns.
Zalvi Nov 14th 2008 4:42PM
Amen sister
RogueJedi86 Nov 14th 2008 4:48PM
" Right now I don't have a list of zones for you that we're going to do but believe me when I say it's definitely up there in our minds."
Azshara please?
Ed (Sindarin, Hydraxis US) Nov 14th 2008 4:50PM
Wow, creepy, I was just about to write a comment saying exactly the same thing. O.o
Optimuze Nov 14th 2008 5:20PM
"Lets make fun of Tom because he has our dream job, that will show him!"
Antonia Nov 14th 2008 5:27PM
He does look like Smeagol.. and that's frightening
but my real question is what number is he?.. and before you all look at me like i'm crazy, i mean what number in the long line of "lead designers" is he?
GC himself said in that interview i picked apart yesterday that he was one of many lead designers himself.
does blizzard have a division devoted to manufactureing weird looking, shaved headed, men? and really what place does activision have in the process of making these replicants?
and does blizzard allow any females to ever do interviews? i realize people "think" there's one moderating the forums now, but i also know there was a lot of people who though GC was a female too before blizzcon this year.. and how wrong were they!
but seriously, what's his lead designer ID number?
and no one say 7 of 9 cause Star Trek is totally unfunny.. IG-88 or R2D2 would be far better.
RogueJedi86 Nov 14th 2008 6:09PM
I think the WoW Devs are Gnomes. All these small bald guys who are techie geniuses? That's a Gnome if I ever saw one.
VSUReaper Nov 14th 2008 6:07PM
"Right, looking at bars and you don't get to appreciate all of the scenery."
Try looking at demon crotch for 90% of a raid.... although I suppose its not going to be demons anymore.... rotting, undead crotch. Yeah, thats much better (/end sarcasm)
PimpyMicPimp Nov 14th 2008 6:20PM
Tom Chilton is, you know, an ass. If you watch video interviews with him you get to see his, you know, smugness and arrogance out in full force. He is definitley the worst, you know, developer on WoW.
Clem Nov 14th 2008 9:46PM
Why didn't you question the horses rump about WHY he's forcing arena down our throats?
shankked Nov 14th 2008 10:32PM
i agree with the guy above me. I hate doing arenas (and yes, i do suck at them) but that doesnt mean i should be forced into them. i would rather have the same system they have right now, with arena gear being passed down after two seasons
crsh Nov 15th 2008 12:44AM
I can't say I'm a big fan of the guy; he's been ruining PvE to accomodate PvP, his obvious bias towards warriors because he played one (until he backed out because he was exposed for it), his arrogance and blatant level of disconnection with the fan base, etc.
Badger Nov 16th 2008 3:08AM
Well ... I was gonna contribute here, but everything I had to say has already been said a dozen times!
MrMe Dec 19th 2008 9:22AM
You have to love this Blizzard spin campaign to make Tom Chilton into a Guru of PvP lol. WOTLK the single biggest expansion DISASTER since Age of Shadows.. by the same guy no less. Your gonna see a good steep drop after December trust me, WOTLK has pissed off half the player base.