Arcane Brilliance: Leveling your Mage through Northrend

Each week, Arcane Brilliance rounds up all of the quest mobs in an area, gathers them all up into a giant, tagged, frozen gaggle, then AoEs them to death while everybody else has to watch and wait for the respawn. Just kidding, Arcane Brilliance doesn't actually do that at all. Why? Because that would make Arcane Brilliance a selfish jerk. I'm not even making a joke here. I'm saying in thinly veiled code to that Gnome Frost Mage in Gjalerbron yesterday, "you, sir, are a selfish jerk." Ok, so maybe the code isn't even thinly veiled. Maybe it isn't even a code, exactly. All I know is that one of these days, I hope you forget how much mana you have, and run out right when you've gathered an extremely large group of quest mobs, and that those quest mobs then surround you and tear you limb from Gnomish limb while you mash your Ice Block button in vain. Jerk.
So, apparently an expansion came out, or something? Seriously, what are you doing here, reading this? I'm going to assume that you're trapped at work or something. Don't despair! There's still time for you to cultivate a nice, wet, contagious-sounding cough, something that can only be cured by a bit of time off, spent nursing yourself back to health in front of your computer, killing zombified murlocs and getting sea-lions to mate with each other. Not that we don't want you here, of course. We here at WoW Insider appreciate every second you choose to spend here. But holy crap, Wrath of the Lich King is awesome.
Follow me after the break, and we'll discuss the process of leveling in this strange new continent, list a few leveling builds, and just generally blabber on about how awesome everything is.
I'm going to assume that most of you are well into leveling your Mages through Northrend. A lot of you will likely be sitting on level 72, 73 or 74ish, and some of you more crazy Mages might even be closing in on level 80. If you've already managed to cap your Mage, wow. I don't know whether to congratulate you or stage an intervention. Either way, I'm afraid this week's column isn't going to be of much interest to you. It's directed more at those of you still in the early-to-mid range of the 70-80 leveling stretch.
Leveling builds
In my opinion, there are three main kinds of talent specs in WoW. End-game raiding specs (of which I listed a few in last week's Arcane Brilliance), end-game PvP specs (of which I plan to make list at some point after I actually reach the end-game and do a bit of PvPing), and leveling specs. The way you organize your talent points while leveling is often fundamentally different from the way you will re-organize them upon reaching the end-game. At end-game your talent points are strictly rationed out and tightly focused on whatever your goals happen to be. If your goal is high-end raiding content, you'll take only those talents that will help you maximize your DPS output, control your threat generation, and manage your mana pool. If you're focused on PvP, you'll sacrifice a lot of those same talents for survivability/escape options, and sustained DPS will take a backseat to burst damage potential
Leveling builds are wholly different animal. While leveling, your main goal is functionality. You still need DPS talents and you still need survivability talents, but while leveling you need a healthy mix of both, including some talents that don't quite fit into either category. The idea behind these builds is not "will this talent increase my DPS," or "will this talent help me avoid getting killed," though both of those concerns still factor in. Instead, when putting together a leveling build, the concept behind picking each talent should be "is this talent useful?" If it is, take it. A close secondary concern, for me, would be "is this talent fun?" I don't know about you, but for me the fun comes in the journey, not in the destination, and I intend to enjoy my trip to level 80.
These builds will be level 70 to start with, with some recommendations for where to put the ten extra talent points as you progress. As always with me, these are only intended to be basic templates--jumping off points for you to adapt to fit your own playstyle. If you absolutely cannot live without Arcane Fortitude, god help you, but do what you like.
Arcane 61/0/0
I am seriously having so much fun playing an Arcane Mage in Northrend. This spec is all about mobility, utility, and slipperiness. By firing out Arcane Barrage and the occasional Fire Blast, and Arcane Missiles whenever MIssile Barrage procs, your damage is high, and you almost never need to stop moving. When things get rough, you have instant-cast Invisibility to fall back on, Slow for kiting, and the innate survivability provided by Prismatic Cloak and Magic Absorption.
Since your primary damage spell (Arcane Barrage) is instant and on such a short cool-down, there isn't a more mobile Mage spec in the game. You can run around, Slowing and Barraging away, and even tough fights can often end without you even getting touched. Instant Invisibility, talented down to a two-minute cooldown, is a get-out-of-jail-free card. If you find yourself plagued by DoTs that would otherwise break your Invisibility, Ice Block them away prior to making your escape. I've already made liberal use of a macro to break Ice Block and cast Invisibility at the same time. It's an almost fool-proof panic button.
As you make your way to level 80, good talents to pick up include the other two ranks of Arcane Mind, because intellect raises DPS for this spec, and then I'd go for Ice Floes to lower the cooldown on Frost Nova and Ice Block, Incineration to make Arcane Blast and Fire Blast slightly more useful, and then two points are left over for Improved Counterspell, which should probably have been taken earlier if you intend to do any PvP on the way to 80.
Filed under: Mage, (Mage) Arcane Brilliance, Talents, Classes, Guides, Leveling, Features, Expansions, Analysis / Opinion, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Stormscape Nov 15th 2008 6:41PM
Nah, I COULD be playing right now if WotLK wasn't bugged all to hell constantly locking up my computer and forcing me to cold-boot it... /rant
Also, in the small amount I've been able to play between lockups, my DK is luring me away from my mage.
uncaringbear Nov 15th 2008 6:41PM
Please, please, please don't nerf arcane mages. I'm loving this tree so much! This is one of the few builds I've actually had fun playing in a long, long time.
chris Nov 15th 2008 7:42PM
Was a fire mage all the way till level 70 tried your arcane build and all i can say is wow ........what fun ty its my fav now
Ellemir Nov 15th 2008 9:53PM
"Seriously, what are you doing here, reading this? I'm going to assume that you're trapped at work or something."
Stuck in the queue, 623 more to go. That's going to be how I get most of my WoWInsider time these days, I expect.
Drew Nov 15th 2008 9:58PM
Christian Belt writes the best article introductions of all of the writers on this site. Hands down.
Selloutfs Nov 16th 2008 1:46AM
The pure arcane build is really fun to play, and this is coming from someone who played fire mage pre-bc, frost mage during bc, and now I've decided to try something new. A lot of fun moving around as a mage :P
kyity tha baddest lil gnome kat Nov 20th 2008 6:40AM
all i can say is, i love this column, however, as much i i like to run away from stuff, i still think my very heavy(without slow or missle barrage)arc/fire build by far is my fav, with instant pyro teamed with trinkets and arcane pwoer i cant go wrong, so while most arcane mages are running around, i will be two shottin my way through NR. ps, dont hate, im not hatin on any builds im just sayin i like the transition of my raiding pvp build pre WOTLK for leveling during Wothlk.
and yes northrend is nutzo...no doubt about it
Minutia Nov 16th 2008 8:54AM
Arcane is really fast,mobile, slippery face melting fun. Its good to see the Mage finally get his due. For me I still prefer the Frost spec. Frost mages cant melt faces like arcane can but survivability is downright roach like.
Nachomomma Nov 16th 2008 10:41AM
I was sitting at work reading the intro... "I'm going to assume that you're trapped at work or something." I almost LOL'd in the middle of the call center!
I respecced from frost to arcane with the next-to-last BC upgrade, and absolutely love the 61-0-0- spec. Once you're arcane, the rest are a pain! Don't think I'll change anytime soon.
Ludo Nov 17th 2008 12:07PM
Hi all,
First things first: thank you for this interesting post Christian.
Now about the arcane tree, I am a bit sceptic. I looked at what arcane spells are gonna become at level 80. In my opinion, the scaling of their damage output will remove a huge part of fun. Indeed, the full arcane built at 80 looks proportionally far less efficient than it was at 70, between patch 3.0.2 and WOTLK. For example Arcane Barrage will go from 709 to 865 dmg at level 70 to 936 to 1144 dmg at level 80. On the other hand, Ice Barrier absorbs 1705 dmg at 70 and 3300 at 80.
I'd like to know your opinion on this. Are there already any level 80 that could validate or invalidate this please?
Thanks
Ilnara Nov 16th 2008 12:02PM
Seems each page gets it's own comments...
I tried arcane, and while it's great single target DPS, it's all front loaded, and unsustainable for lots of mobs or long fights.
Arcane Explosion is nothing compared to Improved Blizzard with FoF proccing, and Water Ele to help with freezes as well. The added slowing effects of the Frost tree help with most mobs.
I challenge every Arcane Mage to respect Frost and watch your DPS double from what it is using arcane. Seriously. I tried it, something just felt like it was missing, it was great, high DPS very bursty, but after all that, you were typically a sitting duck. Not to mention, there is no efficient arcane rotation to speak of in a raid.
A fellow Mage and myself ran Nex last night for a short while before our group disbanded. He was 61 arcane, I'm 61 frost.
I had 1,054,100 damage, he had around 600,000.
IMHO any Mage worth his salt can see Frost is WAY better than Arcane for Leveling and Raiding. Arcne is now what the frost tree was in BC, for PVP and not much else if you're serious about PvE.
Ice Princess Nov 17th 2008 4:25AM
I've been playing my main which is a mage since I've installed it last Saturday (Friday for you yanks). She's already 71 and halfway through dinging 72. Woot woot!
So far no one's ganked me in Borean Tundra, everyone seems to be nice to each other. I wanted to test the waters so I walked near a quest area surrounded by 4 horde, I sat there with half hp/half mp...NO ONE TOUCHED ME! We were all waiting in turns to take on the mob that spawns! FKN AWESOME!
Wish it was like this all the time. =p
But that's wishful thinking. Hehehe
Talusazaroth Nov 17th 2008 5:46AM
One of the things i noticed is you don't offer a deep frost firefrost build at all, or an arcane one for that mater, or even mention that adding impact and ignite to a deep frost build by replacing frost bolt for frostfire as you main spam.
http://www.wowhead.com/?talent=o0xiZfV0cZhf0Iscu0fdxbs
This drops the talents that just effect frost bolt, adds 40% more crit, as well as yet another stun, if you prefer deep freeze to icy veins, even more ways to make a mob sit and stare at you while you kill it, also keeps the aoe aspects that makes frost good kill alot of things in one go.
Dejan Nov 18th 2008 9:13AM
first off this is NOT a guide, its a interesting read but its ranting and boosting arcane mages. I have nothing against you but this sould not be called a guide if you plan to just rant and be biast to one spec
My main is now a lvl72 fire mage (bin fire since lvl10 3 years ago lol) and I am a hardcore fire mage... eaven when it wasen't the popular choice for all the "cool kids".
All 3 mage trees have their up and downs and its al labout personal preferance now. If you are good you can do the DPS, but you have to know your spec and what your weakpoints are. Arcane is the lowest AOE capability spec so AOE lvling is not so much a option here as it is for the other specs. Frost is the easy AOE mode but fire got some awsome new boosts that bring it up there. The biggest diference is that frost has the defencive and slowing effects making the AOE grp controlable trough slowing them and giving the mage a extra armor to negate the damage and pushback. Fire on the other hand now carries its traditional "I kill you before you kill me" burst AOE capability in a splender of a rotation that will force eaven a good pally tank to put on their A game. The addition of Firestarter (100% chance to get intant flamestrike after you damage ANYTHING w/ either dragon's breath or blast wave) must be the single most usefull addition to a hugh-burst damage AOE fire rotation. Run around and gather the mobs w/ arcane explosion, go backwards once you have your group to funnel them in front of you for a dragons breath (aply living bomb when you start gathering your grp w/ arcane explosion). Once the grp is in front of you use your Dragon's Breath which now gives you 5 sec of time to refresh your mana shield if you must, pop a mana gem etc. use the 5 sec to your advantage to get some time off Living Bomb and time your instant flamestrike so that it hits when the bomb explodes or when the stun is about to fade off. Use Blast Wave once the mobs run to you which trows them avay from you and slows them down, just wait for the AOE grp to start going towards you again and they will be in flamestrike radious again so pop it and FN them as they reach you. At this point your Living bomb alredy exploded and you delt over 10k damage to your whole grp... if the mobs are still alive you have a FN grp in front of you so charge another flamestrike on them and spamm arcane explosion for 2-4 sec to get your Dragon's Breath rdy again adn stun the whole grp once more and instant flamestrike.
If the AOE grp is not dead by then then you pulled elites or something and you are gona die lol (after this full rotation you sould have done close to or over 15k damage to al mobs in the AOE grp and since you are using mostly instant spells it takes little time once you actualy start it after you gather up the mobs and there is no spell pushback)
The down side to this is that the little contact you do have w/ the grp and the beating you take while gathering the mobs is heavy on your HP so somethimes if I mess up my own rotation I find myself questioning if I am about to die but it only takes a bit of practice and you can fully controll your AOE grp. Also you are spamming a LOT of instant spells in a short time so if you are sportng a mana shield you might run out of mana depending on your pool but I manage to kill a set of Shoveltusk herd (4-6 mobs on pull) w/ 1/2 of my mana and HP... at full mana/HP I usualy pull 2 bulls and 2 herbs totaling to around 10 mobs and end up w/ 30-40% HP and 60% mana (I avoid mana shield usualy). Etleast after all of that mass genocide upon the poor Shoveltusk my cooking skill jumped up and I made a load of critter bites haha
This AOE farming style is not for everyone but I enjoy it because its so much burst DPS and its a chalenge because you lack the defencive frost talents so it makes it fun and involving (chalenge myself to execute it better and better to have a better Hp/mana outcome and kill more mobs in a AOE pull)
Sorry for ranting only about fire but I gave my 2 cents to give some fire prospective to this "guide"
Sinthar Nov 18th 2008 10:06AM
Well said - if only a little verbiose. I personally am a frost mage (i prefer a little arc and mostly frost cos of instancing) for leveling. For the same process as a frost mage -
1 pop ele
2 Shield (both spells) and mount
3 gather mobs (some ppl use IB for this)
4 wait for your shield to proc - freezing them, or use the eles range frost nova,
5 Blizzard em
6 loot corpses
Notice that if you actually use the Frost eles nova to freeze em while they are pounding on the IB, you still have your Frost nova, and your shield frost nova left, and that with the ele out you are getting mana regen
Much simpler and easier than the fire spec version imo, with more safety. However i agree that frost/fire spec with frostfire bolt in end game will be the spec to go - with appropriate mana regens in party - so you can last throu a boss fight without resorting to wands while ure mana regens.
with this method ive pulled 3 herds and 2 bulls of the shoveltusks, and left with full hp (didnt even take my ice barrier down) and about 50% mana-ish - although id just done the turkey killing achievement so they did aggro me easier than normal (ie they were not neutral for me at the time - not entirely sure why this happened)
Dejan Nov 18th 2008 9:16AM
P.S. at lvl80 (just guessing at this point) I belive the elemental build of fire/frost will be the most powerful because of frostfire bolt taking on the effects from both frost and fire talent trees combining shatter and ingnite as well as making it posible to get shatter combos eaven if you are more fire than frost
Zarkul Nov 25th 2008 7:52PM
arcane isn't that good to me frost spec goes all the way much much more damage than arcane if someone was gonna create a mage it should either be a fire or frost
DC Dec 14th 2008 4:22PM
Hey Guys
First up this is not a rant, I'm just feeling a little lost with my mage atm
Is anyone else finding it difficult now in L80 Heroics to top the DPS charts?
I mostly run with a Pali tank, in L70 heroics at L70 I was top of the damage meter 99% of the time as deep arcane spec. Basically since the patch before wotlk (where we got a free respec) my DPS seems nerfed (i put all the same talents back until wotlk), I figured it would get better at 80, and didnt really notice while levelling (as frost for survivability) I basically soloed to 80, but now I am hitting heroics it seems to really be taking its toll. I am mostly at the bottom for DPS in instances.
I've tried a heap of different specs and spell rotations but just cant seem to get there, even my pali tank out does me!
I have all my cooldowns macroed so they pop as soon as theyre up, I follow spell rotation suggestions for the specs I've chosen, and have experiment with others.
Oh and I've done gear level comparisons and my gear scores higher than most people I run with.
Gotta give that a big ol' WTF am I doing wrong or have we just been nerfed in comparison to the now seemingly OP pali tank who is not only nearly uncritable, has a massive amout of block stamina, strength, armor, wears plate, but also gets 5-10% more damage than me in a 5 man.
I always thought being restricted to cloth and thus being squishy warranted us being massive damage dealers.
This has distressed me so much I have stopped playing my mage this week and have been concentrating on getting my pali capped.
Gonna spend another 50 gold tonight and respec again and installing quartz castbar (although I see this as more of a hack than an add on as it abuses a latency flaw to get a gain in DPS.)
I'd appreciate any help you guys can offer here, and please hold back on the leetist attitude. LOL :D