Lichborne: Death Knight Tanking, part 2
Talented Tanking
Now that we have a general idea of how to prepare to tank and what you do once you're in a group, let's look at some more specific tanking builds. You may notice that most of my builds try to grab Virulence on the second tier of Unholy. This is because, especially if AE tanking, you'll be casting a lot of spell-like effects. I find having that extra +hit is imminently helpful in making sure I do my damage and grab my threat. Likewise, Blade Barrier finds its way into all my tanking builds. 10% parry on a first tier talent definitely isn't too shabby, but you have to spend the blood runes to activate it, whether that be a couple Blood Strikes on a single target, or a Pestilence/Blood Boil combo for an AE attack.
Tanking Talents: Frost
Frost ends up being a tree with high mitigation and lots of very nice defensive tools. Acclimation and Frost Aura will provide excellent anti-magic support. Lichborne and Unbreakable Armor give you some extra buttons to push to weather the real storms, while Guile of Gorefiend also provides a nice buff to the baseline Icebound Fortitude for even more protection. Howling Blast and Hungering Cold should work their way into your damage rotation, bringing the freezing power that should keep the mobs glued to you.
Here's a level 80 build for Frost, while this 70 build should get you through a few Nexus or Utgarde Keep runs if you so desire.
Tanking Talents: Unholy
Unholy's advantages come in the form of Bone Shield and Anti-Magic Shell, as well as a whole plethora of extra AE skills such as Wandering Plague, Desecration, and Unholy Blight that should allow you to keep aggro in AE situations almost without trying. If you don't mind essentially wasting an extra 5 points in Frost, Lichborne is also a good compliment to an Unholy tank build to fill in the gaps when Bone Shield is down.
A level 80 build might look something like this, while a level 70 build could work out like this.
Tanking Talents: Blood
Blood actually doesn't have quite as many unique bells and whistles for tanking as the other two trees, it seems, or rather, the form they take is a bit more passive. Spell Deflection, Will of the Necropolis, and Blade Barrier both provide nice, easy to trigger random bonuses that should go off often enough that you won't feel like winning a battle is luck based.
As far as triggered things go, Rune Tap and Mark of Blood will probably start feeling a bit low powered on boss battles, but Vampiric Blood should still hold up. On aggro holding, though, you're essentially on your own with the baseline talents, although they should be enough in theory. Grabbing Morbidity from the Unholy Tree should definitely help there.
Here's a Blood build at level 80 that grabs Lichborne from the Frost tree for some extra protection, and here's a slimmed down level 70 version for attacking Utgarde.
Go forth and Conquer
As always, my Death Knight advice comes with a disclaimer: We're still working on it. We need years to catch up to other classes in terms of knowing what we can do and what talents work best for us. It may be that once we've had some time in the upper raid content, we'll understand better what talents really do work for raiding, or what type of weapon is best for raid tanking, for small group tanking, and so on and so forth. Until then, welcome to the frontier, pioneers. We're charged with making sure the great tank shortage of Burning Crusade is not repeated, and so far, it looks like we'll be able to pitch in and do our part.
Welcome to Lichborne, the new class column on the new WoW class, the Death Knight, where we discuss getting ready for Wrath, Burning Crusade leveling factions, speccing for solo DPS, and gearing choices for Death Knights. You might also want to check all the other articles in our Death Knight category.
Now that we have a general idea of how to prepare to tank and what you do once you're in a group, let's look at some more specific tanking builds. You may notice that most of my builds try to grab Virulence on the second tier of Unholy. This is because, especially if AE tanking, you'll be casting a lot of spell-like effects. I find having that extra +hit is imminently helpful in making sure I do my damage and grab my threat. Likewise, Blade Barrier finds its way into all my tanking builds. 10% parry on a first tier talent definitely isn't too shabby, but you have to spend the blood runes to activate it, whether that be a couple Blood Strikes on a single target, or a Pestilence/Blood Boil combo for an AE attack.
Tanking Talents: Frost
Frost ends up being a tree with high mitigation and lots of very nice defensive tools. Acclimation and Frost Aura will provide excellent anti-magic support. Lichborne and Unbreakable Armor give you some extra buttons to push to weather the real storms, while Guile of Gorefiend also provides a nice buff to the baseline Icebound Fortitude for even more protection. Howling Blast and Hungering Cold should work their way into your damage rotation, bringing the freezing power that should keep the mobs glued to you.
Here's a level 80 build for Frost, while this 70 build should get you through a few Nexus or Utgarde Keep runs if you so desire.
Tanking Talents: Unholy
Unholy's advantages come in the form of Bone Shield and Anti-Magic Shell, as well as a whole plethora of extra AE skills such as Wandering Plague, Desecration, and Unholy Blight that should allow you to keep aggro in AE situations almost without trying. If you don't mind essentially wasting an extra 5 points in Frost, Lichborne is also a good compliment to an Unholy tank build to fill in the gaps when Bone Shield is down.
A level 80 build might look something like this, while a level 70 build could work out like this.
Tanking Talents: Blood
Blood actually doesn't have quite as many unique bells and whistles for tanking as the other two trees, it seems, or rather, the form they take is a bit more passive. Spell Deflection, Will of the Necropolis, and Blade Barrier both provide nice, easy to trigger random bonuses that should go off often enough that you won't feel like winning a battle is luck based.
As far as triggered things go, Rune Tap and Mark of Blood will probably start feeling a bit low powered on boss battles, but Vampiric Blood should still hold up. On aggro holding, though, you're essentially on your own with the baseline talents, although they should be enough in theory. Grabbing Morbidity from the Unholy Tree should definitely help there.
Here's a Blood build at level 80 that grabs Lichborne from the Frost tree for some extra protection, and here's a slimmed down level 70 version for attacking Utgarde.
Go forth and Conquer
As always, my Death Knight advice comes with a disclaimer: We're still working on it. We need years to catch up to other classes in terms of knowing what we can do and what talents work best for us. It may be that once we've had some time in the upper raid content, we'll understand better what talents really do work for raiding, or what type of weapon is best for raid tanking, for small group tanking, and so on and so forth. Until then, welcome to the frontier, pioneers. We're charged with making sure the great tank shortage of Burning Crusade is not repeated, and so far, it looks like we'll be able to pitch in and do our part.
Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 2)
Hydden Nov 16th 2008 10:54PM
I've had the pleasure of being in a 4DK 1Priest party for a couple of Ramparts & Blood Furnace runs. At 62, this was my spec:
http://www.wowhead.com/?talent=jfcMMZGMxxIxbRGoo0o
I just wanted to reassure other DK tanks that at this stage, having those tanking talents isn't a requirement - your healer will be under a little more strain, but ours was a 64 Shadow Priest and we survived 2 runs of BF and 1 of Ramparts (the other DKs were 60-62).
The biggest issue I had was the other DKs wanting to use Death Grip... whilst it was cool and fun, it made tanking somewhat perplexing, and in the end one of the other DKs and I shared the tanking of trash (I took the bosses). Oh, and for some reason - despite being in Frost Presence - my DPS was the highest (even above a mage we brought in place of one of the DKs on the second BF run); I suspect that's probably to do with my Obliterates and Frost Strikes.
Once I get to level 70 and enter Northrend, I intend on starting to pick up tanking gear, as well as an appropriate tanking spec.
Ichthus Nov 17th 2008 12:16AM
This sounds eerily similar to a couple runs my guild did. I kept having to move my Death Grip button so I wouldn't hit it. Trying to figure out how action bars should be setup is an interesting task as well with so little known about the class in general.
Hydden Nov 17th 2008 12:31AM
I agree that there wasn’t much difference between my DPS rotation and tanking rotation… I tended to use Death and Decay a lot more, but I think that’s because the group was so chaotic in general (nobody *wanted* to let me tank… except the healer >_ ABILITY
R > Plague Strike
F > Icy Touch
E > Obliterate
3 > Frost Strike
4 > Blood Strike
3 > Frost Strike
4 > Blood Strike (repeat)
‘2’ is Death Coil (which I used rarely, given that I’ve now got Frost Strike)
‘Q’ is Death Grip
‘Shift-E’ is Howling Blast (good for Rime procs, or AOE pulls - I tended to open with this on the orc prisoners in BF, for example).
I have a macro set up for my ‘1’ key:
#showtooltip
/castsequence reset=10 Pestilence, Blood Boil
I also have glyphs of Blood Strike (hence the chilling effect talent having 1 rank), and Icy Touch (extra power for Frost Strike goodness).
I’m not sure if I’m on the armory yet (can’t access from work), but my character is Grudge on Thorium Brotherhood.
jurandr Nov 16th 2008 11:14PM
thanks for posting this. I want to tank, but my only character is a mage and I have no clue how to do it on a DK :P
Hodder Nov 16th 2008 11:23PM
Thanks for this! One question though. I plan on leveling my DK as my first tank, which spec would benefit me wanting to do instances and group quests solo? I have heard unholy tanking is the best way to level but from others I have heard frost. Any suggestions?
tchernobyl Nov 16th 2008 11:34PM
Just finished tanking a nexus run on my 73 (now 74 after a quest turn in after the run) DK... Unholy spec. It's pretty interesting and relatively easy.
For AOE, start with D&D. Then, i'll do icy touch and plague strike on whichever mob is closest or the one I pre selected... Do pestilence.. then wait for a blood rune to be ready to do blood boil (although I just realized while typing... blood tap could make a blood rune/death rune ready...).
This right there would be the start of any aoe tanking, really. Toss in more blood boils as nescessary, unholy blight to keep ticking on various mobs for threat, etc. Then refresh icy touch/plague strike on whatever target is highest, and start over with pestilence/blood boil, tossing in another D&D if you have the runes. Death Grip and Dark command any stragglers, if those exist (apart from me messing up my rotations, it didn't happen)
Single target is mostly a normal DPS rotation. Icy touch, plague strike, blood strike x2, scourge strike.. death strike as nescessary to keep the heals up. Keep bone shield and icebound fortitude as OH SHIT abilities. And if you want, you can always add in unholy blight for the hell of it, same with D&D. but the above listed abilities are the main focus.
You can toss in death coils too, but I tend to save my runic power for the oh shit buttons and whatnot... and, mainly, death strike with this glyph: http://www.wowhead.com/?item=43827 . I've seen regular 3k+ heals from death strike crits with it, as solo. buffed I saw a 4500ish.
tchernobyl Nov 16th 2008 11:36PM
http://www.wowhead.com/?talent=jfcMZZfM0Ibfkgcq0csut
Is my talent spec at 74.
Nao Nov 17th 2008 4:22AM
I must say I'm a bit hesitant to start tanking, my guild really wants to push my baby death knight into running instances with them (as dps and tank) but so far I've been holding them off by running with them on my rogue (comfort of home I guess)
Once I get some gear from howling fjord and Borean Tundra I guess I'll have to start doing the tanky thing as I see a lot of groups looking for tanks.
Hope I don't mess up :) The posts here about DK tanking have been some great help.
Meethan Nov 17th 2008 6:51AM
Immediatly i say no to your frost spec. HUNGERING COLD IS THE HANDS DOWN WORST ABILITY. If a SINGLE dps touches it, you're dead. Use that point in something USEFUL
Meethan Nov 17th 2008 6:52AM
Correction ***
If a SINGLE dps touches it, it's useless.
Balius Nov 17th 2008 7:09AM
Speaking as DPS, in a pull that a tank might be using a ten second breather, DPS should be focus-firing on one target anyway. If your DPS is going wild and firing at everything in range, either that DPS sucks, and that's no fault of the tank or any deficiency in the ability itself, or the tank is failing to communicate his plans and kill order to the group. In either case, I hope your groups don't go so badly that you have to assume your abilities won't work because of the bad players you're inevitably going to be grouped with.
Calling it a bad ability, though, seems a bit odd, since it works on the same principal as polymorph, which is one of the best abilities in the game. If a single DPS touches it, it breaks...so don't touch the sheep.
ravenice Nov 17th 2008 1:12PM
Wow, you mean it works like almost every other CC in the game? A spell isn't broken or useless just because it can't compensate for the stupidity in your group.
In other news: Dpsers might pull aggro if they attack stuff ur not attacking.
Laniver Nov 18th 2008 1:19PM
Right off the bat in Ramps, I found it very useful. When something turns tail, and starts heading toward a squishy, Hungering Cold followed with an IMMEDIATE Deathchilled Howling Blast was more than enough to solidify threat.
Because of the short duration/long cooldown of Hungering Cold, I hesitate to call it a "CC" in instance grouping (Ret Pallies, remember 6 second Repentance?). But that it puts Frost Fever on the target, and thus renders said target immediately vulnerable to a double damage Howling Blast makes it quite useful.
Omenscourge Nov 17th 2008 7:55AM
As a former Bear who is planning on tanking with my new DK I would add the following. DK AOE tanking is 360 threat and damage with D&D etc. However, you should still back up against a wall, or at the least do everything you can to keep all the mobs your holding in front of you. You can't dodge or parry the mobs behind you so you will take more damage if you let them get there.
Plus, if your not backed up against a wall you will suffer knockback. That will pull your mobs out of you D&D. Ergo your threat goes down and someone hits a squishy.
Make your healers happy, keep the all the mobs in front of you.
As for AOE tanking, I'm Unholy and pop unholy blight as early as possible for addition AOE threat. I also have desecration which slows all the mobs down and pumps my damage and additional 5% which helps on the threat side.
Last note, if your tanking early north rend content your dps will most likely seriously outgear you. Remind them to follow kill order and watch Omen and everything should be fine.
Naix Nov 17th 2008 9:52AM
I am staying a DPS DK so :p
Moxey Nov 17th 2008 10:11AM
As a long time Pally tank I can say that holding aggro as a DK is an exercise in rolling your face on the keyboard. I have tried all three specs and found that for AOE aggro-fests, Unholy is the way to go - decent survivability talents, some healing, and plenty of dmg to spread around the love to anyone you you don't want to invite to your Christmas party.
The spec is great for leveling and can serve you well in the 5 mans. It's not a true tank spec, but then again the 5 mans aren't too tough as you level.
Unholy
http://www.wowhead.com/?talent=jfmMVZZfM0Ibfkgcq0csut
Jason M Nov 17th 2008 10:22AM
Awesome right up, quick question. Is frost the best for tanking or unholy? Still trying to tie the trees to a role. Also, is frost any good for lvling? Thanks
MetasynMan Nov 17th 2008 12:52PM
Awesome article, as usual. I volunteered to reroll as a DK tank for my guild's future raids, so I had fun this weekend learning to play. After leveling to 70 as Unholy, I respec'd last night to Frost and tanked Utgarde Keep and The Nexus with some guildies. Some personal notes for other 70 DK's just starting out tanking.
Gear is easy. Find a blacksmith in your guild. The first few plans a BS makes leveling up is the Cobalt Plate tanking set. All pieces require level 70, and put you around 460-470 defense right off the bat. Throw in the Scryer honored shoulder enchant for 13 def and you're 7 points away from the magic 490. There's a quest reward in the Nexus (after Coldarra chains) for some tanking shoulders that put you over the top. Yes, it's got points wasted on shield block, but they're still a huge upgrade (and full of steel rivets and spiky goodness). Personally, I grinded my DK's blacksmithing up to 300 along with mining on friday before I even touched Outlands. I even saved the mats up for the Bloodmoon axe. However, I still tanked with the 2h axe quest reward from the end of the main Warsong Hold chain. It's got tons of strength & stamina, so the loss in damage is more than made up for with a boost to your HP & parry rating.
On the topic of tanking specs, I spec'd Frost since it seems to lend itself better to tanking physical damage as well as magic. When I get to Naxx, I may go back to Unholy and specialize in tanking caster bosses. But for doing 5-mans while you level, I definitely recommend Frost for sure. I think it's a little easier to AoE tank as Unholy, but Hungering Cold & Howling Blast are pretty sweet for Frost AoE tanks as well. Keep in mind that they removed the bonus on HB for "frozen targets" and now just requres Frost Fever (which also now gets applied by Hungering Cold).
All in all, it's a lot of fun to tank with so far, and I didn't get any complaints from my healers last night about getting hit too hard to heal through. Hearing my guildies go gah-gah every time I hit Death Grip to pull caster mobs was a lot of fun too. Especially in Utgarde... we didn't do much crowd control, we just made sure that I DG'd the ranged attacker and the melee guys would run up just in time to get Pestilence/Blood Boiled in the face.
Squatch Nov 17th 2008 4:52PM
What was your reasoning for skipping Improved Icy Talons???
Daniel Whitcomb Nov 17th 2008 6:31PM
I was focused on creating a tanking build, Squatch, and while Improved Icy Talons does offer some nice group utility, it's not really a tanking focused talent, and I really couldn't justify taking it out to myself. If you want Icy Talons, you could probably justify taking a talent point out somewhere, maybe out of Chill of the Grave.