That sinking sensation

If you're not that far into Dragonblight quests and don't want to be spoiled, I'm putting it behind the cut.
The quest is A Letter for Home, and if you're doing or you've done the questlines in Dragonblight concerning the Moonrest Gardens (most of which are identical regardless of your faction), eventually you'll run across a drop from an important leader amongst the Blue Dragonflight forces. The Alliance will get Captain Malin's Letter; the Horde will get Lieutenant Ta'zinni's Letter.
Both letters have been written by people (the former a human, the latter a troll) who were blackmailed into service for the Blue Dragonflight under threat of harm to their families, but are secretly working to destroy the dragons' efforts from within. You kill the turncoats and then you get the letter drop explaining this sad state of affairs, and decide to take it to your local commander to see if there's anything that can be done for this person's family.
Now, Overlord Agmar, the guy who's running the eponymous Agmar's Hammer for the Horde in Dragonblight, is no bowl of chuckles under ordinary circumstances. He's slightly stressed and utterly disgusted by three other traitors running around the area. He is one of the most unsentimental and least forgiving NPC's you will find in the entire game. As far as he is concerned, you are a member of the Horde. You are aware of the problems that the Horde (and, he will grudgingly admit, the Alliance) faces in Northrend; if you weren't, you wouldn't be here. You will do your job and you will do it to the best of your ability, aware of all the things that ride on it, and he will not pity or accept cowardice, hesitation, or -- God help you -- betrayal, because you do not have the luxury of thinking only of yourself.
So I wasn't expecting him to react well, but I also wasn't expecting this:
Ahahahaha... boo hoo, how touching.
<The condescension in the overlord's deep-throated laughter is palpable.>
What did I say? Traitors! Still, I knew Deino once upon a time. She at least is a troll with honor!
I'll see to it that she finds out what happened to her brother. I'll even forget to tell her that you're the one that killed him.
<Agmar fixes you with a calculated stare.>
But I own you now, <class>!
This...bothered me, the sheer callousness of it, to the point where I really wondered for the first time if I were playing the right faction (although I got over it when I logged to my Dwarf and spent an hour being directed to kill the people who'd wound up rebuilding Stormwind for free). A more charitable person might shrug and say that Agmar is simply a character in the mold of Gregory House, M.D. -- you can be a good person without necessarily being a nice one -- but still. That kind of sucked.<The condescension in the overlord's deep-throated laughter is palpable.>
What did I say? Traitors! Still, I knew Deino once upon a time. She at least is a troll with honor!
I'll see to it that she finds out what happened to her brother. I'll even forget to tell her that you're the one that killed him.
<Agmar fixes you with a calculated stare.>
But I own you now, <class>!
A lot of people playing Horde will cite Message From the West as being a sort of epistolary counterpart to this quest, and it's very true that Saurfang's letter washes away a lot of the unpleasantness you've probably dealt with while leveling (as does Saurfang's conversation with Garrosh Hellscream in Warsong Hold; hang around them until you see it). There's a lot of infighting over what truly constitutes the soul of the Horde. I can only hope that Saurfang's concern prevails over Agmar's indifference.
Filed under: Analysis / Opinion, Odds and ends, Quests, Lore, Wrath of the Lich King
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Reader Comments (Page 5 of 10)
nachtmystium Nov 20th 2008 8:16PM
Not to sound condescending (really), but did it occur to any of you that this moral dilemma is by design? As someone else pointed out... you don't have to do every quest -- just like Arthas didn't have to go psycho in his quest for payback and pick up that cursed pig sticker.
Oh, wait a minute...
Tomarus Nov 20th 2008 8:22PM
See, as someone who does a lot of role-playing, and who just went through the DK starting quests last night, I really appreciated just how evil and twisted the first several quests were. If you can allow yourself to become immersed in the mindset that you are a killing machine and all living people deserve to die, it makes the execution quest and the final battle that much more poignant. Not everybody can do that, and I'm not going to make any judgments about that here, but if you can, it really makes you stop and think, as a character, when those two quests come up.
MaxBliss Nov 20th 2008 8:30PM
I'm a softie.
I had to stop killing the Arctic Grizzly Bear and her cub. Couldn't decide which was worse: killing the mother first so the baby saw her die, or killing the cub first so the mother saw her die.
I decided I will get my skins elsewhere.
Vocenoctum Nov 20th 2008 9:39PM
Funny enough, while roaming the dragonblight, I would kill the wolves or mag-whatevers when they fought mammoths. I like the mammoths. :)
Astralic Nov 20th 2008 8:30PM
This is a great quest as far as the absorption in the game. If we as players find ourselves in the situation our character faces we will be uncomfortable. We seem to forget sometimes that killing and war have meaning, and would make most of us uncomfortable. Killing seems to us so natural in the game (and perhaps to our characters as well) that we don't often think what that would really be like.
The helplessness that our character might feel when he is faced with his superior's reaction (Agmar) might also be a characteristic of the feelings war invokes.
Feelings in my opinion is what creates absorption, rather than fancy graphic. Emotional involvement is what makes the game "real."
I think this quest is great. If it makes the player pause, empathize with the character, with what war is like and so forth, then blizzard have achieved their goal of building a "world." Being a part of the world and a human is inherently uncomfortable. why would it be different in WORLD of warcraft? And if it is a world, there is nothing wrong with making the player's experience more complex, and yes even uncomfortable.
Some would say "well it is just a game." Well if it really has no meaning to an individual other than a game, this quest might not make that indvidual uncomfortable. However I would argue that Blizzards sucsees is BECOSE Azaroth feels more than a game, and more than just simple entrtainment.
Firestride Nov 20th 2008 8:32PM
I hate having to do evil stuff in video games. I ran into the same problem in KOTOR: if it's evil, it's no fun for me. That's why I rolled a Tauren, and am fixated on getting the Orcs to ditch their bloodlust and follow Bara... I mean Thrall.
Aurix Nov 20th 2008 8:39PM
If you prefer another way to look at this...
There are no easy choices in war. This IS war. With the requisite messiness on both sides, and the usual motley assortment of people doing things that normally they wouldn't do, if they weren't doing their damnedest to protect their homeland(s) and the ones they love.
Would I normally go out and torture someone who couldn't defend themselves if my entire way of life, and in fact my life and the lives of everyone in the world (of warcraft) weren't at stake?
Well, hrm. That's actually a tough question.
dazz Nov 20th 2008 8:43PM
People actually read the quest text?
eblume Nov 20th 2008 8:51PM
This quest chain made be blanch. I'm so glad WoWInsider found it that way too.
Vorust Nov 20th 2008 9:14PM
As much as it might seem like a dreaded, dark and morbid environment, I believe it really gets into the mood of Northrend, the hub of the most dangerous arch-evil of the living world.
You can't really jump off the Zepelin into happy land, after all, Arthas wouldn't be a happy chappy about a whole bunch of sailors landing on his shore and building giant fortresses. :P
That being said, I've slowed down a lot with Wrath, read a lot more quest text, and I'm happy I did, loving every quest so far. Except maybe Chilled Meat haha.
Definitely a lot funner than BC, but I did get a twang of guilt I suppose, about all those lovely zones on Draynor just existing haha - Zangarmarsh being a standout there.
My 2c but.
Llowe Nov 20th 2008 9:27PM
WoW 2 or Warcraft IV: Sylvanas betrays the Horde and the Forsaken splinter into two or more factions. You heard it here first.
Balius Nov 20th 2008 9:27PM
In the course of playing this game, I've stolen baby animals, killed guards, poisoned people in cages, freed the imprisoned souls of monsters, resurrected a necromancer to attack a city, burned down more than one village. I've killed some men to steal their horses, just so I could kill their horses...because finding a graveyard was inconvenient. What's more, thanks to D.E.H.T.A., I've killed NPCs for doing the exact same things I've done for the exact same reasons, and even assassinated one man because some druids think he's responsible for the things I actually did.
Morally reprehensible, yes, but I don't take it personally. It's just a game, and the game is based on doing tasks for rewards. Still, I find a lot of what I'm asked to do in the game pretty reprehensible...but with my own values, I doubt I'd be able to find enough game to keep me interested for more than a few days.
clax Nov 20th 2008 9:28PM
Well if anyone has noticed there is that guy Nor the pacifist who just hit 70 without killing anyone ... which i mean kinda proves that you can avoid the "disturbing quests" although in all practicality it is showing you the choices Artha's made without turning it into a exact copy. As we all know the best Villians are the ones that made a hard choice and picked the wrong one. My point is that like NOR you can avoid killing at all or just avoid these quests or embrace them as a tool used for telling an Epic story. Oh and i believe nachtmystium was saying what i said sarcastically lol
Futility Nov 20th 2008 9:31PM
I rather enjoyed my DK's service to the Lich King. In fact, if they ever made a scourge faction, I'd join.
As for Northrend, my druid will do anything Hacksaw Jenny and friends ask of me. After all only a few moments ago outside of town I was brutally slaughtering a family of shoveltusks (mom, stag, and calfs) and nonchalantly ripping off their skin. I only wish I could do the same to dwarfs and gnomes etc, who are in my opinion, more deserving to be skinned than animals.
DK's aside, nothing forces you to "accept" quests anyways.
Vocenoctum Nov 20th 2008 9:45PM
I like to think of my gnome warlock as a back to nature kind of guy. Sure I enslave a demondog to aid me in killing stuff, but I'm a cook and a skinner.
A druid might kill an animal and let it sit there. Me, I use the meat, the skins, and even the soul.
All those uppity druids, they never use the soul, they're just wasteful!
Tigris Nov 20th 2008 9:39PM
Why is this anything new?
We've waltzed through 3 continents happily slaughtering just about anything. We've lobbed off enough body parts as trophies that if we were to bring them all together in one place, we'd probably have parts to make 12 people.
And I cannot count the number of times that I've /beg /cry when people were ganking me. Did that stop them? No, normally they /lol /spit on me when they were finished. But "killing" *NPCs* causes you to pause and consider your actions?
We've flayed and blasted minds, set people's skin of fire, smashed their heads in with clubs, frozen them solid, stabbed them in the back, electrocuted them, sucked out their souls, raised them as zombies, blown them up, had our minions gnaw off limbs and who knows what else! We're like delightful random cruelty generators, poisoning all we touch with our presence.
But now a little neuro-torture makes you question Blizzard? Question yourself? Please.
Jim Nov 21st 2008 7:14PM
Thank you.
The "sinking sensation" I was getting from all the commenters that aligned themselves with the original article was becoming unbearable...
Nintai Nov 20th 2008 9:40PM
Yo this is a GAME. if you honestly can't stand torture a pixelated figure then I wonder how the world already ground you under it's boot. Grow a pair or quit the game.
Tigris Nov 20th 2008 9:41PM
And the foresaken! You've *cannibalized*! You've eaten human flesh! Now a little subterfuge makes you squirm?
Tigris Nov 20th 2008 9:42PM
And the foresaken! You've *cannibalized*! You've eaten human flesh! That's the final taboo! But now a little subterfuge, a little *inconsideration*, makes you squirm?