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11-20-2008 @ 4:16PM
Further than just RAM (PC memory) and Video RAM (Graphics Card memory), you also have to consider that Dalaran is a significantly smaller place than Shattrath, with a significantly higher poly-count (more complex models and textures) with a higher concentration of complex textures and models, along with dozens to hundreds of users, you end up giving your system (and the servers themselves) quite a workout. Even if Blizz was to implement some Occlusion (line of sight) based loading and model-reporting method, it would still incur a heavy load on that city's particular servers.Methinks that while Dalaran is beautiful, it was poorly designed from a technological standpoint. I'm on a beefy system (QuadCore @3Ghz, DDR3 1800 RAM, SLI'd 2x GX280) and I still get lag and disconnects while in Dalaran as well on occassion.
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