Lichborne: Gear upgrades for Death Knights in the starting zones Part II
Back to Part I

Weapon
In the Borean Tundra, you'll find The Axe of Frozen Death. It's a very nice blue with the perfect stats for a Death Knight, and it's pretty straightforward to get: Just follow the basic recruitment quest for your side in either Valiance Keep or Warsong Hold. Eventually, you'll be sent out into the field to do a bunch of stuff, eventually ending in a group quest on either side that will get you the axe as one of your quest rewards. Alliance will get it from Last Rites, while the Horde will get it from Hellscream's Champion, a fedex type quest you'll get after finishing everything else Garrosh has for you to do.
If you'd like to stick to the Howling Fjord, you can pick up the Cragthumper, which is arguably a slight bit better than the axe for Death Knight tanking, since it has a good amount of stamina, as well strength to convert into parry rating. It's also much easier to get, requiring only a very basic starting quest on either side. Rescuing the Rescuers is the Alliance Quest, while Landing the Killing Blow is the Horde quest. If you're giving dual wielding a try here, you can pick up the Coldstone Cutlass from this quest instead, which should make a passable main hand weapon.
If you're looking for the best possible one-handed weapons, though, consider the Edge of the Tuskarr from Borean Tundra. This one has a slower speed, making it much better for dishing out the strikes and Blood Caked Blade procs. This you'll get from the Tuskarr themselves, namely the quest The Tides Turn. For a one-handed offhand, you want speed for triggering Killing Machine procs and the like. Luckily, you can also pick up a good off hand in Borean Tundra too, the Lobstrok Striker, which comes from rescuing tadpoles.
Helm
In the Borean Tundra, you'll be able to quest for the Mightstone Helm, which is a very nice Death Knight helm with plenty of our two main DPS stats, critical strike rating and strength. Alliance get it from The Hunt Is On, and Horde get it from the Trophies of Gammoth.
If you're in the Howling Fjord, you can grab the Runeplate Helm, but, as we said earlier, haste isn't our best stat by a long shot, and this helm has a good amount of it. Still, it'll do in a pinch, and is probably better than whatever you picked up in Outland. If nothing else, it does outdo the Mightstone Helm in pure strength. Alliance get it from Mission: Eternal Flame, while Horde get it from Adding Injury to Insult.
Shoulders
In the Borean Tundra, you have a few choices as far as shoulder armor goes. Chilled Pauldrons are completely devoid of Stamina, but do have a good amount of strength and critical strike rating. You can get them from Re-Cursive for the Alliance, or Neutralizing the Cauldrons for the Horde. Chilled Shoulderpads have a bit less strength, but a good chunk of stamina, which many levelers overlook to their own peril, and a bit more critical strike rating. They can be gained from Stop the Plague for the Horde, or There's Something Going On In Those Caves for the Alliance.
In Howling Fjord, Alliance will probably wanted to consider picking up the Feather-Lined shoulderpads, which offer as much strength as the Chilled Pauldrons and some hit rating, which many levelers also overlook. 5% hit or so while leveling works wonders on making sure your hits connect. The other Howling Fjord plate shoulder option is the Ramshorn-Inlaid Shoulders, but they suffer from the problem of haste rating. If you're Horde, you'll probably want to go to Borean Tundra for the best shoulders you can get.
In the meantime, I should also mention that tanks might want to do a little dungeon diving for some new shoulders some time in their early 70s. The quest Have They No Shame sends you into The Nexus, off Borean Tundra, to recover some lost research, with one of the rewards being Tundra Pauldrons. While said Pauldrons have slightly less defense rating than Cobalt Shoulders, and some shield block value, which is useless to us, they also have much more stamina and armor and a bit of dodge rating, which should make them a pretty clear tanking upgrade regardless.
Chest
In the Howling Fjord, you can pick up the Worgblood Berserker's Hauberk by assisting Ulfang via your faction's questgivers at the Steel Gate, which balances a good bit of strength with a good bit of stamina. Once again, though, your better options are going to be in the Borean Tundra.
The Battle Leader's Breastplate out of the Tundra is a DPSer's dream come true, with strength, agility, and critical strike rating in abundance. The Alliance gets it from Surrounded!, while the Horde gets it from What the Cold Wind Brings.... If you find yourself a bit low on stamina though, you might want to go after the Mightstone Breastplate, which has no agility, but almost as much strength and critical strike rating and a good bit of stamina. It's gained from Enemies of the Light for the Alliance and Bury Those Cockroaches! for the Horde.

Weapon
In the Borean Tundra, you'll find The Axe of Frozen Death. It's a very nice blue with the perfect stats for a Death Knight, and it's pretty straightforward to get: Just follow the basic recruitment quest for your side in either Valiance Keep or Warsong Hold. Eventually, you'll be sent out into the field to do a bunch of stuff, eventually ending in a group quest on either side that will get you the axe as one of your quest rewards. Alliance will get it from Last Rites, while the Horde will get it from Hellscream's Champion, a fedex type quest you'll get after finishing everything else Garrosh has for you to do.
If you'd like to stick to the Howling Fjord, you can pick up the Cragthumper, which is arguably a slight bit better than the axe for Death Knight tanking, since it has a good amount of stamina, as well strength to convert into parry rating. It's also much easier to get, requiring only a very basic starting quest on either side. Rescuing the Rescuers is the Alliance Quest, while Landing the Killing Blow is the Horde quest. If you're giving dual wielding a try here, you can pick up the Coldstone Cutlass from this quest instead, which should make a passable main hand weapon.
If you're looking for the best possible one-handed weapons, though, consider the Edge of the Tuskarr from Borean Tundra. This one has a slower speed, making it much better for dishing out the strikes and Blood Caked Blade procs. This you'll get from the Tuskarr themselves, namely the quest The Tides Turn. For a one-handed offhand, you want speed for triggering Killing Machine procs and the like. Luckily, you can also pick up a good off hand in Borean Tundra too, the Lobstrok Striker, which comes from rescuing tadpoles.
Helm
In the Borean Tundra, you'll be able to quest for the Mightstone Helm, which is a very nice Death Knight helm with plenty of our two main DPS stats, critical strike rating and strength. Alliance get it from The Hunt Is On, and Horde get it from the Trophies of Gammoth.
If you're in the Howling Fjord, you can grab the Runeplate Helm, but, as we said earlier, haste isn't our best stat by a long shot, and this helm has a good amount of it. Still, it'll do in a pinch, and is probably better than whatever you picked up in Outland. If nothing else, it does outdo the Mightstone Helm in pure strength. Alliance get it from Mission: Eternal Flame, while Horde get it from Adding Injury to Insult.
Shoulders
In the Borean Tundra, you have a few choices as far as shoulder armor goes. Chilled Pauldrons are completely devoid of Stamina, but do have a good amount of strength and critical strike rating. You can get them from Re-Cursive for the Alliance, or Neutralizing the Cauldrons for the Horde. Chilled Shoulderpads have a bit less strength, but a good chunk of stamina, which many levelers overlook to their own peril, and a bit more critical strike rating. They can be gained from Stop the Plague for the Horde, or There's Something Going On In Those Caves for the Alliance.
In Howling Fjord, Alliance will probably wanted to consider picking up the Feather-Lined shoulderpads, which offer as much strength as the Chilled Pauldrons and some hit rating, which many levelers also overlook. 5% hit or so while leveling works wonders on making sure your hits connect. The other Howling Fjord plate shoulder option is the Ramshorn-Inlaid Shoulders, but they suffer from the problem of haste rating. If you're Horde, you'll probably want to go to Borean Tundra for the best shoulders you can get.
In the meantime, I should also mention that tanks might want to do a little dungeon diving for some new shoulders some time in their early 70s. The quest Have They No Shame sends you into The Nexus, off Borean Tundra, to recover some lost research, with one of the rewards being Tundra Pauldrons. While said Pauldrons have slightly less defense rating than Cobalt Shoulders, and some shield block value, which is useless to us, they also have much more stamina and armor and a bit of dodge rating, which should make them a pretty clear tanking upgrade regardless.
Chest
In the Howling Fjord, you can pick up the Worgblood Berserker's Hauberk by assisting Ulfang via your faction's questgivers at the Steel Gate, which balances a good bit of strength with a good bit of stamina. Once again, though, your better options are going to be in the Borean Tundra.
The Battle Leader's Breastplate out of the Tundra is a DPSer's dream come true, with strength, agility, and critical strike rating in abundance. The Alliance gets it from Surrounded!, while the Horde gets it from What the Cold Wind Brings.... If you find yourself a bit low on stamina though, you might want to go after the Mightstone Breastplate, which has no agility, but almost as much strength and critical strike rating and a good bit of stamina. It's gained from Enemies of the Light for the Alliance and Bury Those Cockroaches! for the Horde.
Filed under: Items, Tips, Quests, The Burning Crusade, Leveling, Guides, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne






Reader Comments (Page 1 of 1)
Will Nov 23rd 2008 12:27PM
very nice article, it seems that DK's will have a rough time with itemization as they have a benefit from a variety of different stat bonuses and I can foresee a lot of fights over gear.. "this is pally gear... no its dk gear!... nooo its much better for a warrior...
http://www.wowconfidential.com
offday Nov 23rd 2008 12:39PM
Good article. Well done. These articles are the reason I come to WoW Insider.
Scartoth Nov 23rd 2008 1:55PM
How about a two-handed Sword? I have been using one of those since I started a DK instead of an Axe, Any ideas for Northrend Two-handed Sword?
Daniel Whitcomb Nov 23rd 2008 3:27PM
If you really want to stick to a sword, Scartoth, you can grab the Featherweight Claymore in Howling Fjord - http://www.wowhead.com/?item=35849
However, it's not the best weapon for a DK, since it has a lot of haste rating and no strength or critical strike rating, which is why I didn't mention it in the article.
Luckily, you will certainly be able to get some great Death Knight swords later in your Northrend career, such as the Liberator's Blade from Grizzly Hills: http://www.wowhead.com/?item=39117
If you're Horde, you can pick up the Magister's Bane in Dragonblight: http://www.wowhead.com/?item=38195
Scartoth Nov 23rd 2008 3:30PM
Thanks
the Storm Nov 23rd 2008 2:05PM
I just want to point out, unless I have totally missed something... Death Knights canNOT use maces... in the article it says to grab the Cragthumper (mace) but when I was completing that quest it was red to me (unusable.) I'll hit IF and see if I can train in it. As far as I know DKs use Swords (1h and 2h) and axes (1h and 2h) and pole arms... and that's it.
Metalmnky Nov 23rd 2008 2:40PM
DK can use 1 handed and 2 handed maces you have to train for it though so they both start at level 1
Fireflash38 Nov 24th 2008 9:56AM
Melee DPS is still a large portion of your damage (up to 40% based on spec).
Your strikes also benefit in large part from Expertise, as they can still be dodged/parried. Also, Armor Pene is nice too, as the majority of strikes are physical damage (Scourge Strike and Frost Strike are exceptions).
The best stat to stack is strength, but don't forget that others are still nice in addition to strength. You want the overall power, not just the one w/ the most strength.
cartman Nov 25th 2008 9:13AM
Maces are trainable (IF), just skill up somewhere other than NE or you will die fast! Ask me how I know lol
Cart
Jekka Nov 27th 2008 2:09PM
I found this question on http://deathknight.info/
I am interested on your spin of this:
Base skill Raise Dead all Death Knights get this. As Unholy, you can talent the skill with Master of Ghouls so that once raised your pet becomes “permanent”. You can also get a talent called Ravenous Dead that will increase the amount strength and stamina your pet receivesfrom you. So, to get a full permanent pet and get the talents to make him stronger you need the following:
Shadow of Death (required for MoG) 1 talent point
Master of Ghouls 1 talent point
Ravenous Dead 3 talent points to max
That list doesn’t include: Night of the Dead which to max out would be another 2 talent points, which in my opinion is a complete waste of talents considering the amount of work it would take to get 10 strikes in to get its full potential. We’ll talk about it more later in the rant though.
I would also like to mention that to summon your pet without a corpse nearby costs 50 silver (which is the cost of 1 corpse dust, the reagent used for summoning).
Here comes the problem.
Lets say I make my pet and que up for…lets use Warsong Gulch for the example. 3 minutes into the match I die chasing the flag carrier. No problem, rez up and head back into battle…but wait, my pet didn’t rez with me so I need to resummon. Well, okay I can’t cause Raise Dead still has nearly 2 minutes left on it’s cooldown. Gah!. 2 Minutes later I resummon my pet and their was no corpses around so I used a corpse dust. Shortly after getting my pet all ready to go I die again while running my flag. No problem, rez up and head back into battle…but wait, my pet didn’t rez with me so I need to resummon. Damn, I cant Raise Dead still has 3 min left on it’s cooldown… There is a huge pattern developing here. Battlegrounds become a huge expense or you are forced to do one without a major slice of your talent tree.
Arenas?
Even worse, I haven’t tested this on live so please forgive me if I’m wrong. Very late into beta if you entered an arena with a summoned pet it was desummoned zoning in and you had to resummon at the cost of a corpse dust. If that has changed, awesome!, if not do any serious arena Death Knights see a huge expense in summoning a 40-50 silver pet everytime you have a match?
PvE?
Lets say you are learning a new boss strategy, be it a 5 man or raid, and you wipe. You recover, resummon and wipe again. Do you pray that your recovery takes longer than 5 minutes or hope your raid or group will wait on the cooldown or just do without a pet? Is there a problem here?
Here is my point.
If I am going to spend 5-7talent points in a tree I fully expect for those talents to be available to me 100% of the time (or close to it). It’s like telling a priest they can’t use their wells in battlegrounds or telling a mage they can’t summon a water pet in battlegrounds. How much crying would that cause?
I was going to roll an unholy DK but after reading this, I think I might go to blood or frost. Is an unholy worth it? Is the AoE good?
EvilDonut Jan 5th 2009 8:33AM
Hey, I'm a 70 Unholy Dk. Is there any point in running high level outland instance like Tempest Keep or BT for armor and weapons or would it be more practical to head off to northrend instead?
(I've been trying to finish all the outland quests before I moved to northrend)
EvilDonut Jan 6th 2009 11:36AM
@Jekka
I play an Unholy DK, and it is brilliant. I can take on about 6 equal levels mobs at once, using Icy Touch-Plague Strike-Pestilence, DnD, Unholy Blight, Blood Boil. Death Strike keeps my health up. Also, the ghoul pet is pretty resilient. I can solo 3 man elites just with that ghoul. It can also be healed with Death Coil.
I've seen other unholy dk's do similar stuff
As for pvp, a ghoul can be raised from a player's corpse. If you raise it from an ally player, they may control the ghoul. It can interrupt spells with it stun and stop those runners with the same. Its cooldown is 2 minutes. In my opinion, 50s is worth such a creature.
In the normal world, you will invariably find humanoids to kill and raise.
So, yes, Unholy is worth it.