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11-24-2008 @ 5:22PM
I have a theory, which I've developed over about 3 years of playing WoW.Blizzard programs injustice and conflict into the game. It's a hook. It's one of the things that makes WoW engaging and addictive.People aren't engaged when everything goes well. They're engaged when things go wrong, when people act poorly, when disasters are encountered and averted.The developers aren't stupid, and they know quite well that some players use nodes and loot as an opportunity to grief other players, needing things they don't need, taking nodes and chests that have been cleared to, and training mobs on other players. It's part of the game play to them, even if it's annoying to most of us.No matter how easy they make the game, and no matter how safe, griefers will find a way to sabotage things for others. Within reason, that's working as intended.
11-24-2008 @ 5:45PM
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