Ready Check: Guide to Naxxramas (Arachnid Quarter)

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we look at the first few bosses in Naxxramas.
Today we'll be looking at a blast from the past, revisiting Naxxramas and providing details on the boss encounters that await those brave enough to enter the dread citadel. For those of you who haven't had a chance to look inside the all-new Naxx, here's your spoiler warning: look away now if you don't want to hear about what's in store.
This week's article examines the Arachnid Quarter, and we'll be visiting the other quarters in upcoming articles. We'll look at each boss on both normal and heroic modes, pointing out the differences (beyond HP increases). Generally, if you've defeated the boss on normal mode, there are only minor changes to adapt to on heroic mode (and vice versa).
Mr Bigglesworth
The first boss to be found in Naxxramas, and not technically in the Arachnid Quarter at all, Mr. Bigglesworth can be soloed but it's unadvisable. Folk legend varies from server to server, some guilds claiming better loot if Bigglesworth is left alive, and others rewarding bonuses to the first to kill him. Proceed with caution.
Anub'Rekhan

This crypt lord is the first resident of the Arachnid Quarter, and there are no special achievements linked to him. The challenging part of the fight involves avoiding his Locust Swarm ability -- you also need to handle his adds, and spread out to minimise Impale.
Locust Swarm is cast at some point after 80 seconds, but isn't on a fixed timer, so your raid (especially the main tank) have to be awake and react when Anub'rekhan starts to cast it. The swarm lasts for 20 seconds, and any player within 30 yards of the boss becomes afflicted with the Locust Swarm debuff which not only prevents all abilities from being used, but also applies a stacking DoT. Therefore, until the swarm ends, the raid needs to move away from the boss and outrange it, while the tank also runs away from the boss. Anub'rekhan is slowed by Locust Swarm and so can be kited along the outer edge of the room -- a hunter's Aspect of the Pack, or other speed-increasing effects, can help here but aren't necessary.

Anub'Rekhan also summons Crypt Guard adds (additionally, on heroic, he starts with two adds) occasionally throughout the fight. These cleave, apply a stacking DoT and frenzy, so they do need a plate or fur tank of some sort. As a crypt fiend spawns at the start of Locust Swarm, a good approach is to tank them on the opposite side from the kiting tank's path. As well as the large Crypt Fiend adds, occasionally Anub'Rekhan will summon corpse scarabs from a nearby corpse. These simply need to be AoEd down quickly.
Differences between heroic and normal:
Starts with two adds on heroic (none on normal)
Moves more slowly during Locust Swarm on normal
Grand Widow Faerlina

After killing more spiders and several AoE packs of acolytes, you'll meet Faerlina. She has the linked achievement 'Momma Said Knock You Out' and comes with six adds on heroic and four on normal. The main challenge of the fight is dealing with her Frenzy ability, cast every 60 seconds.
When Frenzied, Faerlina deals significantly more damage to the tank. For the achievement, any way of removing Frenzy is ignored and the extra damage is mitigated by cooldowns and healed through, simplifying the fight. However, this requires a well-geared tank, so the normal approach is to remove Frenzy -- which is where the adds come in.
There are two ways to remove Frenzy, one for normal and the other heroic. On normal, if a Naxxramas Worshipper is killed near Faerlina, it applies the Widow's Embrace effect to the boss; on heroic mode, the Worshippers can be mind controlled and used to apply this effect manually. On normal, the adds can be reduced to low HP by their tank alone and simply finished off at the right time.
If Widow's Embrace is applied before she Frenzies, note that she can Frenzy again in 30 seconds (when Widow's Embrace fades); if applied after, she will have to wait for her 60 second cooldown to be up. Depending on your DPS and tank's gear, preventing rather than removing Frenzy might be safer.
The rhythm of the fight therefore follows the pattern: engage Faerlina, wait until she is about to Frenzy, remove Frenzy by killing a specific add or using mind control, repeat. Additionally she casts a poison volley and rain of fire which simply mean additional movement and cleansing. On heroic mode, her two extra adds -- Naxxramas Followers -- are not needed for mind control and can be killed or offtanked.
Differences between heroic and normal:
Two more adds on heroic
Immune to mind control on normal
Maexxna

If you're a little arachnophobic, you might not like this giant spider, lurking at the end of the Arachnid Quarter. (Note that the aptly-named Arachnophobia is a linked achievement for completing the wing -- from Anub'Rekhan's death to Maexxna's -- in 20 minutes). Maexxna has several abilities which can combine to pose a lot of danger to a raid.
Web Wrap sends a player flying against the wall and wraps them in a cocoon, dealing damage while they're in there. The player is incapacitated so ranged DPS need to be assigned to destroy the cocoons as soon as possible -- for example, on normal mode, if a healer gets cocooned you will need them free very quickly.
Web Spray incapacitates the entire raid and is cast every 40 seconds. It lasts for 4 seconds on normal and 6 on heroic, so the tank needs to be loaded up with HoTs, shielded and so forth to survive this period. Maexxna also casts a poison on the main tank which reduces healing done (Necrotic Poison) so if you have a druid, keeping Abolish Poison up is important (a shaman's totem can work through Web Spray if there's no druid).
As if this wasn't enough, Maexxna spawns spiderling adds underneath her which need to be AoEd down -- having casters ready to AoE on time stops the adds getting loose and thus becoming much harder to kill. These don't really need to be tanked if your casters all nuke at once.
At 30% Maexxna enrages, so you need to watch your DPS against the Web Spray timer and try to avoid hitting a Spray after 30%. The fight's timings are fairly easy to get used to, especially if you have boss mods, so it's just a case of stopping DPS as required.
Differences between heroic and normal:
Web Wrap affects two people on heroic, one on normal
Web Spray lasts longer on heroic

Watch this space for next week's Ready Check, where we'll be visiting the Plague Quarter!
[Thanks to Gizen for correction]
Filed under: Tips, How-tos, Raiding, Bosses, Ready Check (Raiding)






Reader Comments (Page 1 of 1)
vardon Nov 29th 2008 1:36PM
some good info in here. thanks!
Dightkuz Nov 29th 2008 1:52PM
Good experience for myself is that I've maintanked all bosses up to Patchwerk.
Imo, for casual players the bosses can be hard if you're not doing it right so I don't know how well PUGs are gonna do in Naxxramas unless it gets nerf'd like KZ.
Mitch Dec 2nd 2008 9:31AM
I really don't see much getting nerfed except for maybe Sapphiron's constant ice damage. It's pretty easy to begin with.
Muse Nov 29th 2008 2:51PM
Which of these bosses is the gear-check, and which is the brain-check?
Jennie Lees Nov 29th 2008 2:55PM
None of them is a particularly difficult gear or brain check for the raid as a whole, more stretching specific parts of it. Anub will test your tank's ability to move, Faerlina will test your DPS's ability to not hit something and then hit it and Maexxna will test your tank's gear and ranged DPS's reactions mostly. Out of the whole of Naxx, Patchwerk, Heigan, Loatheb, Four Horsemen and Thaddius are more of a challenge when it comes to gear and reactions.
Gizen Nov 29th 2008 2:51PM
A correction, for Grand Widow Faerline on heroic mode, you absolutely HAVE to mind control her adds. You can't just kill them near her. Our guild wiped on our first couple times doing that because people thought it was like normal.
Also, for the Momma Said Knock You Out achievement, I don't think you're supposed to let her frenzy and wail on the tank, I think you're supposed to kill the adds one by one before she frenzies so that you're not technically dispelling it, just delaying it by 30 seconds and hoping your dps is good enough to burn her down before you run out of adds.
Jennie Lees Nov 29th 2008 2:58PM
Hmm, okay. I was told that killing them works on both modes but have only ever used MCing on heroic, will change that!
For the achievement you can do it with frenzying just fine. It's not even something you need to be insanely geared for (we did it last week) - just good use of cooldowns from both the tank and healers, and bear in mind she's tauntable so you can have another tank take her if the main tank runs out of cooldowns. I'd guess if you do it by killing the adds you won't get the achievement, 'dispelling' it by preventing it is just a technicality :)
Naithin Nov 29th 2008 4:00PM
Great information, as my guild is looking at starting naxx pretty soon. :)
However I strongly suspect that Gizen is correct. Or at least, that Gizen's way is one possible way of doing it. You have never dispelled a frenzy if they never occur - until possibly near the end if the DPS doesn't burn fast enough, in which case you'd have no choice but to just eat it as suggested. But the less times you have to do that, the less chance there is of something going wrong!
Anyway, thanks again for this article and in advance for the forth coming ones. It is pretty much my job to learn these fights so that I can adequately explain them as we come to them, so every new perspective helps. :)
Azrael Nov 30th 2008 9:51AM
I tanked Naxx on regular last week, and we got the achievement for Faerlina, simply because we were trying all the bosses without much idea of strat for our first attempts. We burned the adds down right from the start. It got a little hairy, but my healers were phenomenal and it worked out well. My gear isn't outstanding either. 25k armor and 30% or so dodge. Mostly quest blues and regular dungeon rewards. I was 80 for about a day before we went into Naxx.
Bangarang Dec 1st 2008 10:02AM
i tried a naxx10 pug this weekend and it ended horribly...i didnt armory a few of the dps and they had no business in there with their 70 kara purples. Wish more of my guildies would hurry at hit 80.
Subuts Dec 2nd 2008 9:03AM
Whats a good dps rate to start naxx? 1500? 1800? 2100? I couldnt find this info around...
Sarem Dec 3rd 2008 2:46PM
Look up, THE SAFETY DANCE achievement for the brain check.
patchwerk is the gear check.