All the World's a Stage: So you want to be a Warlock
This installment of All the World's a Stage is the fifteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. The Warlock is the ideological counterpart to the Paladin. Where paladins strive to wipe out evil wherever they see it, warlocks enslave those evils and use them for their own purposes. Being a warlock is all about harnessing the most wicked, corrupting, and evil forces in the universe.
Why are these forces evil, you ask? Aren't magical powers neutral in themselves depending on how you use them? Isn't killing with one weapon more or less the same as killing with another? Well, if you consider that a warrior basically cuts or bashes things, and a paladin cuts or bashes and brings down the righteous energy of justice. But a warlock uses curses and spells, which, like horrifying biological weapons of modern days, destroy his enemies' minds and eat away their bodies from the inside; wreaks massive havoc with great explosions and persisting fire; and sucks the souls out of people and creatures and uses them to power even more horrifying abilities, such as summoning demonic creatures who would just as soon pluck out your eyeballs as look at you.
To suffer at the hands of a warlock is significantly more excruciating than the attacks of any other class -- a slow, painful, torturous, agonizing death. If warlocks existed in modern earth, their abilities would be against all international agreements on human rights and rules of warfare; they would be squarely in the evil company of terrorism, drug-trafficking, slavery, and biological germ warfare development.
And yet if your warlock works for the Alliance or the Horde, he or she claims to do all of these things all for the greater good.
First, a bit of history
Warlock magic is relatively new to Azeroth, although it is a bit older or the Horde than the Alliance. Although Warlock magic was first developed by the eredar, the orcs were the first race in the game to learn the ways of demonic magic, when Gul'dan became corrupted by the Burning Legion and set their race to the destruction of the draenei. Soon after, when the orcs entered Azeroth through the Dark Portal, they used these powers to great effect against the humans, no doubt making some mages secretly wish they could use those powers too.
After the Horde lost the Second War, however, no doubt a few humans and elves tried to learn demonic magic from their new captives. At that time, they would have kept it very secret, but as time progressed and the chaos of the Third War broke loose, this demonic knowledge became more and more widespread among races without a strong racial sense of distaste and distrust towards these things. The gnomes were probably more captivated by all the new magics warlocks could teach, without realizing how very evil the demonic powers were at first. The blood elves simply became more open about their demonic studies once their nation had been ravaged by the Scourge and they were forced to turn towards some amount of demonic energies to sustain themselves anyways. And the Forsaken probably have the temperament most suited toward warlock magic, as many of them are former humans and elves whose sense of emotion and morality has been distorted or largely removed.
No matter which race you choose, unless you're an orc, warlock magic isn't something you would have grown up with -- on the contrary, if you belong to one of the older races your character would have grown up as a mage, priest, shaman or something and only discovered the ways of the warlock later on, within the last 15 or 20 years or so. If you are a young human warlock, you might have been going through puberty when one of your parents started uncovering the secrets of this magic from the orcs and accidentally allowed you to witness its power.
The masquerade
So the big question is: are all warlocks evil? Certainly, if you want to be evil, the Warlock is the class for you -- feel free to cackle madly and destroy things with wild abandon. If you're undead you can even eat your enemies after you agonize them to death.
But remember, you are part of either the Alliance or the Horde. You must walk in their cities, buy from their auctions, and fight foes alongside other characters in your faction. In many places, it would not be wise to go around broadcasting that you are a warlock, as there are many people who detest everything warlocks stand for. If you are indeed an evil warlock -- perhaps some sort of spy for the Burning Legion, or maybe just a free agent of mayhem -- it might be wise to have some sort of cover story for your character to hide what you really are. "Warlock? No! I'm a mage who just happens to know a lot of fire and shadow spells." Or, if someone catches you with your demon out, you might claim that as a warlock, you "control" these forces of evil without doing anything evil yourself. Someone who doesn't know the extent to which warlock magic not only destroys but tortures as well might just believe it.
Do two evils make a good?
On the other hand, if you're like me, you want to play a warlock because the game mechanics of the class itself look pretty fun, but you don't like roleplaying evil characters so much. For my warlock character, I reinterpreted some of the spells and abilities in my own way, so that, as far as I'm concerned at least, my character doesn't feel so much "evil" as "morally ambiguous."
She claims that when she takes a Soul Shard, for instance, she's not actually capturing someone's soul, but rather some little portion of that person's soul or mind: all their memories before the age of 8, their awareness of the color teal, or perhaps even just a single word from that person's vocabulary (so that they would never again be able to speak, hear, or think about "massage" for instance, although "back rub" would still make sense). To me that's a lot more creative than just stealing someone's soul, and it makes more sense in the case of creatures such as constructs or zombies that don't necessarily have souls; my character can take away a construct's programming for violent actions, or a zombie's constant hunger for brains, and then use these to power her spells.
And speaking of spells, my character would say that just because "Curse of Agony" sounds really bad, doesn't mean it actually is. She says it's the kind of pain that feels really bad at the time, but after healing seems as though it never happened, and besides, it's really no worse than being eviscerated or mind-flayed. There are lots of nasty attacks other classes can do, she would argue, so why do warlocks get all the bad rep? Summoning demons isn't so bad if you keep them under control, right? (By the way, remember that the warlock class is the only one with pets that can talk: use the Pet Emote addon to make the best use of these demon minions as characters to compliment your own. If they merely follow you around without saying anything interesting, you're missing out on a lot of good roleplay opportunities.)
Of course the question of how you want to play your character is entirely up to you. You could go with the straightforward "using evil powers for good purposes" routine, or you could mix it up in whatever way seems to make most sense.
Filed under: Horde, Alliance, Human, Gnomes, Orcs, Undead, Warlock, Analysis / Opinion, Blood Elves, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)
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Reader Comments (Page 2 of 4)
Andras Dec 1st 2008 5:58AM
I think the article should of have been titled...
Who wants to be a Warlock???
FantomRedux Dec 1st 2008 9:13AM
Who wants to be a Warlock? The people who get chain feared in PvP. The people who managed to kill a Warlock, then realised they still had 5-6 DoTs on, then died 5 seconds later. That's who D:
Jarsyl Dec 1st 2008 5:49AM
human warlocks must have existed earlier
the guardians of tirisfal have combated warlocks for quite some time now, even before that guldan/medivh limbo jimbo
ustilago Dec 1st 2008 5:52AM
Why make excuses or rationalizations for the taking of soul shards? Virtually every creature I get them from tried to kill ME first, anyway. I rip those suckers out with no apologies or regret.
David Bowers Dec 1st 2008 11:02AM
Sure, that's one way you can play it. I'm just saying there are other ways available too, for those who want something different.
DanH Dec 1st 2008 9:39AM
I'm always a bit leery of interpretations of a class that differ too widely from the standard flavour, particularly (and perhaps I'm showing my prejudices here) if they defang classes that are supposed to be morally difficult.
You spend the first half of this article explaining quite clearly why Warlock powers are totally reprehensible (they torture people and steal people's souls) but then explain that you've reflavoured your own warlock so that they ... well ... don't. The problem with that is that it actually kind of undermines the choices of everybody who *didn't* choose to reflavour the class in that particular way (unless what you're saying is that your character is basically self-deluding and that *really* their spells are just as horrific as the "regular" warlock spells).
David Bowers Dec 1st 2008 11:09AM
I don't mean to undermine anyone who chooses any sort of interesting path in roleplaying a character, certainly least of all the most "official" sort of route. I'm just providing some alternatives for people who may not feel comfortable in that official role for whatever reason.
If you prefer the regular old evil warlock I outlined in the beginning, then by all means go for it. But if you want someone who's more into cooperating with the Alliance or the Horde and less into destroying everything in his path -- in other words, someone who would actually do those quests that ask you to help people and not just the ones that ask you to kill ten bunnies or whatever -- then it might be helpful to have some other ways of understanding this class that can help. Though it's very natural for a warlock to be evil, I don't think it's Blizzard's intention that every last one of them is rotten to the core. As you can see in the comments here too, a lot of people want to play a warlock without being evil, and it's an equally valid way of doing things.
Nellisynthia Dec 1st 2008 5:58PM
My warlock is definitely not evil.
The correct term, as I keep trying to explain to certain of my Guildmates is, of course, "Ethically Challenged".
From a roleplaying standpoint, playing an Alliance warlock is absolute gold. Because, in one way or another, you do have to reconcile the balance between the nature of the magics and the cultures. And the best part about it is that Blizzard did not chose the easy way out but painted this condition in many different shades of gray. On one hand, yes, there is a cultural bias against the practitioners of the demonic arts, on the other hand all one has to do is read warlock quest texts to understand that the truth is far more complicated - with their continual warnings against falling to the fel side of things and occassional surprise that you've managed not to.
The choice isn't between good and evil, right or wrong ... its which path you choose to take between them.
Kia Dec 1st 2008 11:34AM
How is that any different from a horde warlock?
Mastique Dec 1st 2008 9:00AM
Brilliant!
My main is a warlock. I did not get into roleplaying until I was in my upper 40s, and by then, it was too late to start over. I, being wholesome and non-evil, had trouble roleplaying someone who was supposed to be corrupt and evil. I came up with different things to ease my aching heart over what I was doing. Especially to the "yellow" creatures I was asked to dispatch. One device I used was the Curse of Elements/Novicaine mechanic... When I cast CoE, it numbed the target and made them forget what was happening to them. Then I could lay into them with all the evil cursed magic I could muster. Some, of course, would find it silly. I personally don't care about them. Its getting lost in a character and resolving issues between that character and your own personality that I find fascinating. There really is something for everyone in WoW. :) Thanks for another great article.
prudychick Dec 1st 2008 9:01AM
"Where paladins strive to wipe out evil wherever they see it, warlocks enslave those evils and use them for their own purposes. Being a warlock is all about harnessing the most wicked, corrupting, and evil forces in the universe."
The moral, upright side of the RL me always struggled with that. Now I sound even worse. LOL
Shin Dec 1st 2008 9:04AM
A warlock can be a very righteous person, just a bit a twisted. Much as a demon hunter it would have decided to fight fire with fire. While leveling one could RP a slow corruption of the standards and ideals it once began with. It may end up with your evil warlock theme, but it can also turn out more righteous then a paladin could ever be. After all, it's not that hard being righteous with all those holy powers, but a good warlock? Now that takes character.
Pyornthe Dec 1st 2008 5:45PM
One thing to note when roleplaying a warlock is that demons /can/ be domesticated. Just look at Oronok and his friendly hellboars. They're demons, but they protect and aid him just as a hunter's pet would. I roleplay my female warlock as having a somewhat domesticated Felhunter. He's just a beast [no voice emotes], so it's very plausible and fits with what Blizzard has shown is acceptable.
Spidder Dec 1st 2008 9:39AM
Ahahaha a new warlock post in two months and it's about RP.
Way to go WoW Insider.
Izzy Dec 1st 2008 9:48AM
My main is a Warrior, but I saw this awesome sig in the forums:
Destro locks laugh even if they're on fire
Demo locks laugh even if they're stunned
Afflic locks laugh even if they're dead
Angus Dec 1st 2008 10:41AM
"To suffer at the hands of a warlock is significantly more excruciating than the attacks of any other class -- a slow, painful, torturous, agonizing death. If warlocks existed in modern earth, their abilities would be against all international agreements on human rights and rules of warfare"
So they are Dick Cheney?
;)
/runsforhislife
Great article.
Though if you look at things like Eternal Sunshine of the Spotless Mind the loss of anything before 8 or of a specific person or word might be considered much more devastating and evil to some people. Losing the memory of my son's first smile or his first kiss and knowing it was gone would be beyond horrible. I'd hunt the warlock down for the rest of eternity if necessary.
Losing teal, no biggie. Losing something precious like that, more evil than anything physical.
David Bowers Dec 1st 2008 10:55AM
Yeah, I know what you mean :) It really is a matter of perspective. For my character it seems less evil and more fitting somehow. Sometimes she'll even forget gold and other more material benefits when bargaining and trade items -- like she'll say "I'll exchange this Furious Falchion of the Monkey I found for all the embarrassment you've ever felt or ever will feel. What do you say?"
What would you say? If warlocks were real, would you ever hand over one of your negative emotions in any sort of trade? Would you sell your sense of grief for a new car, for instance? Or turn in your anger for an iPhone?
Cristke Dec 1st 2008 11:26AM
"she's not actually capturing someone's soul, but rather some little portion of that person's soul or mind: all their memories before the age of 8, their awareness of the color teal, or perhaps even just a single word from that person's vocabulary"
Heh, I see someone is a fan of Stardust. :)
Kia Dec 1st 2008 11:39AM
I've actually played my 'lock much like this. She's a human on Moon Guard, and is about as non-evil as it gets. She's very bubbly, always (well, often) wears very bright robes, light blonde hair, etc. She's always chatting people up and so on.
Her touch of the fel arts came from a rather unfortunate summoning incident gone wrong in her past, and she's discovered she's as bonded to her pet as he is to her. She does much the same thing you mentioned when it comes to crafting soul shards, too, taking only a piece of the person away. After all, it's a soul -shard-, not a soul. =P
Ehren Ziegler Dec 1st 2008 12:28PM
Lovely article. I've been playing a warlock now for over 73 level and find it enjoyably complex, while being an easy fit for my play style. Now, being undead, it's so easy to see the true evil in this class... If a foe really ticks me off, I can suck out their soul, to use later, then eat their corpse... okay, maybe I take evil too far... but I'm afraid Warlocks are evil. We take things from people (even a single word) and use them to fuel our most gruesome abilities. We raise unwilling demons, and send them to murder, or aid us- we can sacrifice them without a hint of hesitation, as then raise them all over again to our amusing little slaves. We torture, we fear, we deal death from shadow, and now we can even become demons ourselves.
We employ the tools of evil, do not delude yourself. Well, you can, but then if you truly wanted to be "good" you'd role some kind of Healer, or support type. Warlocks know what they are, no matter what they tell their neighbors. And yet, around the Holidays, when I'm feeling all warm and fuzzy, I must admit: Being evil, and doing evil, are two different things.
So embrace your evilness. Take a deep breath and be honest, "I'm evil and I am okay with that." Admit you've given your goodness in trade for evil powers... then go and save someone, or find a kids dog. True evil is playing by your own rules.