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12-01-2008 @ 1:22AM
For the soul shard bit, isn't it really just semantics at that point? Because they have to die for you to get the shard, they were "never again be able to speak, hear, or think about "massage"" anyway.
12-01-2008 @ 2:21AM
Unlike in real life, fantasy souls have this annoying habit of coming back from the dead. ;)
12-01-2008 @ 10:47AM
Yes, of course that's true, and fantasy characters do tend to come back to life now and then. I guess the way I think of it, my character doesn't always need to "kill" her enemies so much as incapacitate them. I mean, she could kill the bandits if she needs to collect bandit nostrils for a quest or whatever, but she could also just as easily drain away their strength until they're lying there motionless and numb (but still alive) and then proceed to carve their noses off. If she needs to, she could take their awareness of the existence of cheese, too, in order power her "summon voidwalker" spell (so they never even see cheese, for example, even if it's stuffed inside their mouths -- they'd just really be confused as to why they can't talk all of a sudden). Especially if she deals with certain ruffian bandits, she figures they probably don't need their noses, or their cheese.Our characters do so much killing in the game, I just find it works better for me if I think of each one doing something a little different to much of their enemies, especially when killing isn't really necessary. And it adds character to our characters too. But you know, do whatever you like with your character, and play it in whatever way makes sense to you and your friends.
12-01-2008 @ 1:36PM
Warlocks are not evil. We're just misunderstood.When we farm your soul, we're not maliciously stealing it. No, no no. We're granting you immortality!
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