Lichborne: Reputation rewards for Death Knights in Wrath of the Lich King

So by now, I'm sure a lot of Death Knights are, like yours truly, getting into the level 80 home stretch and trying to figure out which of the Wrath factions to grind first. If you've already read our Wrath 101 guides to reputation and to the Oracle and Frenzyheart tribes, you're off to a good start. In this week's Lichborne, we'll take it a step further by looking at the purchasable rewards for each faction with the eye of a Death Knight. As with our previous gear guide, I'm operating on the assumptions that haste and armor penetration are less desirable for Death Knights and that expertise is primarily for Death Knight tanks.
Alliance Vanguard and Horde Expedition
The first reputations you encounter are pretty sparse, actually. Maybe the Horde and Alliance aren't so sure about this Death Knight thing after all. Still, it's worth grinding to revered for the Arcanum of the Savage Gladiator if you're planning to do any PvP. In addition, if you're a dual wielder, the honored reward Hammer of the Alliance Vanguard/Warsong Punisher may be a relatively decent off-hand choice at level 78.
The Kalu'ak
The Tuskarr have a good selection of quest rewards that end up being very Death Knight friendly. You can easily get honored simply by completing all the Kalu'ak-specific quests in Howling Fjord, which will give you access to a set of plate breastplates, the Whalebone Carapace and the Ivory-Reinforced Chestguard. Both are pretty solid for their specific role, and don't have any less useful stats such as shield block and haste, so chances are you'll end up wanting to pick up one of each when you hit level 76.
In addition, once you hit revered and level 78, you'll be able to pick up the Whale-Stick Harpoon. While it doesn't have any pure strength, it does have quite a bit of attack power and agility, and it has more DPS and high-end damage than the De-Raged Waraxe, the quest reward from the Ampitheatre of Anguish that will probably end up being a Death Knight leveling staple.
You'll also want to consider finishing the grind to exalted, even though neither of the exalted rewards are specifically for Death Knights. One of them is a penguin pet, and the other is a fishing pole which comes with the side bonus of granting underwater breathing. Much like our Rogue brethren, we're locked out of using the Hydrocane, so this is a nice way for us to grab that extra bit of utility -- we may need it when we're raiding the Naga capital next expansion, right?
The Wyrmrest Accord
The Dragons at Wyrmrest are a veritable treasure trove for the beginning level 80 Death Knight tank. At honored, you can grab the Cloak of Peaceful Resolutions, and at revered you can get the Breastplate of the Solemn Council and the Sabatons of Draconic Vigor. All are pretty solid pieces that should last you until you can grab a proper heroic upgrade.
In addition, dual wielders might want to grab the Fang of Truth as an offhand weapon at honored. While it has no strength, it does have solid DPS stats otherwise, including a nice chunk of precious, precious hit rating. At exalted, you can get the Legplates of Bloody Reprisal for DPS, although the armor penetration somewhat hobbles them for Death Knight use. But hey, you're going to grind for the Red Drake anyway, so if you don't have anything better, why not?
The Argent Crusade
The Argent Crusade, despite skewing a bit too much toward armor penetration for my Death Knight tastes, still has some worthwhile rewards to grab. The Special Issue Legplates are quite solid for Death Knight tanks at honored, and at revered, you can grab the tank head enchantment, the Arcanum of the Stalwart Protector.
In the DPS arena, the Cloak of Holy Extermination's stats aren't really Death Knight focused -- it has no strength, and it has armor penetration -- but it will do in a pinch if you need a better DPS cloak and you're honored with the Crusade. At revered, you can pick up the Fang-Deflecting Faceguard, which has a lot of strength, but will be hobbled because of that armor penetration. Finally, also at revered, there's the Argent Skeleton Crusher, which is big, slow, and hard hitting, just the way a Death Knight likes it. The Strength and Stamina should make up for the Armor Penetration.
The Ebon Blade
Despite being the Death Knight faction, the Ebon Blade seems to have decided to mostly service the other classes in handing out their rewards. The honored tanking boots have shield block, for crying out loud.
The two melee weapons they offer at revered aren't really optimized for Death Knights either. The Runeblade of Demonstrable Power and the Reaper of Dark Souls both eschew strength for agility and attack power, and the Runeblade has haste, arguably the least useful melee DPS stat for a 2-handed wielding Death Knight. Still, the Reaper of Dark Souls is probably a pretty solid dual-wielding main hander anyway, and the Runeblade should still hit hard enough to make it a passable weapon if you don't have better.
Still, a couple pieces of loot may just make the rep grind worth it anyway. At revered, you'll get access to the Arcanum of Torment, the DPS head enchantment for Wrath. In addition, the Death-Inured Sabatons at Exalted are amazing Death Knight DPS boots, with strength and plenty of critical strike rating in abundance.
The Sons of Hodir
Unless you took up or plan to take up Inscription, you'll probably want to quest to exalted with these guys, as they're the shoulder enchantment faction for Wrath. At honored, you can get the Inscription of the Axe for DPS or the Inscription of the Pinnacle for tanking, and at exalted, the Greater Inscriptions of the Axe and the Pinnacle.
There's other worthwhile rewards as well. At revered, you can grab the Spaulders of the Giant Lords, which are some nice, straightforward strength and critical strike rating DPS shoulders, perfect for Death Knight DPS. The Stalactite Chopper is also a pretty solid choice for a dual wielded main hand, though it is marred by some armor penetration.
Kirin Tor
While the Mages of Dalaran have accepted Death Knights on their streets, they, unfortunately, don't seem to stock much for us in the way of awesome magical artifacts. Still, if you're a Death Knight tank and you have a bit of spare time, you might consider getting exalted anyway, as the Fireproven Gauntlets are pretty much tailor made for Death Knight tanking, with lots of strength and defense, as well as some dodge rating for making Bone Shield last a little a bit longer.
The Frenzyheart and the Oracles
So I actually already told you about one reason to go Oracle earlier today. Seriously, that egg is awesome. But if pets and mounts aren't your bag, there's plenty of other reasons.
At Revered, you'll get your choice of some level 78 plate shoulders. The Glimmershell Shoulder Protectors are very nice for tanks (though you may want to make sure you're defense capped first), and the Gold Star Spaulders are awesome for DPS. Both have plenty of the stats a Death Knights need, and none of the ones we don't. At exalted, the Oracle Talisman of Ablution (which we covered in Phat Loot Phriday) acts both as a nice chunk of critical strike rating and a sort of mini-Butchery proc. At the least, that's good for keeping Horn of Winter up.
I'm not sure why you'd insist on repping with the Wolvar. Maybe you like jerks. Maybe you're an achievement hound. Maybe you're hoping that Disgusting Jar eventually spits out a slime pet or something. I won't judge. I'll just warn you that they don't offer much for Death Knights. The Giant-Sized Gauntlets at revered admittedly work rather well for Death Knight tanks, but their exalted trinket has haste and a frenzy on kill proc, both of which really don't match what the Oracle talisman offers for Death Knights.
Making your Choice
As you can see, every faction does have at least one reason (even if, in some cases, only one) to grind. Choosing which one to grind may, in the end, come down to personal preference. Myself, if I was pressed for time and choosing, I'd probably focus on the Kal'uak for the nice leveling goodies, then the Wyrmrest Accord for the nice outlay of tanking gear, then the Argent Crusade for the nice Revered Mace (And yes, Death Knights can use maces, we just have to train them at a weapons master). Whatever you choose, good luck with your grind, and we'll see you next week. Glacier.
Filed under: Items, Wrath of the Lich King, Death Knight, Guides, Factions, Leveling, Quests, Tips, Analysis / Opinion, (Death Knight) Lichborne






Reader Comments (Page 1 of 2)
offday Nov 30th 2008 9:13PM
I just got the hyrdocane while running a friend through Gnomer. Too bad I'm a death knight. :(
It doesn't really make any sense that a warrior can use staves, but death knights can't.
Alkaios Nov 30th 2008 9:41PM
Paladins can't use the Hydrocane either =(.
QQ.
Jessierockeron Dec 1st 2008 1:19AM
Warriors are really specialized to use anything as a weapon, but if they pick up a wand they'd probably just try to stick the enemy in the eye with it.
Deadly. Off. Topic. Dec 1st 2008 12:34PM
Yeah and Pallies can't use daggers - so apparently they need someone to cut their dinner for them. :(
Radiophonic Nov 30th 2008 9:58PM
The big question that's on my mind is: What stats do DK's need?
I hear this a lot in-game and a lot of people ask me (I'm a hunter, how should I know?).
Regardless, a nice idea for an article hmm?
Eisengel Nov 30th 2008 10:13PM
It depends heavily on spec and can differ quite a bit.
pantear Nov 30th 2008 10:39PM
Strength, Attack Power, Crit.
Hoggersbud Dec 1st 2008 11:05AM
This question came up in a previous posting last week and there was a bit of a discussion in the thread for it. It was one of those question and answer things.
VSUReaper Nov 30th 2008 10:02PM
Can someone please explain why haste and armor pen isnt all that great for a DK?
I thought the haste would counteract the slow swing speed, but still allow for the top end DPS and armor pen would act like a passive sunder, allowing the strikes (or at least the white dmg) to hit a little bit harder.
Ir0nbuddah Nov 30th 2008 10:37PM
I read up a bit on ElitisJerk.com to figure out exactly about what you were asking. I got a great unholy spec and a lot of answers.
Haste isn't all that good because it mainly works for just our melee swings. Melee is a good chunk of dps but our talented strikes and diseases are our real bread and butter and are unaffected by haste.
Armor penetration is a meh stat because, like haste it's for white swings. Diseases will increase our damage is unaffected by Armor penetration.
Strength is our most important stat because it gives us parry, ap, and if you're unholy and grabbed impurity, it directly increases the effect of that talent, which in turn increases your damage from diseases, abilities, and spells.
Critical Strike Rating also isn't all the important due to the fact that our dots do a lot of damage and crit doesn't work for them. It's not an ignorable stat you want some crit, it's just not all that good of a stat.
Agility is a good alternative to critical strike rating due to the fact that it also gives us dodge for tanking, and crit as well.
Crit affects our melee swings, strikes, and dc. So it's good to have but not super important.
Head to ElitistJerk.com, might be jerks, I always mix it up. They have an excellent article on DK dps for all specs + glyphs and hit rotations. My dps shot up after tweaking one of their unholy specs to my liking and I love it.
~Droctognapus, 80 Death Knight, Aegwynn
Tcgjarhead Nov 30th 2008 10:29PM
Its because most of the specials (which altogether make up the majority of damage) are instant attacks, so making haste a priority would only increase white damage.
I'm pretty sure you just need too much ArP for it to notice a significant difference in damage done. Not to mention some attacks already ignore armor.
fatsephy Nov 30th 2008 10:48PM
Haste is not terribly useful to a Death Knight due to the relatively low portion of their DPS being white hits. The majority of DK damage comes from DoTs and instant attacks, neither of which haste benefits in any way.
Similarly, a large portion of DK dps doesn't even come from physical damage. Thus, Armor penetration is also not high on the list of 'good stats' to have for a Death Knight.
All DK's (of all specs) should really focus on, is Strength (or AP, but preferably raw STR), Crit Rating, Hit Rating (until specials attacks are capped at the very least), and or course defense rating and raw parry rating (although high STR items also provide a fair bit of parry, which also helps to hybridise a lot of the gear) for the tanking types.
jacksworth Dec 1st 2008 1:08AM
for haste: not alot of dk dps comes from white dmg. white dmg doesnt generate rage/energy/runic power, like rogues and warriors. there are also not much in the way of procs such as flurry (fury warriors/enhance shamans).
armour pen: a fair amount of dmg ignores armour for a DK. blood spec is the most heavily physically based spec, but icy touch, death coil, and both diseases are unaffected by ArP.
dont get me wrong, both these stats will still provide better dps, but if you have a choice, str/crit are better. (i'm not really too sure on stats like hit and expertise)
elitist jerks have a very detailed post on stats to look for, rotations, talents etc etc. i recommend having a look
Kassu Dec 1st 2008 10:38AM
This is REALLY bothering me with many of the class columns here:
How on EARTH can a stat be BAD?
It's either spirit or mp5 for mages or Armor Penetration for DKs or whatnot.
If the stat is there, then it's a freaking bonus. Even the tiniest bit of economical thinking says that something > nothing.
And you could say that "If there was X instead of Y on it, it would be better". Well, its not there, so get another piece or use this one and don't whine like a little brat who didn't get his favorite candy when trick-or-treating.
Will Nov 30th 2008 10:22PM
I found rep gain with the wyrmrest accord has been kinda slow, doing the daily everyday, guess I have to hit up the dungeons with the tabard on for the bonus rep.
http://www.wowconfidential.com
Gemski Nov 30th 2008 10:39PM
Quickest way to rep is def heroics. Do a few a day and you'll get anything to exalted before the week ends.
Aaron A. Jan 21st 2009 7:10PM
"I found rep gain with the wyrmrest accord has been kinda slow, doing the daily everyday"
That seems to be the way it's designed. Factions that can be championed get less rep from dailies than those that can't.
Courtesy of WoWwiki, here's the maximum rep/day available *from dailies* for various factions.
Not Championed:
- Sons of Hodir: 1,950 rep/day*
- Oracles/Frenzyheart = 500+500+700 = 1,700 rep/day
- Kalu'ak: 3 x 500 = 1,500 rep/day
Championed:
- Ebon Blade: 6 x 250 = 1,500 rep/day
- Argent Crusade: 250+350+350 bonus** = 950 rep/day
- Wyrmrest: 3 x 250 = 750 rep/day
- Kirin Tor: 75 Heroic+75 dungeon+150 cooking+75 JC = 375 rep/day
Ebon Blade is a bit of an anomaly, possibly because their dailies are in Icecrown, which means we won't reach them until well into our other rep grinds. As Gemski suggests, the fastest way to build rep with the championed factions is, naturally, to champion them. Do Heroics, especially the daily Heroic, because that gives champion rep, 250 Kirin Tor rep, and a token worth 250 rep with the faction of your choice.
You can still hit Exalted without entering a dungeon, but it'll take several weeks for each faction; I figure Wyrmrest would take about 40 days. It's your choice: almost six weeks of dailies, or 1-2 Heroics a day for 7-10 days. Of course, there's no reason you can't do both, and speed the process even further.
* New SoH dailies are unlocked at Honored and Revered; the figures above are for the six quests available at Revered.
** Bonus rep is awarded if you complete the four sub-dailies for "Pa'Troll" in under 20 minutes.
Aaron A. Jan 21st 2009 7:14PM
Oops, I meant to say that the daily Heroic awards 75 KT rep, plus the token worth 250 with whoever. It's still the best deal you're likely to find. I knew a guy who was Exalted with all the Championed factions by the end of November, because he ran Heroics like a maniac.
Austinn Nov 30th 2008 10:41PM
Actually, Armor Penetration works quite well for Blood DKs, seeing as most of a Blood DK's damage is physical. However, Armor Penetration is almost pointless for Unholy and Frost DKs.
Isrephael Dec 1st 2008 12:21AM
What is going on in that pic, and how can I be a part of it?