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12-01-2008 @ 7:54AM
I've also stayed up with the EJ threads for dps and tanking, but I do believe haste has some value. Rune Strike is sped up by haste. As your parry and dodge increase it will proc more often and start to replace more and more white hits. At level 78 my rune strikes hit for low 3ks and crit for 6k about 30% of the time for an average of about 3900 per hit compared to and average 1500 white damage.On a 5 minute boss fight with a 3.5 speed wep you should get about 86 weapon swings with no haste. Lets say your parry and dodge are enough that you can convert 40% of your swings to rune strikes. Over the 5 minutes you will do 211,560 damage just from melee and rune strikes.Now lets add enough haste to bring your swing counter down to 3.15. You are now getting 95 swings in, which adds another 22,140 in damage which translates to 73.8 additional dps.I'm not saying stack haste above everything else, just don't consider it useless.
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