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12-01-2008 @ 8:16PM
Tanks: Guess what? You have the toughest job.You control the speed on the group. You make sure everyone is present, buffed, and full mana/HP for the next pull. You let DPS know who to CC, the kill order (via marks), and you _spank_ DPS for not listening. Casters and hunters should be out of melee range, and melee should be behind your target. If your computer can handle it, run WoW in a window so you can quickly look up strats on bosses or tricky mobs. I don't recommend /readycheck as it gets quickly annoying; a simple "/p ready?" should suffice.You should gear and spec for tanking. Druids can get away with just speccing and using high stam/agi gear but warriors, DKs, and pallies need tanky gear. High stam and def/parry/dodge/block rating (DKs obviously don't need that last one). Obviously you won't do as much damage as a DPS spec but they have significantly buffed tank damage output.And above all else, __protect the healer__. That armor and avoidence will only keep you alive for so long.Healers:Mana pools and regen is the name of the game. Going healing spec will help boost heals and regen. As stated above, you and the tank are the most important to keep alive. As such, you need to focus on those green bars on the side of the screen and not so much the fight (the tank should mention prior to pulling if the fight requires moving around). Green bar goes down? Press button to make green bar go up.DPS are there to protect you, too, so be nice and heal them and their pet if you can. They like that and will be all the more willing to cover you and take one for the team in the time of need.Pre-heal the tank if you can before the pull. HoTs, PoM (priests only), earth shield (shamans only) are all good. Priests should shield only if the tank asks. If you find no one taking much damage, go ahead and drop a couple damage spells or braid your hair or something. :PDPS:Hi. You're mostly expendable. Also, there's a ton of DPS classes out there in addition to healers and tanks that could DPS as well. Because of this, it's in your best interest to learn the ins and outs of your class.You should have a threat meter. Your tank's threat should be the only limit of your DPS. You should only attack what the tank is attacking except in AOE situations. You should give the tank a few seconds into fights to get themselves situated (you should be using this time to be CCing or debuffing). Help the tank and healer however you can. Off heal if needed. Debuff on long fights (thunderclap/demoshout/sunderarmor/insectswarm/curses/exposearmor/etc.).The smoother you help make the run, the greater the likelyhood you'll be invited again. Damage meters aren't the end all measurement of your run. Listen to the tank, don't pull unless asked, __don't stun lock the tank's primary target__, buff the group if you can....Oh, and everyone? Don't be a dick over loot. Share the love, preferably gear upgrades for main specs. Ok, if there's only one platewearer and that's all that's dropping, yeah, that sucks but don't blame him/her. There will always be more chances.
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