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12-01-2008 @ 11:01PM
Pulling ranged/caster mobs.Ranged attackers or caster mobs will not come directly towards you. Often going towards them will result in you aggroing more mobs than you can handle.There are a few ways around this:1) Death Grip. Not sure on the range here, but I believe if you have a Death Knight they should be able to yank the mob right into the middle of the group for some spanking.2) LOS pull. This is a bit more tricky. If a mob that uses a ranged damage ability cannot see you, it will run until it can see you. Thus you take advantage of this. Find a nice corner where line of sight is blocked to the mob. Go and aggro the mob by shooting it or whatever. DO NOT let anyone else damage it yet, it needs to focus on the guys pulling.Then run around your corner and wait. The mob will come running to you and everyone can jump it.3) Silence. This only works with caster mobs. If a caster mob cannot cast it will try to engage you in melee and thus come running towards you. If you don't have a mage or a hunter with silencing shot, a shaman can also do this with earth shock, however it needs the mob to start casting first.It's kind of tricky with a shaman, but lots of fun. Get in range for your Earthshock. Open up with a lightning bolt, then Earthshock it the moment it starts casting, it should come running towards you. It might start casting again as ES only locks them out of a school of spells for a few seconds. In which case you need your Grounding totem up. Wait for your ES to cooldown and shock him again when he's casting.Found these were all valuable skills to learn and also a lot of fun.
12-02-2008 @ 12:07AM
I think this is a very helpful comment.Blood Furnace is an excellent chance for your mage to practice helping the tank with a well-timed Counterspell. If your warrior pulls with a ranged weapon, the casters may just stand in place casting if the tank does not stand out of LoS. The summoning mobs in BF will likely start summoning a minion that will likely aggro on the healer with no tank aggro on it. The mage must be 'johnny-on-the-spot' with a counterspell to stop the summon and cause the mob to start running toward the tank. The DK can Death Grip, but I (a mage) have always been the one to do it in the past.Other mage notes for instances:- Be the vending machine that Blizzard made you to be. All mana users get a stack of water. Healers get two stacks.- Get a sheep focus macro or addon. I use a macro and it's hotkeyed to one of my mouse buttons for easy access. Watch your timers and start re-casting Polymorph when you have 5-6 sec or less on it.- Do not pull aggro. If you do pull aggro, Ice Block is an 8-sec aggro drop, just make sure the tank is next on the aggro list.- If you're a frost mage, Cold Snap is the emergency button. Use your cooldowns (Water Elem, Icy Veins) to bring down mobs quickly after tank builds aggro. If things go bad, you can reset CD's with a Cold Snap.I'm sure I'm forgetting something, but these are just a few things I can recall at the moment. I love 5-mans, have a good time, guys!
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