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Reader Comments (Page 1 of 1)
12-02-2008 @ 2:37AM
Chris Becke said...
I am in a small guild of 7 odd people. All friends in real life. And we mostly run instances together.
Successful instance runs have some requirements:-
1. get as geared as you can, and make sure everyones gear is fully enchanted. It makes a huuge difference having properly gemmed and enchanted gear.
2. Someone, usually the designated tank, is made leader, and *must* set raid icons. I bind them to the function keys. By convention, the skull is what everyone kills first. various other icons can mark out what needs to be killed 2nd, or crowd controlled.
3. If anyone other than the healer pulls aggro. its their fault. newbie groups CANNOT succeed in encounters if the tank is desperately trying to pull mobs off everyone. its hard enough for the tank to stop mobs breaking off and attacking the healer at the best of times.
Its hard to get past this, but tell the damage classes to NOT attack until the tank has put 2, at the very least 1 of whatever aggro generating ability the tank has on the current damage target: sunder armor for warriors, lacerate for druids etc.
4. When faced with a group of mobs. always kill the casters first. do not be afraid, or embarassed, to get the tank to tag a caster, and then run a whole room back to line-of-sight the casters to get them to follow and bunch up where they can be dealt with. line-of-sighting casters is the biggest part of successfull instance pulls.
5. When doing an instance the first time. take it slow, and kill everything.
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