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12-02-2008 @ 4:33AM
If they know how threat works, they've got 80% of it down. Most of the rest is class/role specific. Basic macros help a lot. Assist ones and focus ones (particularly for cc [crowd control]).For all classes: show up on time, not PvP flagged (PvE realm) and with mats to do your buffs.Sorry in advance about the length. Covered everything I could think of for this grouping.Mage: don't dare AoE (area of effect) until you are *certain* the tank has everything locked on threat. Iceblock does NOT remove threat. It makes you immune for a short time so mob moves to next target, often the healer. Then it'll come back and kill you too. Dropping frost nova means the mob will hit whatever is near it until it's free, again, often your healer. If your tank taunts the mob it can't go back to him while frozen.Friends of mages: don't put a DoT (damage over time) effect on the sheep target. Looking at you, warlocks. If it happens, mage, spam sheep non-stop to keep the mob locked.Melee (DK, war, rogue): attack from the rear. Always. If your swing triggers a parry--only happens from the front--the tank gets an instant burst of damage. This can cause a wipe.Tank: learn to LoS pull around corners.DK: If you're DPS, don't use death grip except to pull casters if war asks for it or to save a healer. If used to save a healer suck it up and lay off DPS so the tank can get it off you. Remember to take your threat aura off while in the instance. If you're tanking, please remember to put it on.Warrior: if you're not tanking, don't take aggro. That simple. Save the healer if things go bad, but don't complain if you're not the healer's primary goal. You won't be. That extends to all the non-tanks: if you die, don't whine if the healer didn't manage to save you. The healer keeps the tank up first and the rest is...the rest.Rogue: don't say, "It's okay, I can stealth" and wander off to explore. Causes a surprising number of wipes. Have your lockpicking trained. There are some doors to open that will make your group's life much easier. Drop your threat before you get aggro, not after.If you get aggro, run to the tank. Tank, pay attention. You're dirt if your healer goes down. Healer, always save the tank. He dies, you're next. Mage, you're going to be last resort in that group if things go really badly. If it's at the wire drag a mob around with frostbolt and mana shield and icebarrier (if you have it) and the rest. Better you die than the healer does. Even with the current high mana cost consider having rnk1 frostbolt bound. It's a very quick cast for kiting. (Kiting means making a mob chase you around without it hitting/killing you. Mages are good at this. Practice it solo. You'll be expected to do it later.)And, lastly, and most importantly: have fun! you're all going to have a ball :)
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