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Reader Comments (Page 1 of 1)
12-02-2008 @ 10:33AM
Tenorikuma said...
Most people are directing their comments to your group leader, tank, and healer. Since I play a hunter, let me address the DPS classes—hunters, mages, rogues, and warlocks.
While the tank pins down the mobs, and your healer keeps him alive, your duty is to actually kill the enemy mobs. Make sure you focus on whatever mobs the tank is engaging (you can target your tank and hit 'f' to select his target). If you get aggro and you can't kill the mob quickly, make sure you know how to lose that aggro, passing it either back to the tank or to your pet. If the healer gets aggro, it's up to you to intervene. You're expendable, and he's not.
You might be expected to do crowd control ('cc'). For hunters, that means traps, wing clips, and concussive shots to prevent dying mobs from making a last-gasp attempt to flee and get help. (Yes, unlike in solo play, smart humanoid mobs in dungeons will run off looking for help when they're near death.)
If you have a pet (a tenacity pet for hunters, a voidwalker for warlocks), you might have to off-tank from time to time. That puts you in the challenging role of dealing damage against your main tank's opponent, but also monitoring and healing your pet. That's what makes hunters the most interesting (and fun) class of all.
When you're doing a dungeon, you need to use every trick in your book. If there's a spell or attack you never use, figure out why, and do research on how other players use it. Chances are you'll become a better player if you work it in.
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