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12-03-2008 @ 7:13PM
@CyaneaTry maintankadin.failsafedesign.comIt's the very best protection paladin resource I've found, hands down.Some basic advice, though;For Blessings, you want Kings, then Sanctuary, unless you're in a situation where you overgear content or it's an AoE pull.Always, always have Righteous Fury up.You want to use Seal of Vengeance/Corruption (same thing, it's the alliance/horde versions respectively).Use Devotion Aura for bosses, because I'm lazy and I usually run with a Ret I leave it up all the time, you can use Ret for trash though.In terms of skill rotation, the most basic is the 96969 rotation. It alternates between 9 second cooldowns and 6 second cooldowns. 9 second cooldownsHoly ShieldJudgement of Light/Wisdom (unless it's an AoE heavy fight, Wisdom tends to be better. If you have a Ret, let them put up Light because it scales better with their gear)Consecrate (optional in free GCD) 6 second cooldownsShield of Righteousness (ShoR)Hammer of the Righteous (HotR)It looks something like this0.0 Holy Shield1.5 Shield of Righteousness3.0 Judgement4.5 Hammer of the Righteous6.0 Free GCD (Consecrate, reseal, Avenger's Shield, Exorcism, etc)7.5 Shield of Righteousness9.0 Holy ShieldAnd so on. ShoR and HotR can be swapped on a multi-mob pull for snap aggro, sustained aggro generation isn't a problem in current endgame content (i.e. once it's beating on you, it will probably keep doing, even with retarded DPS)5/60/6 is the cookie-cutter spec, you can find it here: http://www.wowhead.com/?talent=sVZaxVAbuMteIRGoxoIn terms of gearing, the defense soft cap is a must (535 for heroics and 540 for raiding). After that, it's a matter of opinion, though the general consensus is the block cap is the next most important thing (though generally not worth it without raid gear). It provides us with a very good amount of mitigation.The block cap is the old uncrushable, you're at the block cap if, for you: miss% (mouse over your defense on the character screen) + dodge% + parry% + block% (with HS up) = 102.4%Strength is almost always the best option. The old potency (+20 strength) is the standard tanking enchant.In terms of what you can grab as soon as you hit 80; there's the blacksmithing sets: Tempered Saronite, Daunting and Titansteel. If you're an engineer, the engineered hat is better than the titansteel one. The sets aren't itemized fantastically, leaning a little too much towards stam and defense, but they'll get you into heroics and raids. For more detailed info, check out Eanin's writeup in the Gear Discussions and Guides sub-forum.Hope this helps
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