Encrypted Text: Emblem of Heroism rewards for Rogues
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about Heroic gear available in Northrend.So, I have been hearing that many of you have put in the time and effort to level your Rogues to 80. Congratulations to all of you who have the perseverance and dedication to stick it out and focus on the goal! You do us Rogues proud. It takes a special kind of player to pull those all-nighters on the road to Icecrown. Unfortunately, I'm not one of those players.
I've been leveling casually through Northrend, exhausting every single quest in a given zone before moving on to the next. In addition, I've been focusing on leveling my tradeskills to 450 and also helping my friends and family as they quest as well, with a little bit of World PvP mixed in when the opportunity presents itself.
However, that hasn't stopped me from looking ahead at all of the "badge reward" gear available for us in Dalaran. I guess we should start calling it "emblem gear" or something, but it just doesn't roll of the tongue. Whatever you call it, I've compiled a list of the 5/10 man loot that is of interest to us subtle shadows. Read on for the details.
If you played much of TBC, you'll be used to the sort of items that are available from the emblem vendors in Dalaran. Trinkets, off hand weapons, necklaces, and a few random pieces of off set leather make up the core of the emblem offerings. There are two new additions amongst this fairly standard first wave of iLVL 200 rewards; the first of these being the very epic Tier 7 Chest and Glove tokens.
That's right, the Heroes' Bonescythe Breastplate and Gauntlets are purchasable via Emblems of Heroism from vendors in Dalaran. This will allow Rogues to pick up the key 2 piece T7 set bonus (10% more Rupture damage) without ever stepping foot out of a 5 man instance. This level of gear intermingling between 5, 10, and 25 man raids really allows for new Rogues to gear up quicker than ever. I will be taking full advantage of this, allowing me to start preparing my raiding set while still casually running heroics with my casual guildmates.
The second new feature of the Heroism Emblems allows a Rogue to purchase the entire Savage Gladiator's set (the blue tier of S5 PvP gear). Each piece ranges in price from 30 to 45 Emblems, and they have no rating requirements for any piece. There is no better way for a newly dinged 80 to become PvP viable than picking up this set ASAP, especially if you don't have any carryover PvP gear from your level 70 days. Expect to see quite a few Rogues sporting this set very soon!
There are a total of 4 weapons available to Rogues from the Emblem vendors, and only two of them are particularly good. The new off hand Sword of choice for Heroic running Rogues has become the Grasscutter, I've seen over a dozen on my server already. It's very easy to acquire at only 50 emblems, and will likely be my second purchase at 80 (read on for my first choice). Although I'll be sporting the Harpoon I mentioned last week, other Rogues may prefer Lillehoff's Winged Blades for their obviously superior stats. At the mere cost of 15 badges, these babies can be yours in one afternoon of instancing. If your ranged slot is hurting, look here first.
The other two off hand weapons are of lesser interest to Rogues, the off hand fist Pride being the absolute worst. No Rogue wants a 2.0+ weapon in the off hand, regardless of spec. Leave this very hot looking Fist weapon to the Enhancement Shamans in your life. For you Mutilate Rogues out there, Rolfsen's Ripper provides a medium speed dagger, but with stats in all the wrong places. For PvE Mutilate, haste is fantastic, and quick daggers trump all else. For PvP Mutilate, a slow offhand can be beneficial, but haste provides almost no benefit in this context. A Mutilate Rogue with any other options will be looking into more specific daggers for a more specialized purpose. While this dagger is not bad for Combat and Subtlety specializations, the standard "quicker is better" OH rule still applies.
The only piece of non-set leather gear currently available for Emblems is Jorach's Crocolisk Skin Belt. This is a very solid belt for level 80, and may be the piece that I decide to attach my Belt-Clipped Spynoculars. You have all been hearing how much I love Expertise, and with enough Critical Strike Rating for a full 1% crit at 80, this will help turn around the stat decay we've all been experiencing as our levels soar. For those of you looking for a necklace, the Pendant of the Outcast Hero (obviously referring to Griftah) is a very, very good neck piece that only costs 25 emblems. This should be on your list of items to snag with your first few emblem hauls.
Finally, on to the star piece of the EoH reward lineup. I mentioned it briefly in the comments of last week's post, and I will give it a proper introduction here today. Ladies and gentlemen, Rogues and those who wish they were playing Rogues, I present to you the Mirror of Truth. Take a second to examine the stats. No, it's not a typo. No, WoWHead didn't get a bad data parse. This trinket literally gives ONE THOUSAND Attack Power on proc.
For those of you not up on your AP calculations, that's a 71.4 DPS from white damage alone – it's like swinging 210+ DPS weapons for the duration. Factor in the bonuses to Rogue specials like Rupture, Eviscerate, and Envenom; we're looking at the must-have trinket of 3.0 and the near future. At 40 badges, this must be your first purchase unless another slot on your character is literally empty. And we're not even talking about the nearly 2% chance to crit that it provides at 80! I've theorycrafted the proc to be worth (as well as a few other Rogues I've talked to) between 150 and 250 AP as a passive bonus, depending on your gear. So for comparison purposes, this trinket has 2% chance to crit and 250 AP full-time. Get this trinket first.
Next week I hope to cover the 25 man Emblem of Valor rewards, as well as answering any questions you brothers and sisters of the shadows may have. Leave your questions in the comments and I will try to work in a Q&A session next week. So until then, start finding those PuGs and guild heroic runs, and plan out your gear timeline and upgrade choices!
Filed under: Rogue, Items, Features, Guides, (Rogue) Encrypted Text, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Nick S Dec 3rd 2008 1:06PM
I still can't stop calling it badge gear. "Emblem gear" just sounds so... foreign.
Somave Dec 3rd 2008 1:41PM
Wait.... I thought you needed a slow MH and OH dagger for big mutilate damage (does weapon damage, not weapon dps). Am I wrong about this?
I suppose fast daggers would crit more often and proc poisons more often?
Ken Dec 3rd 2008 1:57PM
You've nailed it. It's a quirk of the way that poisons were buffed in 3.0. Now, you really want fast daggers for mutilate (PVE at least, I haven't followed PVP lately).
And, crit, as you mentioned, is probably a factor due to Focused Attacks procs.
TiM Dec 3rd 2008 6:11PM
Basically poisons were buffed in 3.0 to scale with AP, so faster daggers with more poison procs outdoes slower daggers from a dps PVE standpoint. You don't see the burst that mut was known for though. PVP rogues still prefer the slower set up for the aforementioned burst ability.
Laynne Dec 3rd 2008 2:01PM
Don't worry, you're not alone :). I've been 'taking my time' and doing about 2 levels a week (which is actually quite fast for me). I'm doing every quest in a zone before moving on. It's actually been great; I'm glad I'm not rushing!
zappo Dec 3rd 2008 2:36PM
If the trinket procs, does say a 5 stack of deadly poison get upgraded on the next overwrite? And for that matter when the proc ends does the next deadly poison overwrite go back to your baseline damage?
madsushi Dec 3rd 2008 4:00PM
My understanding is that all spells (those currently applied and those that will be applied) are affected during the duration, and then are unaffected at the end. So if you had a 5 stack on one mob (and were attacking another), it would tick regular. When it proc'd, it would start ticking higher, and when it faded, the ticks go back down. This allows warlocks to pre-DoT then trinket and ensure that all of their DoTs for that 10-20 seconds are affected. Previously, you could pop a trinket, apply 30 second DoTs during the 10s duration, and the entire DoT would be affected. Blizzard has fixed this with the new mechanics. The only key would be to use your special abilities during that 10 second window for maximum effect, which can be helped by energy pooling (saving energy then unloading when trinkets are up). Timing a Spree or something for the last 2 seconds of the proc maximizes this effect.
zappo Dec 3rd 2008 4:37PM
That answers it then. I am mainly thinking back to pre 3.0 when you needed to land rupture (and pretty much everything really) while "find weakness" was up. In some ways I miss timing the waves, but then I also remember how much of a pain in the ass it was. Much easier just to unload when the trinket procs and not worry about it.
sjb Dec 3rd 2008 4:42PM
You should bug the pally guys to get up an article like this. Pally articles lately have only been nerf summaries :(.
Lemons Dec 3rd 2008 4:53PM
Savage Glad gear for emblems? What a freaking waste of emblems! Hell if you want your gear b4 the season starts you gotta start running That Wintergrasp raid at every opportunity. That guy drops a random T7 and Hateful Glad piece on normal setting, and T7.5 and Deadly glad (yes DEADLY GLAD) for the heroic 25 man. Not to mention he is pretty easy to kill as well.
I tried running it last night, but I had to get off an go to bed. This morning my friend tells me my freaking hateful chest dropped and only rogue in the raid so I would have gotten it for sure >.<
but honestly I'm just saving my honor for dec 16th, I'm not going to waste the few badges I have on some blue pvp gear that'll get replaced in about 2 seconds.
Smurk Dec 3rd 2008 5:14PM
A class columnist who doesn't tell us how he's been at level 80 since twenty minutes after Wrath launched? How unusual (and welcome). Great column, too.
David Ogletree Dec 4th 2008 12:44AM
Why is the no hit on anything. Don't we have a hit cap to worry about. Nothing seems to have hit on it.
John Dec 4th 2008 12:47AM
So what, if anything, will bg marks and honor be able to purchase? Are they pretty much irrelevant now?
Jay Jan 28th 2009 10:58AM
Being mainly a pvp rogue, I have to comment that it's my opinion that mutilate pvp rogues do not really need any pvp gear. Any good rogue will check out Shadowpanther.net and will see that almost all the top pvp gear is actually pve gear. Mutilate rogues are all about burst. If you can't kill something in 8-10 seconds, you will probably (and should) die. PVP gear generally adds resilience but will cut your AP in half to comparable PVE pieces.
It's also my opinion that resilience is so messed up right now and has no bearing in pvp at the moment. Hopefully blizzard will address this issue so I will want to use my deadly gear. In the mean time, all I use is the new pvp trinket and the rest is all pve gear.