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12-03-2008 @ 2:41PM
I have yet to get wrath (I know, "PRAISE BE") although I am getting it this thursday I was wondering about the new raiding system. Which is harder 10-man or 25-man like for example is the 10-man easier in the point that you need less players but harder as in they need to be more well geared? Or is the 25-man harder ?
12-03-2008 @ 3:05PM
I haven't done any raiding yet (first 80 in my guild, and while there are a few who are really close, so far the only). From what I've read, though, 25 is general "harder" in terms of monster size (as in you'd be in serious trouble if you tried to down them with only 10 people). However, the 10-man version, due to the smaller size of the raid, tends to be a little less forgiving and require more coordination.That's just what I've read. Take with requesite salt.
12-03-2008 @ 3:43PM
The 10 man is easier in general. The 25 mans are considered "heroic" for a reason. Plus the loot in the 25 mans are better than the 10 man versions. You could argue that 10 mans take a different skill set than the 25 mans and that makes them harder. The 10 mans seem to require more reliable players since the loss of one healer in a 10 man will most likely result in a wipe, whereas the loss of one healer in a 25 man will be less likely to result in a wipe. I assume that if your just getting wrath now that you arent in a hardcore raiding guild and are just a casual player so I wouldnt expect you to worry too much about the 25 mans for awhile. I havent seen too many pugging a 25 man naxx, but i have seen plenty of 10 man naxx pugs.
12-03-2008 @ 3:49PM
It's much harder to do 10-mans because everyone has to do their job and do it well. Also, the individual DPS requirements to get some bosses down before the enrage timer, like Patchwerk, are lower than in the 10-man version.
12-03-2008 @ 5:30PM
Generally speaking, the 25-man versions are harder - higher healing and DPS requirements, greater raid damage, more complex encounters. Patchwerk, for example, requires a better tank in the 25-man version to avoid straight insta-gibs, regardless of how much healing you have. However, there are certain 10-man encounters that are actually harder than their Heroic counterparts.For example, Sartharion with all 3 drakes still up. In the 25-man version, it's safe to bring 4 or even 5 tanks to deal with all of the (fairly numerous) nuisances that having three drakes up entail. In the 10-man, though, bringing 5 tanks would be suicidal; you'd never beat the enrage timer. So in the 10-man super-challenge mode, a point is reached where there are just too many jobs for 10 people to do comfortably; that makes the encounter harder by sheer mechanics.
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