Will of the Forsaken nerf is a reason for quitting

Reader Dave M. sent this little gag to us from Blizzard's "Account Cancel" page. He was leaving the game (and frankly, we're sorry to see him go), and he noticed that if you choose "other" as the reason for leaving your account behind, you get another list of more wacky options. And among them (right between "All of my friends quit playing" and "Offline play not available") is that constant point of QQ: "Will of the Forsaken nerf."
Pretty funny that in terms of game mechanics, that's really the only listed reason for quitting ("it takes too long to move between regions" is in there as well, though it seems like a strange complaint that the game is too big). You'd think that the Ret Pally nerfs or Shaman QQ would at least be listed in there somewhere. But no, apparently for all the players that are saying "That's it, I quit" in response to nerfs, only the ones angry about the WotF nerf are actually doing it.
Pretty funny that in terms of game mechanics, that's really the only listed reason for quitting ("it takes too long to move between regions" is in there as well, though it seems like a strange complaint that the game is too big). You'd think that the Ret Pally nerfs or Shaman QQ would at least be listed in there somewhere. But no, apparently for all the players that are saying "That's it, I quit" in response to nerfs, only the ones angry about the WotF nerf are actually doing it.
Filed under: Undead, Analysis / Opinion, Fan stuff, Humor, Classes, Wrath of the Lich King
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 3)
Lemons Dec 4th 2008 5:55PM
I'd take WotF over EMFH any day of the week. A quick wowhead search reveals that the freedom trinkets are the only trinkets in the game that carry resil in any sizable quantity. If you're thinking that you're going to replace ur trinket because you have EMFH then you're losing 84 resil off the level 80 trinket. I, personally, equip the trinket just for the resil it gives.
Now if you're undead you have to equip the trinket (unless you eenjoy getting wtfpwned) and then you have another specialized trinket at your disposal.
The only way EMFH would be viable is if there was a trinket with 84 resil and then some sort of offensive stat, but at this point I just can't give up the resil to equip anything else.
Lars Dec 4th 2008 5:58PM
WotF is nerfed... it's a FACT, there's no contending that. But the article is about the ludicrousness of leaving the game for that nerf alone when there's so many other nerfs and balancing issues abound everywhere.
Actually, regarding Forsaken racials... I was more pissed about the recent water breathing change. Any char I made that didn't have a way to breathe underwater, I picked Forsaken. Now that everyone can breath underwater for so long I'm pissed because I could have picked another race for other racials that are now a lot more useful than Forsaken.
Janaa Dec 4th 2008 11:06PM
@lars - I can't tell if you're kidding. You seriously pick a race based on the length of time that class can breathe underwater??? Seriously?? Of all the racials - that's the one that's important to you?
Over, for instance, how much dps it does, how much damage it can avoid, if it can get out of stuns, the weapon expertise bonus suiting the class, etc? I guarantee, you spend far less time underwater than stunned.. Unless you're doing something horribly wrong.
Just.. wow.
Cy Dec 4th 2008 3:26PM
"'it takes too long to move between regions' is in there as well, though it seems like a strange complaint that the game is too big"
Mike, your logic train failed once again. Taking too long to move between regions is a complaint about not enough flight points or quicker, easier travel within and between regions. It doesn't mean that the game is too big for people.
jefeweiss Dec 4th 2008 3:28PM
It makes sense to me. Particularly among players who PvP, undead was the most frequently chosen race specifically for WotF. And unlike getting a spec nerfed, you can't exactly spec out of being undead. People who choose race based on lore, or who don't like undead because of the way they look may not understand the argument.
I think that part of the reason that class nerfs aren't listed is that typically they are nerfs to specific abilities that a class possesses. IMO, part of the reason that one class or another gets a rap for being "bad" in PvP is that players stick with specs that just aren't very good.
One example would be hunter's problems in the arenas. I did ok in arenas with a pretty unconventional spec that was designed to allow me to mitigate damage and have a greater amount of crowd control. I didn't put out nearly the amount of damage that hunters specced BM or deep marks did, but I had much better survival when being focused. I did wonder how much better the overall hunter numbers in the arena would have been if people had been willing to be more experimental with specs.
When Blizz makes changes to the placement and number of skills on a talent tree it offers free respecs, but again you can't change your race when your racial abilities get changed. I think that changes being made to racial abilities is the best argument for having a paid race change service.
William Dec 4th 2008 4:07PM
^This.
Percolatte Dec 4th 2008 4:56PM
^^That.
hENNIFER pANTALON Dec 5th 2008 10:15AM
^^ These.
Venerus Dec 4th 2008 3:34PM
"WotF nerf" has been a reason since the WotF nerf happened all those years ago in vanilla WoW, from when it made you immune for a set period of time instead of simply removing the effect.
I find it a bit odd that you would admit to not having known about this; it kind of damages the credibility of a site that claims to be a World of Warcraft Insider.
Horixon Dec 4th 2008 4:08PM
That's a little overdramatic. Just because he doesn't remember a nerf from 3 years ago doesn't discredit the entire website. It doesn't even discredit the writer. It is just a post about something funny on the Cancelation page.
Celton Dec 4th 2008 4:08PM
In vanilla WOW, the nerf was from a 20 second immunity to a 5 second immunity. The Wrath nerf was removing the immunity completely.
Worcester Dec 4th 2008 3:37PM
I think the comparison to Humans is very valid. If you think one race has too much of an advantage over another, then EITHER nerf that race, OR buff the other. What was done, however, was both. That's pretty much a double nerf.
That being said, I picked Undead because I like the characters and the storyline. I would never pick one race over another just because of the talents. Then again, I'm more of a casual player. I PvP, but mostly for the fun of it, and the occasional reward.
Horixon Dec 4th 2008 4:10PM
I can see both sides of this. I chose a Human Death Knight for the lore, but I also took into consideration that Humans get more Expertise from Swords and Maces. I figured it was win-win.
roguedubb Dec 4th 2008 3:50PM
Shaman QQ isn't a reason to quit, it's the reason they play!
Matt Dec 4th 2008 3:55PM
Is any serious PVPer not going to use the PVP trinket?
WotF doesn't share the trinket cooldown. QQ Moar.
Zhangrief Dec 4th 2008 3:57PM
WotF Nerf was the main reason I chose not to play an UD DK even though lore and look would have been my favorite. Their other racials are lackluster, especially in the face of the increased underwater breathing timer.
If I would have given some thought, I probably would have rolled troll, because of Da Voodoo Shuffle Mahn! Assuming that it stacks with Toughness, it means 45% reduction in movement penalty length.
William Dec 4th 2008 4:09PM
But isn't there some water in Alterac Valley? And what about that new PvP zone in Northrend... I'm sure there's some water there... :D
Brien Dec 4th 2008 4:08PM
Hate to rain on the parade (the topic is funny) but the WotF nerf being listed as a reason for quitting has been up there since the first nerf pre-BC as far as I'm aware, unless they put it up and then took it down.
Agent StanSmith Dec 4th 2008 4:07PM
Its been like that for years.
I've used it in several of my "Thats it I'm quitting and never coming back!" turns, mostly for irony since it was only last year I started playing undead.
Like previous posters said, kind of thought you guys would know that. Hey, also: Did you know that you must enter the instance to retrieve your corpse?
Will Dec 4th 2008 4:28PM
the nerf to WotF wasn't even that huge... people used it while they were under the effects of fear/charm/sleep and the extra 5 sec immunity was only good againt chain fearing but you had things like death wish you could pop and many other ways to counter the fear chain, don't see why it'd be a persons reason for quitting.
http://www.wowconfidential.com