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12-04-2008 @ 3:52PM
I have to disagree...My mage though not well geared just yet can put out a steady 1900-2000 dps. I recently had to change specs from the lvl'ing grind to a more viable raiding spec, so that doesn't help.But when the Tank does a considerable amount of overall damage than I do I think some review is needed.It's not really about class mechanics, it's more about a Class's roll. If you wear Cloth, you're a squishy. If you wear Leather, you are somewhat squishy, all the way up to a plate wearing Meat shield.If a class has to give up survivability with the loss of armor and stamina then there Damage and DPS SHOULD go beyond that of a tank. I know threat mechanics are working better due to the increase of damage so I am not overly concerned, just stating my opinion.DPS should go in order of:1. Mage- Lack of constant Pet therefore above Locks.2. Locks3. Rogues/ DPS druid3. Hunters- Below Locks due to the fact of wearing Mail armor.4. Shaman- Both Elemental and Enchancement- again due to mail armor.5. Death knight- new class so shares the same spot as a Ret Pally5.Ret Palidan6. Warrior- All specs.yeah I know this is controversial, but that's my view. I know alot agree with me and have quit the game over it, or atleast rerolled to other classes because of disgust with their chosen class.5
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