The Care and Feeding of Warriors: Wrath specs for leveling Fury Warriors
And so this week we conclude our leveling specs discussion with talk of fury. When I started this discussion, I mentioned that I was respeccing quite frequently, and that hasn't changed. Since I hit level 80 I have respecced twice a day. Not out of any specific need so much as out of boredom and a desire to play around with different specs, as I tend to try learning by doing as much as possible. I'm also trying to decide which of my characters to level up next, as I have the Death Knight starting at me but also several warrior alts I'd like to roll through Northrend with. I'm interested in seeing the quests from the Horde perspective, and grinding up on a warrior is cake nowadays. Every spec is solid for leveling, with Protection combining good damage and ridiuclously high survivability, arms bringing a nice mix of proc based pain and AoE damage, and fury?Fury is for killing and killing and killing while the world runs red in ruin around you.
Sorry, but while I am a tank and I love tanking, I've discovered two facts in the past week. I can tank pretty much any five man or group quest in my tanking gear as fury and holy heck I enjoy chopping things heads off. My warrior raided throughout vanilla WoW as a DPS build, switching between fury 2h slam and Arms, and it's been nice to get back to that as a Titan's Grip build. I often don't even tell people I'm fury when they ask me to tank, I just show up in the tanking gear and use a 2h weapon and a shield. What it lacks in AoE tanking capacity (no shockwave, no damage shield) it gains in pretty solid single target threat, thunderclap still hits multiple targets, and with the right talents you can even get some solid threat from Bloodthirst. This week we'll be talking about a fury build that allows for some tanking versatility: it's not a raiding DPS build but is oriented towards letting you grind and tank or offtank when needed. If there's room, we'll then discuss a pure DPS build for five mans and leveling if you have absolutely no desire to tank or offtank.
This build (the level 70 version) skips on some pretty attractive talents in fury in order to start picking up talents that improve offtanking/five man tanking viability at level 70. Tactical Mastery means that Bloodthirst generates more threat when used in Defensive Stance, while Deflection is just a bread and butter tanking ability, five points to get five percent parry. Over in Prot, we see 2 points in Imp TC to improve our AoE tanking as best we can, while we still went 51 points in fury for Titan's Grip and Bloodsurge for use outside of instances. Piercing Howl and Heroic Fury are very nice for tanking, slowing mobs you don't want peeling away and allowing you to clear any roots or snares that keep you from gathering mobs up.
What does this build lack? No enrage, although I often skip that talent anyway: it's good for soloing, admittedly, and in a tanking situation you're getting hit as well but it's still five points that you need to trim somewhere to hit Titan's Grip. No Intensify Rage, no Rampage (I personally love Rampage and would love to have it, but if you're going to run with a feral druid you might as well skip it... if you absolutely cannot imagine not having it, drop a point from Improved Berserker Stance for it) and no Unending Fury. None of these are strictly speaking necessary for a fury leveling build that's shooting for some tanking viability, of course. That doesn't mean they aren't good talents, but you can't have everything in a spec that's shooting for relatively deep investment in both Arms and Prot.
The level 75 version of the tree continues up into protection. The two points in Shield Specialization improve survivability while tanking but they're really just there to get you fully into Incite, which in addition to providing some solid AoE threat from Cleave and TC also means that Heroic Strike gains an extra 10% crit chance. For soloing/grinding/instance DPSing this is a fairly solid talent if you're going to have the points in protection (since you won't be able to reach Impale with this much in the tanking tree) for both single target and multi mob DPS situations. Peronally, I wish Incite and Imp Bloodrage would switch positions so I could pick up full Incite without going so deep into protection, but if they did that, I suspect almost all Arms and Fury warriors would pick it up.
At level 80 (changed to show you how easily one could pick up Rampage if you just don't have a feral druid handy) the spec finishes up with Incite and then goes up arms in order to pick up Impale. Heroic Strike spam will be a big part of this particular fury tanking spec, meaning that a relatively fast 2h weapon as your main hand may in fact serve you well if you choose to tank with one.(I'm currently playing with my Titansteel Destroyer when I try this.) There's certainly no reason you can't use a normal tanking weapon with this spec, however, I'm just stubborn and so far tanking with a 3.4 speed 2h with lots of hit seems to be working pretty well: while rage generation isn't quite as smooth and I do need to use bloodrage more liberally than otherwise, on the whole you can very solidly tank level 80 five mans, even heroics, with this build as long as you are in high hit tanking gear to help minimize the chances of a missed Bloodthirst.
I'm in no way attempting to proclaim this build as superior to prot for tanking or the most efficient DPS build possible: it's neither of those. What it is aimed at (and what I've found it more than capable of doing) is allowing me to go out and grind dailies while dual wielding two big 2h weapons without completely losing the ability to tank when asked to. Not everyone wants to tank, however, and some of us go fury because we have absolutely no desire to deal with tanking whatsoever. That's fair. What spec for them?
One possible build for fury warriors who are looking towards a path to five man and raid DPS is this spec. It assumes a lack of feral druids either due to soloing or there simply not being one in the five mans you run: if you're going to be fairly secure in the presence of a feral you can drop Rampage for Heroic Fury or an extra point in Unending Fury. This build leaves out Bloodsurge because, while I am personally very fond of this talent and love hearing it proc, it's still a proc based on a crit off of a relatively small amount of your attacks and gets in the way of your climb down the arms tree for Impale.
At level 75, however, you can have full Impale and full Deep Wounds for a TG spec. Not only does this get you the very nice damage of Deep Wounds ticking away, it also gets you closer to the whole reason you're climbing this deep up arms. Level 80 shows us the whole story, as you now have Impale, Deep Wounds and full Two-Hand Weapon Specialization along with maxed Unending Fury for a purely damage oriented build. The build costs you some nice talents... Heroic Fury, Furious Attacks, Intensify Rage and Bloodsurge... but if you're looking to break out the hurt on dungeon mobs it's a very solid design.
Things to keep in mind: if my math isn't wildly incorrect (and it often is) you need roughly 360 hit rating with full Precision to ensure that you don't miss special attacks like Bloodthirst, Whirlwind and so on while dual wiedling 2h weapons with Titan's Grip. This is certainly not impossible, but it does require you to prioritize hit at least until you're in epic gear. My 2h weapons always have Titanium Weapon Chains on them, hit enchants to gloves and Icewalker on boots can help bridge the gap, and I gem for hit whenever possible. It's quite doable to hit the 360 hit rating you would need to not miss with specials. The 820 hit rating you'd need to not miss at all while dual weilding... no, I wouldn't even attempt it. You would be horribly gimped for DPS.
That should do it for leveling specs: I of course expect you guys to come up with ideas I didn't, as there's always more to consider and more to learn. Next week, we'll talk about gearing up to tank/DPS in Naxxramas, since I just started raiding there myself.
Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Talents, Classes, Leveling, Expansions, Odds and ends, How-tos, Analysis / Opinion, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Roscoe Dec 5th 2008 3:43PM
I'm a little curious why you don't have at least 1 point in Enrage for your "off-tank" Fury build... without that, there's no way to use enraged regeneration, which I would think would be a pretty nice panic button to have when tanking as Fury, since you're lacking the mitigation of a prot build.
Matthew Rossi Dec 5th 2008 3:44PM
I think Nemesisevil's comment was to answer yours: in either case, yes, Enraged Regen can be used with any condition that is considered an enrage, not just Enrage itself.
Roscoe Dec 5th 2008 7:31PM
Ah, that makes sense then. I didn't realize they counted as enrage conditions also.
Nemesisevil Dec 5th 2008 3:43PM
Enrage Regeneration can be used with Bloodrage and Beserk Rage.
xin Dec 5th 2008 3:49PM
i dont have point sin enrage and i get enraged all the time due to other factors. trinket procs, bloodrage.
but on this article some of these specs are just terrible for everything. fury off tank? why??, u can easily go with raid spec and off tank with tanking gear on. dailies dont require off tanking, the faster u kill the better it is. and on the lvl 80 raid spec 18/53. you have no points in bloodsurge?? are you serious? take out the points in commanding presence, take out points in cleaves, max intensify rage and get heroic fury. might from pallies will cover battle shout. the hit cap for specials is 361, you can easily do good dps if you can hover around 290 or more but if you cap of course it is much better.
Verran Dec 5th 2008 3:55PM
I am in no way a warrior at all (Have a 60 alt, but don't play him often), but here is a pretty decent alternative to the weapon chain that might further enhance your warrior:
[url=http://www.wowhead.com/?spell=59619]Accuracy Enchant[/url]
Mayhew Dec 5th 2008 3:57PM
Thanks for the sample specs to look at!
I was wondering about your choice of putting points into Improved Berserker Stance instead of Enrage. If you are planning on tanking whenever you are in a 5-man, wouldn't Enrage give you a more consistent 10% damage boost? Also, if you swap to berserker to Whirlwind occasionally, wouldn't the threat reduction from imp. berserker actually be hindering you?
Just a thought. Thanks for giving us so many specs to mull over!
teh_wild_knight Dec 5th 2008 4:06PM
I could have sworn that the special hit cap at level 80 was more like 460. If its only 360 then I could have started to focus on other stats several levels ago rather than dumping anything I got without +hit on it (currently at about 430 hit with precision talent maxed too)
Verran Dec 5th 2008 4:10PM
Pulled this from EJ:
Dual-wielding white hit cap without Precision: 919 hit rating to remove the 28% miss rate.
Dual-wielding white hit cap with 3/3 Precision: 820 hit rating to remove the 25% miss rate.
Titan's Grip yellow hit cap without Precision: 460 hit rating to remove the 14% miss rate.
Titan's Grip yellow hit cap with Precision: 361 hit rating to remove the 11% miss rate.
teh_wild_knight Dec 5th 2008 4:20PM
@Verran
Thanks for posting that. Now I see where I made my mistake about the hit rating. Wish I had figured this out last night before I dumped 200G on a helm with a bunch of hit that I didn't actually need.
shade5041 Dec 5th 2008 4:51PM
Bloodsurge is a must have...Do not suggest otherwise...Slam is a HUGE part of the Fury DPS rotation now its obserd. Just remember that when you crit with your Bloodthirst and see that nice large number of say for example 2000dmg crit, aww too bad you just missed out on a free 1200-2100dmg you could get off that insta-slam. Cleave is nice for when you AOE when your WW is on CD, but seriously...you are waay gimping your DPS by speccing out of Bloodsurge...This is my spec im rolling with at 80 http://www.wowhead.com/?talent=LhrczfhZhxx0E0ubxRVzAo
And yes I put points in Rend, it actually does good dot dmg, I made a macro to stance dance and rend so Im going to put that into my rotation. When everything is working right, crits proc'ing insta-slams, White dmg makes up about 25-30% of my total dmg to a mob.
Someone made a good point about pally's Might can take care of the Battle Shout< yes in a raid it can where you have more then just one or two pallies. That Might is better ONLY if he specced into it, so if you have a ret pally or someone nice enough to spec into it, or if you dont care too much of min/maxing well then yeah by all means drop those points. Soo here is my tree if our guild is graced with a ret pally lol http://www.wowhead.com/?talent=LhrczfhZhxg0VcubxRVzAo
shade5041 Dec 5th 2008 4:59PM
I forgot to mention this spec is leaning way towards Raiding/Instances.
Also I would like to comment that putting talents into Improved Execute is (raiding speaking) a waste of time. In a raid situation or just a 5 man, your blooding up the bossy, get him/her/it down to 20%, you see that execute light up and want to hit right? Well, did you check your rage meter out? If your not 100/100 on your rage and executing your actually doing less dmg then you would be doing a BT, WW, even HS. So save that savory rage burner for when your full on rage and watch those high crit number from a full rage execute. MMm 6000dmg is nice huh? LOL I would suggest the glyph of execute, helps out for maxing executes dmg :)
wizeguy Dec 5th 2008 4:59PM
Hey Rossi, have you seen what prot can do in pvp yet? I'm at level 76 now with kara/za/badge/tk tanking gear and roughly this build :
http://www.wowhead.com/?talent=LVMhzbZhhZVIurx0zidIzsGo
and I've been able to squash pretty much any Horde that I stumble upon. I'm even considering an arena build based on this with a lot of strength/ shield block and crit. The main advantage is that I am almost impossible to kill (Last stand + Enraged Regen) and have decent burst damage. (Shield Slam can go for around 4.5k)
By the way I TOTALLY agree with you on the amazingness of Prot. I was never Prot before the patch, but within a week of it I was tanking TK.
guinnessftw Dec 5th 2008 7:06PM
I'd like to hear more about this too. Everytime I've seen a prot warrior duel, they've completely pwned.
Juliusiv Dec 6th 2008 3:28AM
I actually trust most commenters on this site....so I ask this to you.
My guild asked me to reroll a warrior for tanking purposes, and I usually level pretty quickly (1-10 today, ready for spec)
What is best option for leveling quickly 10-70? Thanks!
draeth Dec 6th 2008 4:08PM
Does anyone know what the hit rating cap would be for an arms warrior at 80?
somedumbum Dec 7th 2008 7:32PM
i am a long time reader of this wonderful world of warrior post...but have always left my 2 cents out...here they are...
1) As far as hoping a pally has imp might, what if they're hoping you have imp shout? I say put the points in to make yourself stronger.
2)If you are TG, and not hit capped, you aren't valid in any raid and make us all look bad...with the glorious plate thats dropping with 60+ Hit rating all over the place, and sockets to boot...i hover around 420 (cap 361) just so i know i have room to swap a new item in if it's a massive crit or attack power upgrade.
3)....wait, i said 2 cents
J. Dec 13th 2008 5:56AM
what does the warrior in the screenshot wear:D
felatank Jan 8th 2009 8:34PM
is commanding presence really worth it? how much of a difference in battle shout and commanding shout does it make at 70, 75, and 80?