All the World's a Stage: So you want to be a Mage
This installment of All the World's a Stage is the sixteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. It's also the first installment with a title that rhymes! The Mage is the foremost master of magic in the Warcraft universe. Although all the other classes excluding the Warrior and the Rogue use magic of one sort or another with equally wonderful effects, the Mage is the class that's named after the stuff.
But what is magic? What does it feel like to harness it? Does the mage have to do a strange ritual or utter incomprehensible words in an ancient language in order to cast her spells? Other fantasy settings often have one or more of these elements together, but as far as I can tell, Warcraft lacks them.
Arcane magic in the World of Warcraft is an ever-present energy field surrounding the whole world. Mages access it by concentrating in the magic energy within themselves, feeling it rush through their body, and directing it as they please. Those spells that require reagents need an extra focusing item with magical properties of its own in order to bring about the desired effect, but for the most part, fireballs, frostbolts and arcane explosions can be created through the mere act of will on the part of a properly educated mind.
The power of positive thinking
To get a sense for what wielding magic might be like (and why not everyone can do it), consider the act you have taken in accessing this website -- the tools of the computer, mouse, and keyboard are probably readily available to you, and you can use them without much thought. You don't need to think too much about the electricity that powers these tools or the exact process which brought them into being; but if you did understand such complexities, you might be able to go the next step and build a custom computer of your own. On the other hand, if you had lived your whole life without anything like these tools only to encounter them in your adulthood, you might find acquisition of simple computer usage skills so difficult that they are not worth the trouble, no matter how useful computers could potentially be to you.
In the same way, a beginning mage needn't necessarily understand the intricate workings of magical energies in order to learn his or her first magic spells -- he or she simply needs to open the mind to doing something a little different, something that you might never have thought to do if someone hadn't taught you how. A typical person goes about life without ever sensing the presence of magic in the environment and in themselves, just like someone may see an autostereogram every day and yet never know that it contains a special 3D image if you look at it in the right way -- but to one who has mastered the trick of it, it becomes as simple as riding a bike.
Your character may have learned simple magical abilities through talent, luck, and perceptive insights, but the best and most difficult spells only come after many years of training -- unless, like Mozart, your character is a prodigy of some sort. The World of Warcraft being as fantastic as it is, such prodigies ought not to be so extremely rare.
Guilty pleasure
Another crucial thing to remember about arcane magic in Azeroth is that, unlike the divine magic of nature, spirits, and the Light, arcane magic has been tainted through association with the Burning Legion. The Well of Eternity, which brought arcane magic to Azeroth in the first place, was originally a gift of the Titans, but since the "Dark Titan" Sargeras began destroying the universe with his Burning Legion, he and his demonic forces have largely corrupted this form of energy. The evil effect on a person is nowhere near as powerful as that of Fel magic (which is derived from the arcane), but it still has its impact.The use of magic serves as a kind of beacon to the Burning Legion, and has more than once been the lure which drew the demons to Azeroth and threatened to wipe out all life there. Also, as the history of the blood elves has shown, magic is extremely addictive, especially when a race has used it for many thousands of years. Various people have tried to find the right balance when using magic, but others (most notably the night elves) have decided it's too risky to handle it at all, and have advocated banning it altogether.
Alliance Mages
Humans are the backbone of magical studies in the Alliance these days. Although they were originally taught magic by the high elves long long ago, the descendants of those elves have, except for the few elves remaining in the Alliance-aligned "Silver Covenant," either been killed by the Scourge or joined the Horde as blood elves. Even all those centuries ago when the elves first taught them the power of arcane magic, many humans displayed a great talent for it.
Humans also founded the city of Dalaran in the Alterac Mountains, which eventually became the de facto magical capital of the world. Many of the most prominent magic-using characters in Warcraft lore had their beginnings there, and it's quite likely that the majority of mages alive today would have spent a good deal of time there at some point in their past. The various battles that have taken place there since the Second War (about 20 years prior to the current setting) might have affected your character a great deal, especially the latest one during the Third War (about 7 years ago), in which the Scourge and the Burning Legion together destroyed the city pretty bad.
From then until now, Dalaran was sealed off from the rest of the world, rebuilding inside a big magical bubble-shield, so no player characters could have interacted with it during that time. Now that it is open again (and floating over Northrend), your character may have a chance to revisit old memories, however. Feel free to walk about Dalaran with your friends and pretend that you recognize various parts of it, and comment upon what all has changed since you were there last.
Two other races of the Alliance are very talented in magic as well, but neither has interacted with the rest of Azeroth until recent times. The gnomes practiced magic a great deal in Gnomeregan, but until that city fell to the troggs, they didn't venture outward in any large numbers -- still, if your character is a gnome, it shouldn't be too unlikely for him or her to have left Gnomeregan and studied with the humans. The draenei, too, have been great practitioners of magic for many eons, ever since their original days on the planet Argus, when they were still known as eredar. Their millennia of flight from the Burning Legion and near-extermination at the hands of the orcs could have somewhat reduced their knowledge and power since then, however; the latest advancements in magical knowledge by other races may be secrets lost to the draenei many many years ago.
Horde Mages
The blood elves share a history with the old high elves, of course, so much of their history is the same as that of the humans, with the one big exception that the elves had the great magical kingdom of Quel'thalas, which they claim held secrets that the humans never dreamed of. Since the Scourge corrupted their Sunwell there and nearly wiped them out during the Third War, there has been a great deal of confusion about where the magical energies they needed to survive would come from, but the events of the Burning Crusade seem to have sorted that out for the most part. Still, blood elves remain very serious students of the ways of magic, and have even laid claim to a portion of Dalaran for themselves.
The Forsaken, likewise, share a great deal of history with the humans. The effect of undeath on their cold and lifeless bodies may mean that the power of magic is less corrupting and addictive to them than to other races, although how much that is true for your character is certainly up to you to decide for yourself.
The trolls are a somewhat different case from any of the other races, since they have long practiced a mix of arcane and divine magic in their voodoo religion. Many of the trollish mages in the Horde's Darkspear Tribe may have once been magic users of other sorts (such as Witch Doctors) who refined and modified their abilities once the Forsaken (and later blood elves) joined the Horde and shared with them the magical heritage of the humans and elves. Like the humans, trolls have an amazing talent for magic and pick it up very quickly.
Filed under: Horde, Alliance, Human, Gnomes, Undead, Trolls, Mage, Analysis / Opinion, Draenei, Blood Elves, The Burning Crusade, Lore, Guides, RP, Classes, Wrath of the Lich King, All the World's a Stage (Roleplaying)
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Reader Comments (Page 2 of 2)
kellzea Dec 7th 2008 11:41PM
magic does require speach, and the words are important, it just doesnt matter what language you speek them in.
some languages are more potant than others however, so most spells are actually said in elven.
the reason curse of tongues works is due to the fact that daemonic languages are extreamly powerful, but are long winded, with huge words. they take an awful lot to say small amounts. so to say the same spell takes longer
FoxOfWar Dec 8th 2008 1:51AM
Interesting article. And timed well; I'm just about to start a story of three brothers, Draenai mages(that have spent a bit more than is healthy in the vast libraries of Exodar) with my friends. Just a bit apt to magic-using, slightly loony(in their own way) - and generally with no ability to think in common sense.
Ought to be interesting the way we have planned it.
Evelinda Dec 8th 2008 2:13AM
If you dont like it, dont open it. How about you get YOUR sh*t off wowinsider.
The Observer Dec 8th 2008 3:03AM
Why yes, that IS a mana wyrm in my pocket.
Mognet T Dec 8th 2008 3:38AM
Being that I asked for Mages a while back when Warriors were on the table just felt like I should say thanks! A good read and trust me, I've been enjoying Dalaran.
Xorbe, Human Mage.
Cyanea Dec 8th 2008 5:28AM
Dont' forget to roleplay your hatred for us Warlocks. :D
blkmasta55555 Dec 8th 2008 9:10AM
Yeah, Mages look upon warlocks and necromancers with hate fear and disdain, mostly because they are generally former mages that have been lured to the darker magics (think of the relation between Jedi and Sith, geeky as that sounds, but then we are talking about roleplaying a fantasy game here :P).
That, and the fact that spell lock is REALLY f**king annoying.
Shredicine Dec 8th 2008 6:04AM
Very simple, 'tard, some people like to learn a bit behind their class than just spam buttons mindlessly all day.
Mastique Dec 8th 2008 10:27AM
Great article! Mages are one of the most fun classes to play, in my opinion.
As far as using words for magic, if you pull from Wicca, or other earth based magic-using religions/groups here on earth, the words are used to gather the energy, and once enough is gathered a power word is used to release the magic towards the focus of the spell. Whether you believe in such things or not is irrelevant, this is just an example. Words are very powerful whether you are using them to cast a spell, tell a story or persuade a friend. Words have the power of communication, expression and knowledge, and that is what a mage is all about – knowledge.
Then of course, for spells that use a reagent, I kind of always viewed this as a magic storage container. The spell is stored in the reagent, and when used, it’s released and the reagent is destroyed. Whether it comes that way, or you have to work to store the spell prior to use I guess is up to you. When I purchase runes, I often envision my mage glancing through the bins of runes and picking up certain ones… “Oh! Stormwind runes are half-off this week!” or “I wonder if this arcane powder is cheaper at Fizzwigets.. I knew I should have kept that sales parchment..” Then during down times, my mage is taking empty runes and storing teleport spells inside. Just some of my thoughts. Sorry for the wall of text.
Hanna Dec 8th 2008 11:17AM
Please forgive me if I'm being thick.
Why, if Night Elves have all but banned Arcane Magic, do Druids have so many spells in the Arcane school? I know that they are all named for the moon and stars, so they seem to be literally nature spells that do arcane-type damage. And most Mages have spells that are named after elements of nature, that do their own school of damage. So, literally they're nature (or as many people say, elemental) spells that do a "nature"-type damage (frost, fire, etc.).
I guess my problem is that I shouldn't think of things as the mechanics of the game separates them, but instead as the wording of the spells goes.
But that still doesn't fill it all in for me. Is it a specific source that the magics come from? As you say Arcane magic comes from a certain place and Druids are sort of calling not on the Light nor are they calling on the Arcane, but on the power of Earth and Nature, which makes them more like Shaman.
But why wouldn't a Druid be able to call upon Nature to bring a Blizzard instead of a Hurricane? Why wouldn't a Mage be able to bring on a Hurricane instead of a Blizzard?
If anyone can help me understand this distinction, I'd be grateful.
Kylenne Dec 8th 2008 4:04PM
IMO, it's less an issue of lore and more one of game mechanics. Much like the recent confusion regarding whether or not player character Death Knights are alive or undead, folks have a tendency to twist themselves into knots trying to explain quirks of the game mechanics within lore. With the DK example, it's exactly like the Forsaken--they're really most sincerely dead (it says so right in the DK intro), but are not classified as such in the game, due to the imbalances it would create in the game.
I'd imagine the same is true WRT druid spells being classed as arcane, when lorewise Night Elves and Tauren are so adverse to arcane magic. It's probably some sort of weird game balance thing at play.
Orrine Dec 9th 2008 2:35AM
If you read the Druid spells names you'll that they're assosiated to heaven and night, and, thus, to Elune - as I understand, since she's a night Goddness of the Night Elves.
The similar question was asked earlier in WoW Insider, as I remeber. And it's said there that there's no reason to invent a new magic scholl for 2 druid spells (logically ideal answer). I prefer to think that those spells are a kind of plea to nature and Elune, rather than simple mastering of arcane the mages use. The animation of the spells also shows them as heaven-sent, which connects them to Elune
Cyramn Dec 8th 2008 1:36PM
I really like this article (and all the other "So you want to be a..." articles), but your section on the Forsaken is wrong.
I remember reading this some time ago, but Forsaken wielders of the Arcane are susceptible to corruption by it because of the Echo of Life, a spark that the undead feel connects them back to the living through Arcane magic, which some long for.
http://www.wowwiki.com/Echo_of_Life
Sean Riley Dec 8th 2008 4:04PM
Because some of us play the game differently to you.
Don't worry about it. This column isn't for you. Just go and read a different one.
Sean Riley Dec 8th 2008 4:12PM
Convenient timing! I've been wondering about something with magic for a bit.
Is there a single source for magic, a single source for magic on Azeroth (but others for Outland, etc.) or are there many sources? I ask because I always thought the Well of Eternity was the source of magic for Azeroth, and the secrets of the Well passed around from there.
That is: Elves learn magic from Well. Elves schism into No-Magic Night Elves and All-Singing, All-Dancing All Magic High Elves. High Elves teach magic to humans. Humans teach magic to gnomes. Humans die, become undead, keep magic. High Elves die, remaining High Elves become Blood Elves, retain magic. Draenei get their magic outside the system.
This all works for me, except for the trolls. They're not in the game here. So do I have the idea wrong, or ... where did trolls get magic from?
Mastique Dec 8th 2008 5:03PM
If I understand it correctly, Arcane is one type of magic force. There is also, nature magic (druids), fel magic (demons), etc. etc.
Arcane is the main source of magic in the Well, but not the only kind of magic on Azeroth/Outland/etc.
rai Jan 23rd 2009 9:59AM
Reread “The last guardian” and then rewrite AT LEAST your 2nd paragraph. Mages learn 3 levels of spellcasting based on skill. One allows them to cast spells with just a though and few mages can do this. Another requires the spell to be spoken aloud and the third…I think… was that they have to speak the spell’s chant and do something with their hands, not sure on that one. Anyways, beginners learn the easy method first and then progress.
Medivh could cast spells with a thought. In the last guardian, his apprentice wasn’t quite that good and needed to chant his spells (and it is safe to assume that with the casting animations using hand and mouth movement, blizzard puts player characters as beginner or 2nd level spell casters).
Lycade Feb 8th 2009 8:40PM
Another thing is how you can think of cooldowns for your spells.
Having only read the first book of Dragonlance, I know little of that universe, but I do like how when the mages have cast a spell, if it is a limited spell, they forget the words to it for a temporary amount of time.