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Reader Comments (Page 1 of 1)
12-08-2008 @ 11:17AM
Hanna said...
Please forgive me if I'm being thick.
Why, if Night Elves have all but banned Arcane Magic, do Druids have so many spells in the Arcane school? I know that they are all named for the moon and stars, so they seem to be literally nature spells that do arcane-type damage. And most Mages have spells that are named after elements of nature, that do their own school of damage. So, literally they're nature (or as many people say, elemental) spells that do a "nature"-type damage (frost, fire, etc.).
I guess my problem is that I shouldn't think of things as the mechanics of the game separates them, but instead as the wording of the spells goes.
But that still doesn't fill it all in for me. Is it a specific source that the magics come from? As you say Arcane magic comes from a certain place and Druids are sort of calling not on the Light nor are they calling on the Arcane, but on the power of Earth and Nature, which makes them more like Shaman.
But why wouldn't a Druid be able to call upon Nature to bring a Blizzard instead of a Hurricane? Why wouldn't a Mage be able to bring on a Hurricane instead of a Blizzard?
If anyone can help me understand this distinction, I'd be grateful.
Reply
12-08-2008 @ 4:04PM
Kylenne said...
IMO, it's less an issue of lore and more one of game mechanics. Much like the recent confusion regarding whether or not player character Death Knights are alive or undead, folks have a tendency to twist themselves into knots trying to explain quirks of the game mechanics within lore. With the DK example, it's exactly like the Forsaken--they're really most sincerely dead (it says so right in the DK intro), but are not classified as such in the game, due to the imbalances it would create in the game.
I'd imagine the same is true WRT druid spells being classed as arcane, when lorewise Night Elves and Tauren are so adverse to arcane magic. It's probably some sort of weird game balance thing at play.
12-09-2008 @ 2:35AM
Orrine said...
If you read the Druid spells names you'll that they're assosiated to heaven and night, and, thus, to Elune - as I understand, since she's a night Goddness of the Night Elves.
The similar question was asked earlier in WoW Insider, as I remeber. And it's said there that there's no reason to invent a new magic scholl for 2 druid spells (logically ideal answer). I prefer to think that those spells are a kind of plea to nature and Elune, rather than simple mastering of arcane the mages use. The animation of the spells also shows them as heaven-sent, which connects them to Elune