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Reader Comments (Page 1 of 1)
12-07-2008 @ 1:39PM
Jeff said...
Lets hear something about Dual wielding. I'm not under the impression that this is true but, it was stated on a forum that dual wield has a higher chance to parry due to dual weapons having the same exact effect as a sword and shield. Basically if a warrior was holding a sword and shield he would have the ability to block with his off hand and parry with his main hand. Does this mean that with two weapons you have twice the chance to parry?
You should also talk about agility and dodge. 77 Agility = 1% dodge (not too much) but it benefits not only dodge but also crit. and 63 agility = 1.01% crit. (crit being a good stat as you already said =P).
So what we know:
77 Agility = 1% dodge
63 Agility = 1.01% crit
1 Stamina = 10.3 health (I believe this to be WoW-wide but im only sure that 1 stam=10.3 health for a DK)
All of my figures came from Rating Buster (http://www.wowinterface.com/downloads/info5819-RatingBuster.html)
I am really interested in how you came up with Strength being top stat for a DPS DK... With talents that boost dmg done and total AP ( Bloody Vengeance and Abomination's Might ) Wouldn't crit be a more reliable stat? I'm not sure what the dmg meters say but in my personal experience my crits are endless and at 32% crit (After Death knight's anguish and Chuchu's tiny box of horrors proc along with Horn of winter's 155 STR and AGI boost) is going to do quite a bit more with strikes since talents in all tree's boost dmg done from that type of spell (Plague and frost strike) or physical strike (Heart / Blood strike). I think by now understand my point valid or not. =P
I just want to clear up anything for the haters, I'm not bashing our professor here I'm just trying to get to the bottom of death knight stats as everyone else is!
Happy hunting...
-Jeff
Reply
12-07-2008 @ 1:52PM
DeathPaladin said...
"With talents that boost dmg done and total AP ( Bloody Vengeance and Abomination's Might ) Wouldn't crit be a more reliable stat?"
Talents the boost damage and AP boost by a percentage, and as a result have more of an effect when you stack it. And there are also talents which boost strength (like Abomination's Might, which increases the DK's total strength by 2%, and Veteran of the Third War, which increases by 6%).
Also, Abomination's Might doesn't proc on crits. It procs on half of your Blood/Heart Strikes and all your Obliterates, regardless of crit. So +2% strength all the time, with +10% ap (which you get 2 for every point of strength), makes it a talent where you want to stack strength.
When it comes to instance DPS, slow and steady wins the race, and going with strength over crit raises your total DPS because it makes both your crits and your regular swings hit harder.
12-07-2008 @ 2:45PM
DeathPaladin said...
To look at it another way, there are several talents which rise critical strike chance naturally. Dark Conviction for 5% with everything, Subversion for 9% with Blood/Heart Strike and Obliterate, Annihilation with 3% for all special melee attacks, Vicious Strikes with 6% for Plague/Death/Scourge Strike, Rime with 15% for Icy Touch and Obliterate. Then there's Sudden Doom, which gives your Blood/Heart Strike a 1 in 5 chance of giving your next Death Coil a 100% crit chance.
For example, my Death Knight has every talent I just listed with the exception of Rime. His base crit chance it about 21.5%, which includes agility, Dark Conviction, and about 400 crit rating, which is pretty easy to come by between trinkets, jewelry, Sons of Hodir rep, and having friends who are leatherworkers and jewellers. 6 pieces of my armor have crit rating naturally, and they all are between 20-50 rating per piece. About a third of my crit rating comes from jewelry, trinkets, gems, and enchants (I'll ignore the Box of Horrors procs for the moment).
So, 21.5% crit chance. My build's mainstays are Heart Strike and Obliterate. With my talents, that's suddenly 33.5% for both of them. So my two main strikes each have about a 1 in 3 chance of critting every time I hit the button. And when I use Heart Strike, on top of it having a 1 in 3 chance of critting, it has a 1 in 5 chance of giving my next Death Coil a 100% chance of critting.
So, my personal advice is to gear and spec first to raise your base damage. Then raise your crit chance with talents, enchants (since +crit enchants are not hard to come by), and maybe find a Feral Druid or Fury Warrior to hang out with if you still don't feel like you crit enough.
12-07-2008 @ 2:46PM
Jeff said...
I agree with the comment made about mine but in total I always have Abomination might up.
I'm also guessing your rotation reflects 100% on your Overall dps, my white dmg only out weighs my yellow dmg by a total of 1.22% according to heroic dmg meter readings. Im am usually top on the list of other DK's and Ret paladins.
I'm just wondering because I believe I have a good balance of stats I just prioritize crit a tiny bit higher than Strength.
Here is my armory http://www.wowarmory.com/character-sheet.xml?r=Uldaman&n=%C3%90efiance
Maybe anyone can give me some insight (I realize im still a bit lvling spec but have found no need to completely change it yet as we are not doing Naxx quite yet.
I'm not completely against AP I just know that heroic buffed alone I can easily reach over 4k AP .... (Party dynamic plays a role as well)
Thanks for the reply's
-Jeff