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12-07-2008 @ 4:53PM
On the subject of crit vs. str(ap), the subject affects more then just DK's, but pallys and warriors as well. And trust me, there are threads with thousands of pages full of theorycrafting regarding the subject, including graphs and sim programs put together by folks that simply love this stuff (including many that have degrees in statistics and such), and str has ALWAYS come out on top. the problem comparing the 2 as equals is you can't...they have different weights comparably on items. Str is cheaper, point for point, so theres more on items. plus many abilities affect str that do not affect crit. and str/ap conversion never scales down like secondary stats do (crit, hit, def, etc.) so 10 str at level 1 gives you 20ap just like it does at 80. these are just some of the reasonings behind it, but the numbers are definitely there for your enjoyment. go to elitistjerks.com, tankspot.com, arenajunkies.com, i guarantee you they will all say the same thing.while were on the subject, it has also been shown thru similar testing that base stats (other then str) aren't as good as their secondary stats equivilants. there are exceptions to this, the str for Warriors/DK/Pally as an example, dex for Rogues and Hunters, etc. However, in this case, agi is a very POOR stat compared with crit. you will get more from crit and dodge bonuses as secondary stats, even with weighting on items.Yes, its true that you also gain a little dodge and a teeeeency bit of armor from dex, but once you take stat weighting into account, along with all the other issues, this is where crit pulls ahead as a stats compared with dex. While every class is different, DK's along with our other plate wearing counterparts) get horrible returns from dex. this is why most of our armor has crit rating and dodge rating on it rather the agi. although this isn't set in stone :D there are plate items out there with agility on them, but most plate Dipsers just shake their heads in amazement and sigh.and i think it would also be safe to say that +hit might edge out crit in relation to importance at least till hit cap. its one of those odd stats...more important then crit till you hit cap, then your need for it pretty much drops to 0. But in most of the dps simulators ive seen +hit has a much higher rating then crit, until cap.And lastly, i believe the confusion with def rating is in the idea that most heroic bosses are +2 levels, whilst the raid bosses are +3 lvls on the toons. this could be the determining factor in the higher def needed for raids vs heroics. Also, keep in mind that as long as your +hit is NOT capped, it will push crit ratings off the table, though marginally at first. this means that the further away from +hit cap you are, the less effect your crit rating has. This is why +hit takes precedence over crit to cap, simply because until you hit that cap, your lack of +hit will also reduce your crit chance as well. Just offhand, ap isn't affected by this, since its not a roll result on the hit table. so ap will always boost your damage, another reason str rates higher then crit.
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