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12-08-2008 @ 6:14PM
Re: content only 5% get to experienceIt's very interesting that Blizzard went from their initial "doughnut" model (ie cater to the hardcore centre which keeps the $ rolling in while casuals come and go) to a content accessible model. What I couldn't understand is why is took them so long to come to that conclusion - that casuals were the foundation of the economics of the game seemed obvious to me about a year into the game.I suspect it had more to do with ideology than evidence.
12-08-2008 @ 7:01PM
it had to do with that few years ago Blizzard had no real competition, and didnt care about actually fixing such things in game such as world PvP.Now with WAR out, and some other games, they actually have to stop slacking and offer something they should done from beginning.
12-08-2008 @ 7:15PM
Yes, until WAR came out, Blizzard didn't care about whether or not their game was fun or profitable. /end sarcasmMy personal theory is that when WoW was new, Blizzard didn't have any experience making MMOs. Therefore, they (mostly) followed a model created by previous MMOs. Part of that model was that raids were for the hardcore.After four years of trial and error (and a massive amount of player feedback), they've decided to try a new model. It all seems like common sense now (from a business point of view), but hindsight is 20/20.
12-08-2008 @ 7:28PM
I disagree. I think that if 95% of your playerbase isn't taking part in content that you've created then it's pretty clear evidence that you should be focusing on them instead of the 5% so-called hardcore players.It's not the hardcore players that provide bundles of cash to Blizzard...it's the casual people that pay the same amount per month but consume a fraction of the content. These are the people that may never have seen BWL, Black Temple or Sunwell but they have been playing for four years with an army of alts happily paying a fee every month.
12-08-2008 @ 7:41PM
People like smg77 make me laugh. Do you not realize they're agreeing with you? This is why people make up terms like "welfare epics". It 's not that anyone has a problem with a faster route to epics, what bothers them is an easier one. Yes only 5% of the population are "hard-core raiders", unfortunately only about 5% of the remaining aren't mouth-breathing imbeciles. I think that loot for heroic achievements is the greatest idea ever. The brain-dead majority can SEE THE CONTENT, as they always profess to wanting. The rewards can go to those who perform well. I say burn 25 mans, make heroic raids just harder raids. Same encounter, more mechanics, more stress, much better rewards.
12-08-2008 @ 8:27PM
That's exactly what the 25 mans are.. 10 man raids in heroic mode..
12-08-2008 @ 9:29PM
It doesn't matter how easy or hard they make the encounters the vast majority of people who never saw Hyjal, BT, and Sunwell didn't make it there based on difficulty but because the "casual" way of playing doesn't coincide with the way you raid.I/E you need 25 people X amount of healers and tanks and X amount of DPS to succeed, and getting these people to show up consistently.As far as anyone who has raided T6-6.5 content to even 7.5 content knows that just a few nights of attempts can make a HUGE difference in how encounters go. You can run in one night and slam your face against a boss all night long, and then come in the next night and it just clicks even w/o gear upgrades. That's just how raiding goes, and many of the ten mans can be just as difficult as 25 mans because there is LESS room for error even though the scale of the fights are considerably lower.So unless you have a casual guild with enough members to consistently fill your roles then you will still be met with failure. And getting fights down means consistently have the same people who know the fights and understand them during the learning process. I know near the end of BC pre 3.0 our difficulty were members getting burned out on Sunwell and then having to replace those members with undergeared members and re-teaching/gearing them for fights. And we were a relatively hardcore guild. 90% of raiding is still attendance, and the majority of casual/hardcore differences is with time spent in game.
12-13-2008 @ 8:51PM
I think it's a matter of depth.Even though I never saw Sunwell (we started quite late) It was nice to know it was there. That there were things SO HARD that I would have to do my absolute best effort to even have a chance.I have a feeling that a lot of people will be "bouncing off the celieng" very quickly and I think that will be even more frustrating than having bosses that you aren't quite ready for yet.So far it seems that even poor players will be able to to do well through several tiers of raiding, and that isn't really the point is it? It's less fun if EVERYONE wins. You must strive to prove yourself.
12-09-2008 @ 12:53PM
I'm not sure if I'm the only one who realizes this, but the casuals who didnt raid before Wrath, arent going to raid now. People who didn't see illidan because they are "casual", wont see Arthas either. They will continue to farm rep, gold, buy mounts, collect pets, run 5mans - and maybe hit the ocassional 10man naxx. Hence the term casual.So all you raving lunatic commenters who call yourselves 'casuals' and love to "LOL HARDCOREZ SUX WE GET FREE EPIX NUBZ" on every thread that even mentions a raid need to realize thats its not a Casual vs. hardcore thing......Its a failure vs. winner thing. Those who are failures will love the free epics and rewards for no effort, where the winners want challenging content with satisfying rewards. The casuals wont raid anyway (besides occassional 10man naxx) so leave them out of it. Because you fail at raiding and/or fail at getting the necessary people to raid, doesnt mean blizzard has to make the content drooling-idiot easy.Watch, when you realize that only 10% will beat arthas you will realize its still the same thing, only everyone will have t9 epics from spending badges and achievement points and other welfare type methods. TL;DR -- Failure vs. Winner, not Hardcore vs. Casual!
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