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12-08-2008 @ 7:15PM
Yes, until WAR came out, Blizzard didn't care about whether or not their game was fun or profitable. /end sarcasmMy personal theory is that when WoW was new, Blizzard didn't have any experience making MMOs. Therefore, they (mostly) followed a model created by previous MMOs. Part of that model was that raids were for the hardcore.After four years of trial and error (and a massive amount of player feedback), they've decided to try a new model. It all seems like common sense now (from a business point of view), but hindsight is 20/20.
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