Spiritual Guidance: Hitting the cap part 2

Your only pre-raid option is the Necklace of Taldaram which drops from Prince Taldaram in Heroic Ahn'kahet. Since your options aren't particularly varied here, you can probably get away with not worrying about Hit Rating on your jewelry, but if you come across it, it doesn't hurt.
Finger
While you can technically wear both of these, I would strongly recommend against The Prospector's Prize. It has no spell power at all, just haste and hit. It's not itemized very well for anybody that can, in theory, use it. If you still need the hit, go for the Northern Tears which you can get from a Jewelcrafter that has purchased the recipe. You might have a hard time finding someone that can make it since many Jewelcrafters will go for the gem cuts first, but if you can find someone it will be worth it.
The ring has a baseline 31 Hit Rating and a socket, so you can beef it up to a potential 47 Hit Rating. Pretty sexy for a blue ring.
Trinket
As far as I've seen, this is the only Rare+ trinket with Hit Rating on it pre-raiding. It drops from Cyanigosa in Heroic Violet Hold (noticing a trend here?) and it's definitely worth aiming for, I think. Not only is Violet Hold one of the easier Heroics, it's also fast. While you can run into bad luck and get some of the harder random bosses, it shouldn't be insurmountable for a group in so-so gear. This is worth chasing.
Wands
Between these two, I recommend going for the San'layn wand over the Measuring Rod. It lacks the raw stats of the Measuring Rod, but the fact that it's off of a boss far easier than Loken with a much smaller loot table is a huge, huge plus.
Weapons
- Zabra's Misplaced Staff
- Flameheart Spell Scalpel (1Hander)
- Telestra's Journal (Offhand)
- Ward of the Violet. Citadel (Offhand)
If you used all of the items I explicitly recommended in each category, you would end up with something ridiculous like 496 Hit Rating, which you definitely do not need. The magic number is roughly 289, remember, so don't go all out. At the same time, you'll notice a lot of these categories only have one or two items prior to raids, so it might take awhile to get capped. If it does, don't worry too much. You can pretty much do all of the current raid content shy of the hitcap, as long as it's not too far off. Have fun!
Filed under: (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
Midmainah Dec 8th 2008 4:13PM
I assume this info is more or less viable for Mages as well?
Absyl Dec 8th 2008 4:24PM
Yes, this applies to mages though you'll need to shoot for a 14% percent hit cap since we only get 3% with talents. FFB being the single spell exception.
One thing missing I noticed is the necklace Emeline's Locket. It can be picked up from a quest line in The Ice Crown and with a good jem offers more hit/more options at the possible cost of spell damage.
For shoulders, you could try Runecaster's Mantle. A single yellow socket opens up some possiblities for +hit. Its a random BoE drop from heroic Utgarde Keep runs. You'll usually find some of these floating around the AH.
Aeterna Dec 8th 2008 4:32PM
Agree re: Emeline's Locket - you obtain it after two five-man quests in Icecrown, but if socket with a Rigid Autummn's Glow, it has more +hit than the Necklace of Taldaram, albeit with less damage; Runecaster's Mantle is a very strong shoulder option.
Also worth noting in the trinket slot is the green trinket Rune of Infinite Power, a reward from a L80 solo quest from Chromie at Wyrmrest Temple. It's a baby Mark of The War Prisoner +55 hit, +202 on use for 20 seconds. Incredibly fun quest, too.
Aeterna Dec 8th 2008 4:39PM
Jewelcrafters also have the Twilight Serpent figurine available to them, with +42 hit rating, an on-use spellpower effect, & two sockets. Trinkets are great to reach the hit-cap, as they're very easily swapped in and out for boss fights.
With the chest pieces, the Robes of Lightning might be the "easiest" to obtain if you're looking to raid, as they're part of the Sons of Hodir quest chains, which you need to complete if you're after the Northrend non-Scribe shoulder inscriptions.
Midmainah Dec 8th 2008 4:37PM
So forgive my ignorance, but what I take from this is basically that I should be flirting with the Hit cap before working on my spell power or haste or anything else?
Thanks in advance.
steve Dec 8th 2008 4:55PM
@midmainah
Yes, hit before spellpower. This is true for dps casters. Your mileage may vary based on class and talent spec, but your itemization priority is going to be something like:
hit > spellpower > crit > haste
or
hit > spellpower > haste > crit
The way the math works on hit is that if you have X% chance to miss, or said another way, you miss once every Y casts, then the extra point of spellpower or crit of whatever doesn't make up for the entire missed cast of whatever your bread and butter spell rotation is. Think about a mage spamming frost bolts in a long boss encounter. It isn't an for grinding, just for bosses where you always have a level difference. You can find a good description that goes through the detailed mechanics of hit on www.wowwiki.com or on the elitist jerks forum.
Turtlehead Dec 10th 2008 7:41AM
Apologies in advance for length. It's a bit complicated and worth getting right. Here we go!
Yes and no. If you are plinking away at same level mobs, it's a non-issue. Once you hit five man instance bosses, and especially raid bosses (83, that's where the 17% kicks in), or if you go questing in zones over your level, hit becomes the most powerful DPS caster stat for all classes.
It's important to note it's best *per point*. 100 hit 0 spellpower is not better than 50 hit, 50 spellpower. (I don't know the math for shadow so I chose an extreme example.) If you're healing, no hit needed.
You can see the effects of hit on training dummies in major cities. Do your full spell rotation again a lower level one, then against a level 83. If your hit is low the difference will be scary. Spells won't land so you lose damage, misery won't stay up because spells don't land and you lose more hit and more spells won't land....
While gearing up, it's worth keeping higher spellpower gear and some more hit gear around to swap as needed. The goal if you raid is to eventually have the hit on your everyday gear but it takes real effort. This is one reason why PvP gear tends to be iffy for raiding, weapons aside. Traditionally it didn't have much hit (don't need much to cap against players) and why http://www.wowhead.com/?item=29132 and http://www.wowhead.com/?item=30340 were so darn good in Burning Crusade for starter raiding.
If you have leftover badges from BC, grab http://www.wowhead.com/?item=34889. It's better than the green hit rings from Wrath quests.
FadeFlap Dec 8th 2008 4:50PM
I dont know so: This is important for both dps and healing specs correct?
Trueheart Dec 8th 2008 5:00PM
@FadeFlap:
Oooh, no. Enemies have a chance to resist nasty spells you cast at them; hit rating is used to overcome this. (Bosses that function at 3 levels higher than you resist a lot of your nasty spells without any +hit.)
But heals are friendly spells. It's assumed that Loken is attempting to resist your mind flay (so you need hit rating to ensure he can't); it's also assumed that your tank is *not* attempting to resist your GHeal. Heals/beneficial spells are never resisted; hit rating is useless for them. Heals are essentially always hitcapped without any need for gear or talents.
steve Dec 8th 2008 5:02PM
No, you don't need +hit for healing because your healing spells don't miss. For a holy or disc priest, the itemization priority is going to be something like:
MP5 > spellpower > spirit > int > crit
with spirit being more important for holy and int more important for disc. Dwarfpriest (at www.dwarfpriest.com) has a recent post that provides a detailed gear list for holy priests and has a slightly older post that goes through the relative importance of each of the stats for both holy and disc priests.
greta Dec 8th 2008 4:46PM
Nice post. I think I'll probably be picking up the turtle dress well before I'm too concerned with pre-raid gear since the level requirement is so low.
Anyone have ideas about how useful hit is for leveling? I keep debating over whether NR gear is better than the old OL gear. It tends to have bigger numbers in the omph stats (spell power, crit, etc.) but lacks completely hit. Should I worry at all about losing what little hit I have while still leveling?
PvtDeth Dec 8th 2008 5:00PM
In general, I pay no attention to hit for leveling. Most mobs are your level or lower, not the +3 levels over you of raid bosses, so chance to miss is much, much lower. At BC endgame, I just swapped out +hit trinkets with +spellpower ones for dailies or other solo questing. The way I quest, I start outleveling the mobs right away; I end up questing against mobs 2-3 levels below me so you have automatic 100% hit chance.
Of course, you'll occasionally run across a piece of gear while leveling that is good enough to keep for raids. I.e., quagmirran's eye or starkiller's bauble. Keep an eye out for these because if you miss them, especially bauble which was a quest reward, you may not be able to go back and get them.
Clevins Dec 8th 2008 5:21PM
An easy blue staff to get (from the Champion of Anguish series) is the Chilly Slobberknocker (http://www.wowhead.com/?item=41821)
pants Dec 8th 2008 5:30PM
I realize the Spiritual Guidance section is for healers/casters, but is there any chance there will be a write-up similar to this for melee? Or does it already exist and I've missed it?
Segrada Dec 8th 2008 8:23PM
Ah Ziebart, as I've seen several 'factions rewards for (insert class here)' over the past several days i've been anxiously awaiting your shadowpriest version (i know you've been busy trying to force the queue on ppl), but you did not disappoint... being a newly minted lvl 80 SP in a guild that's counting on me to join our raiding team ASAP i'm eternally grateful to you for doing my research for me
rocnroll Dec 8th 2008 9:11PM
I'm confused about a couple of things. Pre WOTLK, Shadow Priests only needed 76 with talents to reach the hit cap. Now, because it is 17% versus 16% we need 289? This doesn't make sense unless the mechanics greatly changed (which I know some did).
Thanks,
crayzeigh Dec 9th 2008 1:22AM
At 70 we had the hit talent that gave 10% to hit. And the cap total was 16% or 202 hit rating. Now with the cap being raised 446 (through a combination of level 80 adjustments and the cap going up 1%) and dropping hit from talents from 10% down to 6% the total number comes out to 290.
Valandil Dec 9th 2008 8:44AM
There are two options for hit rating necklaces not mentioned:
http://www.wowhead.com/?item=40680 from Badges
http://www.wowhead.com/?item=44017 from questing in Icecrown.
kworry Feb 24th 2009 9:13PM
One trinket that got missed was the second Quest from Chromie in Dragonblight.
http://www.wowhead.com/?item=38765